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VR The Next Frontier: A Masterclass with Dave Ranyard

Duration:

1 evening

Day and time:

Weekday evening, 6-10pm

Next course: Date to be confirmed

Course overview

Related subjects

Virtual Realiy

Department Computing
Tutor

Dave Ranyard

Location

Goldsmiths, University of London

Learn about cutting-edge technology, immersive computer games and the social challenges of virtual reality - a fascinating lecture with VR developer Dave Ranyard,

VR The Next Frontier: A masterclass with Dave Ranyard

Virtual reality and indeed augmented and mixed reality let us experience a world different from the one we live in. And much like the disruptive technologies that came before it - from early film to TV, computers and smartphones - there’s no longer any doubt that it will significantly impact the way we live.

If you’re interested in the future of VR, don’t miss out on this fascinating lecture with Dave Ranyard, virtual reality developer and former studio head of Sony London. Over the course of the evening, you’ll learn about the past, present and future of VR, and gain a deeper understanding of its social potential.

The evening will particularly appeal to those with an interest in computer game development and computer interaction, as well as anyone interested in new cultural directions, cutting-edge technology, TV and entertainment. Tickets are limited so book your place now - and learn how virtual reality will impact the ways we experience and interact with the worlds around us.

The programme for 2018 is being developed, last year's speakers and subject areas are listred below.

If you are interesed in speaking at the next VR event please conact: Aidan Sheridan: a.sheridan@gold.ac.uk

Avril Furness – Featuring – A virtual reality Assisted Suicide film

Key Note Speaker - Dave Ranyard

Dave Ranyard is a virtual reality developer, and former director of Sony’s computer games and entertainment studio in London. Most notably, he worked on the critically acclaimed game London Heist for Ps4 and Playstation VR, as well as a number of high profile games including The Getaway, Singstar and wonderbook. Dave has a PhD in artificial intelligence and, for over three years, has been carrying out pioneering work exploring VR’s potential. He holds seats on the BAFTA games committee, the Game developers conference in San Francisco and the Virtual World Congress advisory boards, among others, and tweets as @Dr__Dave. 

Avril Furness - The Last Moments

Avril Furness will talk about her film THE LAST MOMENTS: A virtual reality Assisted Suicide film, directed by Avril and made in collaboration with Framestore Pictures, VISYON 360 and freelance designers from immersive theatre company Punchdrunk, The Last Moments is a virtual reality film experience that puts the viewer directly in the shoes of a person having an assisted suicide at Dignitas, a dignity in dying organisation in Switzerland.
Shot at Bristol Museum’s 2015/16 exhibition: ‘death: the human experience’ in a replica of a room at Dignitas Switzerland, The Last Moments is an interactive docudrama film that allows the viewer to experience an assisted suicide and either end their life or carry on living.

The choice the viewer makes directly impacts the outcome of the film and allows for choices to be polled to help spark debate on this sensitive issue.
In May 2016 the film was shown to medical specialists, PhD researchers and right to die groups at a Euthanasia conference in Amsterdam. You can view their reactions here…

The film was nominated for ‘Best Director’ at Underwire Festival Dec, 2016. Watch the film here...

DoubleMe - James Edward Marks, SVP Europe

DoubleMe will be speaking about the HoloPortal "In the corner of a UK research center is a rather unassuming blue room. It's in this room,
however, where the future of virtual, augmented & mixed reality content creation lies – & it's called HoloPortal." MSN News. Real ME,
Meet Virtual ME! The HoloPortal™ developed by DoubleMe, presents an accessible & Alt. way to capture real-time volumetric human or animal
3D HoloMotion & transform into holographic virtual DoubleMe's.The DoubleMe European HQ & HoloPortal™ is based at Ravensbourne UK
[London] an incubation, innovation and research partnership with support from Ministry of Science, ICT and Future Planning (Korea),
Department for International Trade, WEKIT & G-Technology. DoubleMe is a Silicon Valley transformative technology start-up with offices in
San Jose, Seoul & London.

As Seen: SXSW, BBC Click, Forbes, Huffington Post, MSN News, TheDrum,The Guardian, UnBound, TechCrunch Disrupts, The Tomorrow Fair, Mozilla
Festival 2016, CATNIP Festival, London Fashion Week.

