MA/MSc in Creating Social Media*

* Launching September 2014 

This unique theory and practice programme combines computing and cultural studies to provide you with the practical and critical skills to shape the future impact of social media. You will analyse existing ideas, approaches and tools and plan, develop, hack and implement ground-breaking interventions.

About the departments
Centre for Cultural Studies, Computing

1 year full-time or 2 years part-time
If you're applying for funding, you may be subject to an application deadline. Find out more about funding opportunities for home/EU applicants, or funding for international applicants.

See our tuition fees.
Contact the departments
Contact Dr Dan McQuillan
Visit us
Find out about how you can visit Goldsmiths at one of our open days or come on a campus tour.

The MA/MSc Creating Social Media is an internationally unique qualification in Social Media that mixes computing skills with cultural and social knowledge. It leads to dynamic roles in computing, social activism, and research.

The MA/MSc is a collaborative theory/practice programme across the Digital Culture Unit in the Centre for Cultural Studies and CAST (Centre for Creative and Social Technologies) in the Department of Computing.

Based on emerging examples, you will explore the technological and intellectual questions coming to prominence with social media and social computing.

Social media, at its most interesting, develops new forms of connecting, relating, sharing and competing. Effective and innovative social media creation, therefore, involves theoretical and practical knowledge of both software development and social processes.

You will learn how to hack social media, how to conduct digital research, how software tools enable different forms of social practice, and how social media projects can be successfully launched.

With the capabilities that you develop you will be able to help to transform media, government, social campaigns, NGOs, companies and startups. Hackdays, open innovation and the power of networks are becoming core to the future of many organisations and this programme equips you to be able to accelerate the impact of social media in your chosen field.

Find out more about:


What you study

The core modules are a mix of theory and practice covering the following topics:

  • Development skills – designing, programming and testing web and mobile apps
  • Online skills – search, privacy, security and infrastructure
  • Theories of social processes and methods to research them 
  • Ways to understand the assumptions and limitations embedded in software 
  • Critical interrogation of current discourses about social media and social change
  • Digital research through the capture and
 analysis of
  • Digital storytelling, interactive narratives and media creation 
  • Hacking as an approach to social innovation
  • Introduction to prototyping, delivering projects and creating startups 
  • Creating social media interventions that address social processes in new ways

An introduction to the MA/MSc in Creating Social Media


Video: Click to play


Practical project portfolio, research lab and seminar participation, essays, exam, final project. Your final project will be either a practical or a more theoretical investigation, leading to either an MSc or an MA.

Applying and entrance requirements

You can apply directly to Goldsmiths via the website by clicking the ‘apply now’ button on the main programme page.

Before submitting your application you’ll need to have: 

  • Details of your education history, including the dates of all exams/assessments.
  • The email address details of your referee who we can request a reference from, or alternatively an electronic copy of your academic reference. Your reference might be academic or related to your practical experience.
  • A personal statement. This can either be uploaded as a Word Document or PDF, or completed online.
  • If available, an electronic copy of your educational transcript (this is particularly important if you have studied outside of the UK, but isn’t mandatory).

You'll be able to save your progress at any point and return to your application by logging in using your username/email and password.

When to apply

We accept applications from October until 30 August for students wanting to start the following September. 

We encourage you to complete your application as early as possible, even if you haven't finished your current programme of study. It's very common to be offered a place that is conditional on you achieving a particular qualification. 

If you're applying for funding you may be subject to an application deadline. Find out more about funding opportunities for UK/EU students and international students. 

Late applications will only be considered if there are spaces available.

Selection process

Admission to many programmes is by interview, unless you live outside the UK. Occasionally, we'll make candidates an offer of a place on the basis of their application and qualifications alone.

Entrance requirements

You should have (or expect to be awarded) an undergraduate degree of at least upper second class standard in a relevant/related subject or an experiential background in a relevant subject.

We also accept a wide range of international equivalent qualifications, which can be found on our country-specific pages. If you'd like more information, please contact the Admissions Office.


Due to the popularity of this programme, successful applicants will be required to pay a deposit of £500 to secure any offer of a place on the programme. The deposit will be credited against your tuition fees when you enrol. Please note: you'll only be required to provide a deposit if you are offered a place, you don't need to pay a deposit in order to apply.

