Goldsmiths - University of London

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Data driven Behaviour Models

Marco Gillies - Lecturer

Learning Finite State Machine Controllers from Motion Capture Data from Marco Gillies on Vimeo.

The aim of this research is to base the “AI” methods that control virtual characters on data of real human behaviour rather than purely a priori models. This will make it possible to capture the individuality and complexity of a real person’s behaviour. It will also make it enable actor’s to be more closely involved in the process of creating interactive characters, thus bringing a greater artistic insight into what has been, up to now a very technology driven process.

Gillies, Marco, 2009. Learning Finite State Machine Controllers from Motion Capture Data. IEEE transactions on computational intelligence and AI in games, 1 (1). pp. 63-72. ISSN 1943-068X

Gillies, Marco and Pan, Xueni and Slater, Mel and Shawe-Taylor, John, 2008. Responsive Listening Behavior. Computer Animation and Virtual Worlds, 19 (5). pp. 579-589. ISSN 1546-4261