See some links here and here...

Kim-Leigh Pontin - Human Imagination Task Force

Kim-Leigh Pontin will talk about Human Imagination Task Force a ten minute, one-to-one experience that transitions fluidly between mixed reality, virtual reality and immersive theatre.

The piece expands upon the science of false memories, through a narrative fiction driven by the idea that our imaginations can be hacked.
Sensory inputs of smell, touch, sound and vision guide the participant’s emotional journey through a story that is an interactive experience without being a game – that is, the dramatic progression is driven by empathy and the ability to act, rather than a competitive desire to win.
Human Imagination Task Force turns a fragmented, critical mirror towards the implications of prolonged technological immersion and the potential psychological reactions arising from blurred realities.


In the context of fabricated realities it is becoming an increasingly important life-skill to both be open to speculative fiction as a means of exploring new solutions, while
maintaining awareness that fiction – as legendary science fiction author Ursula Le Guin stated in her recent letter to The Oregonian – is invented. See some VR expereice vieos here...

Shafi Ahmed - Medical Realities - VR in OR

Dr. Shafi Ahmed is a surgeon, cancer specialist, and co-founder of virtual and augmented reality firm Medical Realities. For Shafi, hernia repair surgery is a routine operation. But in December 2016 at the London Independent Hospital, something was different. This time, as the British surgeon made an incision in his patient's abdomen, he was wearing Snapchat’s Spectacles – a pair of sunglasses fitted with a camera that records 10-second clips for later uploading to Snapchat. Over the course of an hour, Ahmed used his Snapchat account to share a unique point of view — his own — into the operation, sharing a series of video clips that, put together, formed a tutorial for medical students. It’s not the first time that he has integrated popular new technologies into his work. In April 2016 he cut off a tumour from the colon of a London man in his 70s. That's a routine operation with no particular risk attached. But unlike any other operation, when Ahmed and his team removed the cancer, a 360-degree camera rig mounted over the operating table captured the doctors' every movement in 4K and livestreamed it globally in VR.

Sylvia Xueni Pan - 

Sylvia Xueni Pan is a Lecturer in Virtual Reality, Goldsmiths, University of London. She received a BSc in Computer Science at Beihang University, Beijing, China in 2004, an MSc in Vision, Imaging and Virtual Environments at University College London (UCL), UK in 2005, and a PhD in Virtual Reality at UCL in 2009. Before joining Goldsmiths in 2015, She worked as a research associate in Computer Science, UCL, and in the Institute of Cognitive Neuroscience, UCL, where she remains an honorary research fellow. Over the past 10 years she developed a unique interdisciplinary research profile with journal and conference publications in both VR technology and social neuroscience.
Her work has been featured multiple times in the media, including BBC Horizon, the New Scientist magazine, and the Wall Street Journal.

To view Sylvia's Virtual Portfolio please visit: VR & in training and education (medical doctors) - Video, Goldsmiths did an article on VR, VR & Psychotherapy - Video, Virtual Character personality - VideoVR & morality - Video (BBC Horizon see first 7 minutes), VR & social neuroscienceVideo.

The Mill - Kevin Young, Creative Technologist

Kevin will be speaking about how The Mill have transformed automotive advertising with The BLACKBIRD® - the first fully adjustable car rig
that creates photoreal CG cars. He will also share insights about the making of virtual reality documentary experiences for the Guardian VR.

vTime - Clemens Wangerin, Managing Director

Clemens will be sharing anecdotes from designing, building and launching vTime, one of the world’s first social VR experiences, on 5 different VR platforms in less than 12 months. Released for Samsung Gear VR, Oculus Rift, Google VR and iPhone, the free app allows anyone, anywhere to socialize with strangers, family and friends in a growing library of incredible virtual environments.

Clements will be sharing anecdotes from launching vTime on 5 different VR formats in 12 months and user behaviour.

Virtual Reality research and development exhibition

Come and see and hear the latest developments in VR with exhibits of the latest VR developments test out new devices, see and hear about research from Goldsmiths University Creative Computing students.