English language

If your first language isn't English, you need to demonstrate a minimum score of 7.0 in IELTS (including 7.0 in the written element) or equivalent to enroll and study on this programme. 

Please check our English language requirements for more information.

Find out more about applying 

Contact us 

Get in touch via our online form


+44 (0)20 7919 7766

International (non-EU)

+44 (0)20 7919 7702

Courses and Structure

The MA/MSc in Creating Social Media is made up of core modules and options offered by the Centre for Cultural Studies, the Department of Computing, and more broadly by Goldsmiths MA programmes.

Overall, the programme develops a creative and hacker approach towards technical and social systems. The approach to learning is based on a reflective cycle of theory, application and reflection.

If you don't yet have any experience or background in computing, you can take part in a one-month Digital Boot Camp before the course starts. On the other hand, options within the programme allow you to choose a more technical pathway if you wish to work towards the MSc rather than the MA.

For your final project you can undertake a major technical challenge (leading to an MSc), a theoretical or empirical dissertation (leading to an MA) or a hybrid practical project plus dissertation.

Core courses

Code Course title Credits
CU71028A Mediating the Social 30 CATS

What is the social in social media? In this course we undertake theoretical and practical groundwork to develop an understanding of how social worlds operate. We look at a wide range of social processes and practices, both offline and online. The aim is to search for concepts and ideas that enable us to understand sociality, as it is found in existing forms of social media, and, more importantly, in that which is yet to be developed.

We will ask questions such as: What does it mean when we talk about networks or communities, audiences or users, needs or practices, media or mediation, interaction or collaboration, relations or ties, dyadic friendships or groups, assemblages or systems, structures or co-individuation, organisations or societies, publics and privacy, atmospheres and affects, cultures and ethos? How shall we understand the time of sociality, from presence and liveness to emergence and archives? How can we grasp a self that is at the same time a node in various networks, a member of various forms of collectivities, a habitus with a complex history, a mix of subjectivities, identities and a performance of confession? How should we take account of class, gender and other (demographic) differences? How can we start to understand mixed economies of digital and non-digital labour, money and various forms of values – and what is exploitation? What is the difference of exchange and gifts? What is the role of property, and what are its alternatives? What are individual and collective interests, and how are they organised in games? How can we conceptualise order, formal and informal rules, hegemony, control, power and its opposites? What does it mean, if all this plays out in the forms and limits of data, metadata, code, algorithms, texts, links, lists and (moving) images? To what extend can the social be programmed, and what happens, if developers and entrepreneurs envisage, co-create and co-control social worlds? What do we know about social, cultural and political impacts of social media, and what are possibilities of activist and hacktivist interventions? 

In the lectures you will be introduced to concepts and theoretical takes, both classical and contemporary, that will help you to think through such questions. In the seminars you learn to apply these impulses to case studies. You engage in short ethnographic explorations, both offline and online (the seminars therefore includes training in basic ethnographic techniques). While you do so, you will also learn how to analyse specificities of various forms of media hardware in contemporary everyday life’s multi-screen environments. You develop ideas for new forms of social media and learn to address these to specific communities. You discuss the influence of cultural backgrounds, and you engage in the latest debates on social media.

You will be assessed continuously throughout the course. You will develop, often in group work, four small case studies, which each lead to 1000 word essays and sometimes to presentations. Some of these case studies are based on ethnographic explorations, others can use alternative methods, some are about offline social worlds, others are online case studies, or look into the integration of offline and online practices. Mediating the Social is the core course for the new MA/MSc in Creating Social Media (MACSM). MACSM students will write a further 1000 word reflexive essay on how one theme of the course informed a practical project. Non-MACSM students will develop a concept idea for an intervention into social media.

Indicative reading

Auslander, P. (2008), Liveness. Performance in a Mediatized Culture, Routledge

Baym, N. (2010), Personal Connections in the Digital Age, Polity

Benkler, Y. (2006), The Wealth of Networks: How Social Production Transforms Markets and Freedom, Yale University Press

Berry Slater, J. and Pauline van Mourik Broekman (ed) (2009), Proud to be Flesh, Mute

Bourdieu, P. (1977), Outline of a Theory of Practice, Cambridge University Press

Chun, W. (2011), Programmed Visions, MIT Press

Collins, R. (2004), Interaction Ritual Chains. Princeton University Press

DeLanda, M. (2006), A New Philosophy of Society: Assemblage Theory and Social Complexity, Continuum. 

