Projects
Hierarchical
Segmentation & Semantic Markup of Musical Signals (EPSRC funded)
Automatic segmentation and classification of music signals. These technologies
are required for media asset management for on-line music services, media archiving
services and for consumer music devices. We have developed new signal processing
algorithms that perform meaningful segmentations of musical signals for these
applications. In our framework, the higher-order patterns in a piece of music
can be extracted at many hierarchical levels such as beat, bar, phrase and
movement.
Information
Dynamics of Music (EPSRC funded)
The aim of this project is to develop a novel data-driven methodology
for automatically analysing the dynamic structure of music. The project
will focus on the idea of expectation and surprise in music, and we
will investigate how these can be quantified in terms of measures
derived from information theory, related to the hypothesis of
redundancy reduction in perception. We anticipate that this project
will produce important new insights into the structure of music and
other time-based sionals. and could gave the wav for significant future
advances in music analvsis and processing.
OMRAS2:
A Distributed Research Environment for Music Informatics and
Computational Musicology (EPSRC funded)
Online Music Recognition and Searching. We are developing algorithms for
exploring large corpuses of music by characteristics of the sound of the
music directly, rather than by linguistic description. They will also help
music researchers investigate interesting aspects of music, such as what
variations of that riff in Purple Haze did Jimi Hendrix play and how did
they differ, and how did different pianists interpret Bach's Goldberg
Variations. In the end we will have an intuitively navigable space in
which to explore vast quanities of music based on the qualities of the
sound.
Modelling Melodic
Memory and the Perception of Musical Similarity (EPSRC funded)
One of the ways music listeners often find their music is by searching
for songs or pieces that sound like one another. The aim of our project
is to understand the different ways in which people view different
pieces of music as similar and to build a computer program which is
capable of making the same judgements. That programme can then be used
to help people find the music they want in shops, libraries and so on.
Perhaps the most important outcome of the project, which underlies all
the above, is a better understanding of one aspect of how the human
mind works. Thus, the project aims to help us understand ourselves.
Efficient Data Structures and Algorithms for Navigating and Managing Very Large
Music Collections (funded by Yahoo! Research Alliance).
This research follows up on Online Music Recognition and Searching (OMRAS2). We
estimate that the algorithm, developed by Michael Casey and Malcolm Slaney, saves a
factor of 1,000,000,000 on music similarity comparisons in their database of two
million songs.
Mutators (funded by the AHRC, The Arts Council, and the Emerald Fund)
This project follows on seminal computer art work that William Latham
did in the 1970's and 19080's. William is working with us, updating
those ideas with emerging three-dimensional modelling ideas to produce
algorithms for geometric design and computer visualisation.
Applications of the Designer work include Computer Art the automatic
generation of 3D content for the Games, Special Effects (Film+TV), and
CAD-CAM industries; applications for the visualisation include
visualisation of complex numerical sequences including genomics,
proteomics, financial data streams
New Millennium New Media (EU Funded)
We are developing tools, techniques, and
strategies for creating and for engaging with non-linear narratives. Partners
on the project include: BT, BBC, Sony, Finnish television. Goldsmiths is principally
responsible for the reasoning software, software the reasons about how to configure
fragments of a story into a coherent narrative, and the high-level production
tools.
Culture
Mining (AHRC-funded)
A
project with the Tate, in which we are turning the
Tate's streaming media collection into a research archive by creating an
ontology for contemporary art and producing algorithms for semi-automatically
fragmenting parts of the collection and tagging the fragments with meta-data
associated with the ontology.
Modelling Adult Stem
Cells using Multi-Agent Systems (Wellcome trust funded)
In
collaboration with several European, Australian and American partners, agent-based
modelling to understand stem cell behaviour. As part of this project we are
working with the artist Jane
Prophet to find ways of presenting different visualizations
of this behaviour to different interested communities. This project also includes
the stem cell researcher Neil Theise, the ALife programmer Rob Saunders and
the curator Peter Ride.
New partner funding scheme with industrial
and cultural partners (funded by Arts and Business).
This umbrella funding
brings together performing artists, visual artists and companies to generate
research ideas. We are the convenors and the other participants include, or
have included, BT, The London Philharmonia, Dance East, Cambridge University,
and FACT.
Hexagram
A multi-disciplinary
research institute based in Montreal supports two projects, through Canadian
government funding on artistic and social uses of clothes with embedded computational
devices. The two projects are called Intelligent textiles and Wearable Absence.
Intimate
Technologies (EPSRC funded)
Touching Textiles to improve
the quality of human-computer Haptic (touch and feel) interaction in Material
Culture. This work has been funded by the EPSRC and a joint project with
Mandayam A. Srinivasan, director of the Touch
Lab at MIT.