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MSc CGE – Seminars Series: Games & Entertainment Industries

Each year we bring guest speakers to Goldsmiths from the games and entertainment industries. This is one of the ways we create more links with the industry and are able to offer to our students help in getting internships in various games studios during the Summer term.

The Goldsmiths campus is best reached via London Bridge and either New Cross Gate (preferred) or New Cross stations. Campus maps and directons are available here: www.gold.ac.uk/find-us/

 

MSc CGE Seminars Series — Autumn 2011/Spring 2012

  1. 20/10/11: Jeff Wagner, Senior Technology and Production Consultant, SideFx. Afternoon workshop on Houdini
  2. 07/12/11: Russell Clarke, Director of Product Development, Ideaworks Game Studio --- Poster - RC - 7 Dec. 2011
  3. 13/12/11: Richard Evans, Game Designer & AI Expert --- Poster - RE - 13 Dec. 2011
  4. 16/12/11: Steve Goss, Creative Director, Supermassive Games — Poster - SG - 16 Dec. 2011 

 

MSc CGE Seminars Series — Autumn 2010/Spring 2011

  1. 19/11/10: Alon Shtruzman, COO, PlayCast — Poster 19 November 2010
  2. 03/02/11: Tomas Rawling, Owner/Director, Auroch Digital Ltd — Poster 3 February 2011
  3. 17/02/11: Steve Goss, Creative Director, Supermassive Games — Poster 17 February 2011
  4. 24/02/11: Peter Aunins, Director, Aardvark Swift — Poster 24 February 2011
  5. 10/03/11: Lee Winder, Technical Manager, Blitz Games Studios — Poster 10 March 2011
  6. 31/03/11: Russell Clarke, Technical Director, Ideaworks Game Studio --- Poster 31 March 2011 (followed by a visit @ IdeaWorks, on April 14)
  7. 17/05/11: Caroline Howes, Op. Manager, the PlayMob --- Poster 17 May 2011
  8. 17/05/11: John Ribbins, Creative Director, Roll7 — Poster 17 May 2011

MSc CGE Seminars Series — Autumn 2009/Spring 2010

  1. 11/11/09: Jamie MacDonald, ex SCE Wolrdwide Studio VP, Sony SCEE, Senior VP of Production, Codemasters Managing Games Development
  2. 24/02/10: Stuart Godfrey, Climax The Game Player Psychological Profiling on Silent Hill
  3. 03/03/10: John Broomhall, Leading Games Audio Expert  Games Case Studios in Audio
  4. 10/03/10: Simon Bennett, Managing Director, Roll7– Serious Games Development
  5. 17/03/10: Steve Goss, Creative Director, Supermassive Games Game Design, A Dark Art
  6. 24/03/10: Tim Rance, Technical Director, Lionhead, Microsoft Recurrent Technical Challenges in Games Development over 15 years
  7. 28/04/10: Terry Haynes, Senior Producer, HotGen Embedded Games Development
  8. 09/06/10: Michael Jaeger-Jenson, Projects Lead, Framestore Soho onsite visit to company Developing Special Effects from "Where the Wild Things are" to "Sherlock Holmes"

MSc CGE Seminars Series — Winter 2009

  1. 20/01/09: Andy Lomas, Head of CG, FramestoreFramestore and The Golden Compass: The Tools and Techniques of Visual Effects
  2. 27/01/09: Andrew Robson, MD TestologyThe Importance of Testing
  3. 03/02/09: Fred Hasson, Executive Director RedBedlamCollision or Convergence?
  4. 10/02/09: Gwaredd Mountain (TD) & Stu Godfrey (Recruitment), Climax — Come create
  5. 24/02/09: Mark Hobbs, Senior Developer Relations Engineer, and Stuart Gray, Developer Relations Engineer, amBX — amBX SDK: How to cope with the habits of Games Developers
  6. 03/03/09: Matthew Wiggins, Lead Programmer, Codemasters
  7. 10/03/09: Dave Burrows, CTO Sony (SCEE) PSN — 10 things to think about before you code a franchise
  8. 17/03/09: Charlie Skilbeck, Microsoft — Gameplay: Why is it easier to make a crappy game worse than better?




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