Gluckman, M. (1958), Analysis of a Social Situation in Modern Zululand, Rhodes-Livingstone Paper 28

Goody, J. (1977), The Domestication of the Savage Mind, Cambridge: Cambridge University Press

Illouz, E. (2007), Cold Intimacies. The Making of Emotional Capitalism, Polity

Knorr-Cetina, K. (2001), ‘Objectual Practice’ in Theodore Schatzki et al (ed.),The Practice Turn in Contemporary Theory, Routledge, 175–188

Marx, K. and F. Engels (1998), The Communist Manifesto, Penguin

Mauss, M. (1990), The Gift: Forms and Functions of Exchange in Archaic Societies, Routledge.

McKenzie Wark, K. (2007), Hacker Manifesto, Harvard University Press

Scholz, T. and Laura Y. Liu (2010), From Mobile Playgrounds to Sweatshop City, Situated Technologies Pamphlets 7

Simondon, G. (1958), Du mode d'existence des objets techniques. Paris. (Partial translation on available on web)

Turkle, S. (2011), Alone Together: Why We Expect More from Technology and Less from Each Other, Basic Books 

White, H. C. (2008), Identity and Control: How Social Formations Emerge (Second edition). Princeton University Press

IS71044A Digital Sandbox 1 15 CATS

Students work on micro-technical projects across Terms 1 & 2 related to production and research. Sample topics would include learning about and practicing software and code for mining data and creating informative visualisations, capturing media in augmented reality and dropping into virtual space. The Digital Sandbox is both a course and a physical location in the CAST labs in computing at Goldsmiths. Students will be encouraged to work in the sandbox outside of course hours to practice the techniques introduced and taught in the sandbox labs.

CU71069A Software Studies 15 CATS

Software Studies is specifically concerned with the inter-relation between the cultural, social, and the technical. The course provides key theoretical tools for understanding digital technologies and the software that underlies them. It provides an essential interface for courses that aim to link cultural and social concerns and practices with the technical.

Students will read and work with current and historical documents from the history of computing and computing culture, alongside those from cultural theory, as such this is be a uniquely interdisciplinary course that brings together and works through different approaches to the problematic of effective and inventive working in contemporary creative and social technologies.

Software studies is an interdisciplinary field that has emerged over the last decade amongst an international range of scholars and has a particular strength in Goldsmiths. It combines approaches from the arts, humanities and social sciences with those drawn from computing, in order to develop a creative and critical approach to the theories and practices of computing. Software is understood to be a core, yet under-theorised, aspect of contemporary culture and society. This course examines how software, and computing more broadly, is deeply implicated in the development of aesthetics, political forms, social agency and the generation of new forms of subjectivity. It follows a line of enquiry that draws together inventive critical thinking from technologists, hackers, computer scientists, philosophers, artists and cultural theorists, thus providing the context for a rich discussion on the nature of contemporary software cultures.

Students will write an essay or investigative report into a software system, a programming language, an aspect of the history of computing, work of software art, or other such topic.

Taught by Professor Matthew Fuller.

 Five weeks in spring term.

IS71044A Digital Sandbox 2 15 CATS

Students work on micro-technical projects across Terms 1 & 2 related to production and research. Sample topics would include learning about and practicing software and code for mining data and creating informative visualisations, capturing media in augmented reality and dropping into virtual space. The Digital Sandbox is both a course and a physical location in the CAST labs in computing at Goldsmiths. Students will be encouraged to work in the sandbox outside of course hours to practice the techniques introduced and taught in the sandbox labs.

IS71046A Digital Research Methods 15 CATS

The course introduces software for conducting research. It examines current search engine and database technologies, the process of conducting research and evaluating results, and techniques and commands for conducting advanced investigation into on-line conversations and social media. The first half of the module covers quantitative research methods including statistics and data mining. Qualitative methods such as social network and database investigation techniques and ethnographic methods are the subjects of the second half of the module.

