Event overview
[MSc CGE Seminar] Jamie Fowlston, Qube MD
While creating Direct3D at Microsoft, Qube Software's founders faced an interesting problem: software like D3D is flexible enough to provide the foundation for any real-time 3D app, but leaves game developers with lots of work to create a game; game engines are much less flexible, but leave developers with much less to do when it comes to creating a game.
Is it possible to build software that is flexible enough to be the foundation for any real-time 3D app, and leaves developers with relatively little work to do to build a game? How do you handle thousands of developers using the software, when every choice you make may be good for some developers, but will be bad for others?
Jamie Fowlston, Qube MD, will talk about Qube's history, and present some of the results of Qube's, and its customers', work.
Short bio of speaker:
Jamie Fowlston began programming games in BASIC at the age of 7 on the Oric-1. Moving on to the Dragon 32, Atari ST and Amiga, he finally got round to learning assembly language on the Archimedes in his teens. Graduating from Oxford in 1998 with a degree in Maths and Philosophy, Jamie joined Reflections, where he worked on Driver on PlayStation and Stuntman on PlayStation2.
In 2001, Jamie joined Qube, founded by Servan Keondjian and Doug Rabson, the creators of Direct3D. Initially lead programmer on Qube's game projects, Jamie took the helm of Qube's technology group in 2003, and the company in 2008.
http://www.linkedin.com/pub/jamie-fowlston/3/5a2/800
http://www.qubesoft.com/
http://www.earthsim.tv/
http://london.nearglobal.com/
CGE Industry Seminar Series 2011-12
Dates & times
Date | Time | Add to calendar |
---|---|---|
2 May 2012 | 4:00pm - 5:00pm |
Accessibility
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