Event overview
Optimising memory management and file IO for games on Windows
These two areas of resource scheduling are the most demanding in game development. Memory management strategies to minimise fragmentation and maximise speed of allocation will be covered, including C++ language support for the solutions. Different approaches to getting data from external storage to RAM will be considered, and choices for synchronous and asynchronous file IO will be offered.
Guy Davidson is the Coding Manager at The Creative Assembly, makers of the Total War franchise, where he was worked for nearly fourteen years. His role includes optimising performance, in the codebase and across the programming team. Guy has been programming since he first caught sight of an Acorn Atom at school in 1980, and arrived in the games industry via multimedia in the 90s. His first product was Prince Naseem boxing for Codemasters, and after Rugby World Cup in 2000 for CA moved on to Total War.
http://www.creative-assembly.co.uk/
Dates & times
Date | Time | Add to calendar |
---|---|---|
25 Feb 2013 | 2:00pm - 3:00pm |
Accessibility
If you are attending an event and need the College to help with any mobility requirements you may have, please contact the event organiser in advance to ensure we can accommodate your needs.