2017 Exhibitors - The 2018 exhibition is open for applications now, if you are interesed in exhibiting please conact: Aidan Sheridan: a.sheridan@gold.ac.uk

Avril Furness – Featuring – A virtual reality Assisted Suicide film

Breaking Fourth – Featuring - Ctrl

Breaking Fourth will present Ctrl which is a dark, challenging VR drama - a first in the VR arena. This production is the first from VR Studio Breaking Fourth, a company dedicated to redefining how stories are told in VR. This 20minute production has adult themes with depictions of violence, download sample here...

Story: You are invited to the final round of an e-sports tournament. From inside the game, you watch Liam, a talented young gamer and clear underdog, compete for the grand prize. Spurred on by the sneering hosts, Liam defeats each level in record time. But with victory in sight, Liam’s home life begins to interfere with his gameplay. As time runs out, you learn what it is that Liam is really fighting for. To view the trailer here…

“Hunger Games meets Black Mirror meets Tron” - VR Women

DoubleMe - James Edward Marks, SVP Europe

DoubleMe will be speaking about the HoloPortal "In the corner of a UK research center is a rather unassuming blue room. It's in this room, however, where the future of virtual, augmented & mixed reality content creation lies – & it's called HoloPortal." MSN News. Real ME, Meet Virtual ME! The HoloPortal™ developed by DoubleMe, presents an accessible & Alt. way to capture real-time volumetric human or animal 3D HoloMotion & transform into holographic virtual DoubleMe's.
The DoubleMe European HQ & HoloPortal™ is based at Ravensbourne UK [London] an incubation, innovation and research partnership with support from Ministry of Science, ICT and Future Planning (Korea), Department for International Trade, WEKIT & G-Technology. DoubleMe is a Silicon Valley transformative technology start-up with offices in San Jose, Seoul & London.

As Seen: SXSW, BBC Click, Forbes, Huffington Post, MSN News, TheDrum, The Guardian, UnBound, TechCrunch Disrupts, The Tomorrow Fair, Mozilla Festival 2016, CATNIP Festival, London Fashion Week.

See some links here and here...

Goldsmiths, Imperial, BBSRC, BioBlox - BioBlox

BioBlox an immersive 3D protein docking game was developed as a result of a collaboration between Prof. Frederic Fol Leymarie, Prof. William Latham, Prof. Michael Sternberg (Imperial),  Pedro Q. Leyton, Andy Thomason, Martin Juguera

By using VR technology, there is the ability to manipulate and interact with proteins (molecules produced by reading DNA in each cell of a living form) in embodied ways (using our hands, grabbing each molecule) in order to better understand the process of the proteins docking.

This unique immersive experience combines visualization, interaction, learning and fun using either of the mainstream VR technologies: HTC Vive, Oculus Rift.
This game could be used in the field of science teaching to introduce students to molecular biology in a new form and to enable them to better understand this particular problem. It may also be set in a museum environment, to rapidly capture the interest of visitors, and engage them in an active way.
The VR technology has the potential in the near future to also be used as a new molecular visualization tool for the scientific community. View a video here…

Goldsmiths - Mutator VR - Vortex and Mutation Space - Experience on HTC Vive. 

Created by artist William Latham and software developers and mathematicians Stephen Todd and Lance Putnam, based on the  original pioneering evolutionary art software developed in the early 90s by Latham and Todd now brought to life in immersive VR. Mutator VR was developed at Goldsmiths, The Digital Creativity Labs and Christchurch Studios, Winchester.

Playstation VR – Featuring - Danger Ball

Sarah Jones and Steve Dawkins, Coventry University

Chungking360 is a multisensory experience that takes the experiencer through the mazes of Hong Kong’s Chungking Mansions. The chaos and confusion that makes up the environment is replicated through filming and editing techniques, with the added heat and smells, replicating
the real environment. It is an experiential film with an individual narrative drawn from the shared experience, representing ideas of place and space.