IS71045A Innovation Case Studies OR One Option Course from Cultural Studies or Computing 15 CATS

The Case Studies lectures set the stage for each week of teaching and encourage student exposure to and interaction with the theory, culture, economics, and emerging technologies of the theory and practices of innovation in management, journalism, sociology, and social media. The case study format encourages active learning and allows the application of theoretical concepts to be demonstrated, thus bridging the gap between theory and practice. Each week features a different topic so students gain in-depth knowledge of 10 innovation topics through weekly case study demonstration and critical analysis. Topics ranging from digital media, big data, community curation, engaging audiences, business models, and entrepreneurial activities provide the foundation for practice-based research in the programme. Each case study features a top-tier industry guest speaker at the executive level discussing challenges related to a realworld implementation of the particular case study topic. There will be a 45-minute lecture followed by a short break and then an industry guest speaking about a specific case study for 30 minutes. There will be allocated time for Q & A and discussion in the last 30 minutes of the class.

Assessment is by a 3,500 word essay on aspects of creating social media demonstrating a critical awareness of the wider practical and theoretical contexts in which innovative social media works.

CU71070A Dissertation: Path A leads to MSc, Path B or C lead to MA 60 CATS

Path A-C: Proof of concept for final project + 15 min presentation

Path A
Integrated major practical project (beta version, addressing an innovation gap and a technological challenge), to include original development or application of database and/or code; technical documentation; 500 words description of the overall project, and a 3,000 words dissertation reflecting on the technical problem (this leads to an MSc).

Path B
Integrated practical project (Mock up or beta version, addressing an innovation gap), to include basic documentation (if the project is collective, this can be the same for all group members), 500 words of written description and a 9,000 words dissertation on a question relating to the project (this leads to an MA).

Path C
12,000 word dissertation, addressing an empirical or theoretical question (this leads to an MA) 

In all paths, the final project can grow out of the Innovation Internship or a mini-project of Sandbox 1 or 2.


Option courses

There are various option courses to choose from across the College. They typically need to be a 15 credit point course or a 15 credit point version of a 30 credit point course and they will be assessed by a 3-4,000 word essay.

CU71022B Crisis and Critique* (formerly Text and Image) 30 CATS

What is critical theory, and whence the notion of critique as a practical stance towards the world? Using these questions as a point of departure, this course takes critical theory as its field of inquiry. Part of the course will be devoted to investigating what critique is, starting with the etymological and conceptual affinity it shares with crisis: since the Enlightenment, so one line of argument goes, all grounds for knowledge are subject to criticism, which is understood to generate a sense of escalating historical crisis culminating in a radical renewal of the intellectual and social order. We will explore the efficacy of modern critical thought, and the concept of critique’s efficacy, by examining a series of attempts to narrate and amplify states of crisis – and correspondingly transform key concepts such as self, will, time, and world – in order to provoke a transformation of society. The other part of the course will be oriented towards understanding current critical movements as part of the Enlightenment legacy of critique, and therefore as studies in the practical implications of critical readings. Key positions in critical discourse will be discussed with reference to the socio-political conditions of their formation and in the context of their provenance in the history of philosophy, literature, and cultural theory. Required readings will include works by Kant, Hegel, Marx, Nietzsche, Freud, Heidegger, Benjamin and others, with suggested readings and references in lecture drawn from a variety of source materials ranging from literary and philosophical texts to visual images, film, and architecture. You are invited to work on your individual interests with respect to the readings.

Taught by Dr Julia Ng

Spring term

* Subject to Approval 

Please note: 'subject to validation' means that we will be offering this degree providing it is approved by the College's Academic Board

CU71002A Cultural Theory 30 CATS

This course asks the questions: What is cultural studies. and, what is culture? A wide range of cultural theory dealing with issues concerning technology, art media, philosophy, and the economy, are explored in order to address a number of connected questions that span the field of contemporary cultural studies. Can culture be understood per se or may we only ever consider cultures? What is the nature of culture and how should we try to understnad what is specific to contemporary culture? What is cultural studies in a changing order, whereby China, India, and Latin America - the East and the South - become the drivers of global change? We look at the cultural foundations of the global economy: at 'individualist' and 'relational' orders of value. We ask who this non-Western  other is and again, this time wth new eyes, who is 'the West'? We enquire into the Greek and Jewish-Christian transcendental God and in the process investigagte its association with the economic culture of our age; for its messianic ethos; for its critique of law; of neoliberalism and sovereignty and its everlasting obsession with justice; we think it as well for its implicit universalism and ask the broader question: what is universalism? We look at cultures of the East (especially China) and of the South. Here, as opposed to Western ontology, are questions of conduct and 'the way'; as opposed to the Western other-worldly God, immanent this-worldly, non-monotheistic, regimes of religion. We look at the immanent and relation culture of the gift and the clan, the linguistic foundations of Chinese culture. We ask, in this context, whether a new global universalism is possible.