Shafi Ahmed / Medical Realities – Featuring – VR in OR

The Mill - The Blackbird Vive Experience

The Mill transforms automotive advertising with The BLACKBIRD® - the first fully adjustable car rig that creates photoreal CG cars. Until now, automotive content has often been dictated or hampered by car availability, model revisions, limited access to locations and footage that can quickly become irrelevant. In collaboration with JemFX, Performance Filmworks and Keslow Camer., The Mill has created The Mill BLACKBIRD® which sets out to transform the way automotive advertising is made – it’s a car rig that can be shot at any time, in any location, without the need to rely on a physical car. The Mill BLACKBIRD® is able to quickly transform its chassis to match the exact length and width of almost any car. Powered by an electric motor, it can be programmed to imitate acceleration curves and gearing shifts and the adjustable suspension alters ride height, rigidity and dampening to replicate typical driving characteristics. The Blackbird Vive Experience allows users to explore all of the configurable features of The BLACKBIRD® in a highly interactive way to provide a thorough understand of how the rig functions.


The Guardian 'Underworld'

The Mill worked closely with Guardian’s VR team to create the content for ‘Underworld’ by laying out the virtual sewer structure using data and footage taken from the Victorian sewer system. The experience allows the user to step into the shoes of an urban explorer and discover the hidden labyrinth of London's Underworld - a subterranean web of Victorian sewers and lost waterways that lie active, deep beneath one of the world's most famous cities. Guided by urban explorer and geographer Bradley Garrett Underworld begins in one of London’s lost waterways, the old river Fleet, in the blood sewers under Smithfield meat market and continues down to the floodgates of the River Thames. At a fork in the tunnels, viewers can choose their own pathway - one takes them on a journey with Will Self to explore the mythological allure of the underworld as a place for the dead and another features the story of the flushers - the people who work in the sewers. Underworld was the first project in a series of six editorially independent virtual reality films which the Guardian launched on Daydream, Google’s platform for high quality, mobile VR.


The Guardian '6x9’

The Guardian’s “6x9” is an innovative documentary, which utilises game engine technology to create a groundbreaking film. This immersive experience provides an innovative style of storytelling used to ignite conversations around the topic of solitary confinement. The Mill worked from first-person accounts and documentaries as references for both cell design and spatial audio capture. Working with common VR barriers, the experience fully embraces typical effects of long-term sensory deprivation which are played with to mimic a prisoner’s experience of being locked away for 23 hours a day in solitary confinement. With approximately 100,000 people in solitary confinement in the US, and with some spending 22-24 hours a day in a cell with little to no human contact for days or even decades, The Guardian’s latest project looks to raise awareness and generate discussion around the prevalence of extended solitary confinement, in the form of a unique immersive virtual reality experience. The project was launched at Sundance in 2016 and has gone on to win a variety of awards. It has even been showcased at The Whitehouse.

vTime – Featuring – vTime

vTime is the VR sociable network that takes the humble smartphone, and transforms it into a passport to the outer edges by simply adding a virtual reality headset. Released for Samsung Gear VR, Oculus Rift, iPhone and Google VR, the free app allows anyone, anywhere to socialize with family and friends in a growing library of incredible virtual environments.

Personalize your experience by creating a vTime avatar and claiming your unique username. Change hair style and color, eye color, clothing and more to craft a bespoke virtual you! Socialize with friends in one of our incredible virtual environments. Choose the location for your virtual meet-up from the ever-expanding vTime Destination library. Broadcast your sessions to everyone in vTime with vCast, and record them for others to view on-demand. It's just like watching live!

vTime lets you socialize within your memories, by allowing you to chat inside your 360 photographs and images in the 360 gallery! Head to The Boardroom or The Archive to share your flat images and photos with friends! The future is already in your pocket! See mor about vTime here..

The 2017 schedule of the evenings activities 

Schedule

Activity

17.30 - 18.30

Exhibition, involving demonstrations of new VR technology companies

18.30 - 19.30 

PechaKucha style event - 6 minutes 20 slides - 8 speakers - VR Experts and Developers

19.30 - 20.00

Exhibition and networking, involving demonstrations of new VR technology companies

20.00 - 21.00

Masterclass with Dave Ranyard

21.00 - 22.00

Drinks reception with continued demonstrations and networking

 

If you would like to register your interet in next year's VR event please join the waiting list via this link

How to Apply

Join the Waiting List for info and future dates

Fees

£39

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