M. Foucault, The Birth of Biopolitics
A. Badiou, Saint Paul: The Foundations of Universalism
Martin Heideggger, 'The Question Concerning Technology'
Francois Jullien, Detour and Access
Aristotle, Metaphysics
Marcel Mauss, The Gift
G Deleuze and F Guattari, Anti-Oedipus
Bernard Stiegler, Technics and Time
Sigmund Freud, New Introductory Lectures on Psychoanalysis
Max Weber, Religion of India


Taught by Professor Scott Lash

Autumn term

CU71007A Critical Theory 30 CATS

This course critically engages with the philosophical, aesthetic and cultural implications of computation-based media technologies. Computation is not the same as digitalisation and rather implies an abstract capacity to order data (linear and non-linear command) and organise communication (through input/output relations of information in an environment of data) common to all media technologies. From this standpoint, interactive media are only an instance of a computational method influenced by the sciences of cybernetics, autopoeisis and system theories, and challenging notions of reason and cognition, perception and memory, emotions and affection.

The course brings together media theories (M. McLuhan, F.A. Kittler, V. Flusser to P. Weibel, L. Manovich, P. Levy, G. Lovink, M. Fuller), scientific concepts (from Shannon and Weaver, N. Wiener, A. Turing, Maturana and Varela, Bateson, Prigogine, Clark) and philosophical approaches (Serres, Deleuze and Guattari, DeLanda, Latour, Stiegler, Badiou, Plant, Harman, Stengers, Massumi, Negri) to articulate a trans-disciplinary view of computational culture and system-based modes of interactivity.

This transdisciplinary view emphasises the necessity of rethinking computation away from immaterial idealism and material empiricism to develop new concepts that can critically engage with the abstract culture generated by this fast evolving field.

This course requires you to actively participate in the seminars. In the first week, you will be (arbitrarily) divided into groups of max three to max four members to make one presentation of max 10 minutes about one or two of the key readings designated for each week. These presentations will not be assessed or impact on your overall evaluation. They are only designed to encourage participation (and self-learning) in the theoretical development of the course.

Taught by Dr Luciana Parisi

Autumn term

CU71008B Interactive Media Practical Methods 1: Media Systems, Media Ecologies, Turbulence 15 CATS

About Interactive Media Practical Methods:

This course promotes a critical attitude to media; its systems, and its ecologies. We will use a series of defamiliarisation techniques to create an environment where media becomes strange again and thus a site of experimentation.

The practical methods employed are not illustrations of the theoretical, just as the theory is not a simple distillation of the practical. Our methods will become tangible speculations, prods and pokes into the mediasystems that reassemble, block, or make possible our worlds.

Your learning will be self-directed within a group environment. You will need to be totally curious and open. You will formulate questions, based on your curiosities, that are answerable through research. You will foster the ability to perceive yourself objectively and accept feedback from others about personal performance non-defensively. We encourage you to constantly diagnose your own learning needs â identifying experiences and human, material, resources to accomplish the tasks you set yourself.

Media Systems, Media Ecologies, Turbulence:

Lectures and seminars will focus on diverse topics of new media such as the confluence of media and culture and their relationships within social systems, different levels of perception in cultural narratives, the production and distribution of culture, etc. Lab sessions will be dedicated to the development of small projects and the teaching of technical skills. Visiting tutors might occasionally collaborate with lecturers or workshops.


Taught by Graham Harwood

Autumn term

CU71024A Media Philosophy 15 CATS

Media Philosophy is taught by Bernard Stiegler who is spending part of his time as a Professor at Goldsmiths. Bernard is author with Jacques Derrida of Echographies of Television, the celebrated Technics and Time and many other books. His work is translated in 15 languages. He has been a curator in Paris with Jean François Lyotard was Director IRCAM in Paris (after Pierre Boulez). He now heads up the Centre for Cultural Development at Centre Pompidou in Paris. He is the world’s most widely cited media theorist.  This five-lecture course investigates the time and space of media. Of how technological media are involved in a process of what Plato called anamnesis (‘unforgetting’). It takes Derrida’s idea of language or ‘writing’ and incorporates this into a much more encompassing phenomena of technics. This course goes beyond Heidegger to establish how human beings are already and constitutively technical beings.  We address the psychoanalysis of our technological culture. We look at its irreducible entanglement in images, in the psychoanalytic imaginary.  We investigate how the incorporation of this imaginary, via media technologies, is at the heart of contemporary capitalism. We go beyond Heidegger’s being-toward death to look at a futurity of media and technology that violates the finitude of human beings. We understand media as much from an engineering point of view (Simondon) as from a philosophical one. We look at how information and media comprise self-reproducing non-linear systems; and how this involves the interchange of information between media and ourselves as neurological beings. This course is uncompromising in dealing with the philosophical questions underpinning contemporary media and technology. And is at the same time always embedded in the critique of today's capitalist political economy.

B. Stiegler, Technics and Time
J. Derrida and B. Stiegler, Echographies of Television
G. Simondon, Psychic and Collective Individuation
J. Lacan, The Ethics of Psychoanalysis, Seminar of Jacques Lacan, Book 7.
M. Heidegger, Being and Time
J. Derrida, Writing and difference
Plato, Timaeus and Critias
B. Stiegler, For a New Critique of Political Economy


Lectures by Professor Bernard Stiegler

Five weeks in spring term 

CU71027A Biopolitics & Aesthetics 15 CATS

If, in modernity, bare life enters the stage of history and the field of politics for the first time - as the philosophers Michel Foucault and Giorgio Agamben have extensively argued - and we are living in a biopolitical age in which power intimately accesses and regulates this life, how do aesthetics register, mirror and contest these developments? The desire for modernist, avant-garde and critical art to burst their banks and fuse with 'everyday life', the chaos and contingency of social life, the body as a site of experience and action, parallels power's increasing need to act upon 'active subjects' and to co-opt the vitality of populations. This course will move schematically through key artists, movements and conditions of beholding, from the late 18th century until today, to explore this relationship and consider art's dual role as pioneer and antagonist of biopolitical power.

Taught by Dr Josephine Berry-Slater

Five weeks in spring term

Student and Graduate profiles

Olga Mascolo

MA Creating Social Media, 2012

Age: 28
Nationality: Italian
Undergraduate degree and course: BA Literature, Padova
Previous job before MA: Web-editor

“I needed a decisive change in my life. The Italian Government did not, in my opinion, adopt a proper employment policy towards young people, so I decided to take the time to invest money for my education.

After working for a while as a journalist, proofreader, and web-editor, I realised that my interests were increasingly focused around social media.

What I liked about this course was the opportunity to learn something useful about coding, developing and build websites, web-scraping, and digital search tools.

The course offered a critical approach to social media and how to use it, as well as learning about new ethics in the use of digital research tools, and building aptitude from source code.

During the course we went to Unlike Us in Amsterdam — a conference about alternatives to social media monopolies. I met many interesting academic personalities from all over the world who were involved in critical research on social media. It made me aware of a lot of avant-garde and provocative art projects in the social media field.

The course’s critical approach to social media really inspired me and made me think differently. I particularly enjoyed the course in mediating the social, and the concepts of online and offline communities.

We also got the opportunity to collaborate with Mozilla developers, who helped us with coding and using our creative side to make interactive videos. I was inspired by their project Mozilla Popcorn, and in March went to a workshop held in the centre of London to learn more about the project. This was a fantastic opportunity to network.

My ultimate goal is to be a community manager, and also win the Nobel Prize in Literature.

I think prospective students need to get ready to manage their time really well, and be willing to take part in all the events that are on offer, not only at Goldsmiths, but in London as well.”

Interviewed by Claire Shaw


Careers in the social media sector include community manager, head of digital, web or mobile designer, coder, or project manager. You might work as a social media analyst, or you might find yourself founding an innovative start-up. Alternatively, there are an increasing number of academic disciplines drawing heavily on social media as a tool and an object of research, so you may continue on to a PhD in a related area.


Software and social media analysis and design. Coding and data skills; digital research methods; social process analysis and design; project development and management. Social & digital innovation.

Content last modified: 15 Oct 2013

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