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Prof Simon Colton

Staff details

PositionProfessor
Department Computing
Email s.colton (@gold.ac.uk)
Phone+44 (0)20 7919 7073
Prof Simon Colton

http://ccg.doc.gold.ac.uk/simoncolton/index.html

Publications

Book Section

Towards The Adaptive Generation of Bespoke Game Content
Browne, Cameron; Colton, Simon; Cook, Michael; Gow, Jeremy and Baumgarten, Robin. 2014. Towards The Adaptive Generation of Bespoke Game Content. In: Marios. Angelides and Harry Agius, eds. Handbook of Digital Games. John Wiley & Sons, pp. 3-47. ISBN 9781118796443

Computational Creativity: The Final Frontier?
Colton, Simon and Wiggins, Geraint. 2012. Computational Creativity: The Final Frontier? In: L de Raedt; C Bessiere; D Dubois and P Doherty, eds. Proceedings of the 20th European Conference on Artificial Intelligence. 242 Amsterdam: IOS Press, pp. 21-26. ISBN 9781614990970

The Painting Fool: Stories from Building an Automated Painter
Colton, Simon. 2012. The Painting Fool: Stories from Building an Automated Painter. In: Jon McCormack and Mark d'Inverno, eds. Computers and Creativity. Berlin Heidelberg: Springer, pp. 3-38. ISBN 978-3-642-31726-2

Article

The ANGELINA videogame design system, part II
Cook, Michael; Colton, Simon and Gow, Jeremy. 2016. The ANGELINA videogame design system, part II. IEEE Transactions on Computational Intelligence and AI in Games, ISSN 1943-068X

Automated Fictional Ideation via Knowledge Base Manipulation
Llano, Maria Teresa; Colton, Simon; Hepworth, Rose and Gow, Jeremy. 2016. Automated Fictional Ideation via Knowledge Base Manipulation. Cognitive Computation, ISSN 1866-9956

The ANGELINA Videogame Design System, Part I
Cook, Michael; Colton, Simon and Gow, Jeremy. 2016. The ANGELINA Videogame Design System, Part I. IEEE Transactions on Computational Intelligence and AI in Games,

Automated Theory Formation: The Next Generation
Pease, Alison; Colton, Simon and Charnley, J. 2013. Automated Theory Formation: The Next Generation. IFCOLOG Journal Proceedings in Computational Logic,

Bridging the Gap Between Argumentation Theory and the Philosophy of Mathematics
Pease, Alison; Smaill, Alan; Colton, Simon and Lee, John. 2009. Bridging the Gap Between Argumentation Theory and the Philosophy of Mathematics. Foundations of Science, 14(1/2), pp. 111-135. ISSN 1233-1821

Combining AI Methods for Learning Bots in a Real Time Strategy Game
Baumgarten, Robin; Colton, Simon and Morris, Mark. 2009. Combining AI Methods for Learning Bots in a Real Time Strategy Game. International Journal of Computer Games Technology, 2009(129075), pp. 1-10. ISSN 1687-7047

Automatic Construction and Verification of Isotopy Invariants
Sorge, Volker; Meier, Andreas; McCasland, Roy and Colton, Simon. 2008. Automatic Construction and Verification of Isotopy Invariants. Journal of Automated Reasoning, 40(2/3), pp. 221-243. ISSN 0168-7433

Conference or Workshop Item

Addressing the "Why?" in Computational Creativity: A Non-Anthropocentric, Minimal Model of Intentional Creative Agency
Guckelsberger, Christian; Salge, Christoph and Colton, Simon. 2017. 'Addressing the "Why?" in Computational Creativity: A Non-Anthropocentric, Minimal Model of Intentional Creative Agency'. In: Proc. 8th Int. Conf. Computational Creativity, 2017. Atlanta, United States.

Danesh: Helping Bridge The Gap Between Procedural Generators And Their Output
Cook, Michael; Gow, Jeremy and Colton, Simon. 2016. 'Danesh: Helping Bridge The Gap Between Procedural Generators And Their Output'. In: 7th Workshop on Procedural Content Generation. Dundee, United Kingdom 1 Aug 2016.

What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions
Llano, Maria Teresa; Guckelsberger, Christian; Hepworth, Rose; Gow, Jeremy; Corneli, Joseph and Colton, Simon. 2016. 'What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions'. In: Proceedings of the 7th International Conference on Computational Creativity. Paris, France.

Towards The Automatic Optimisation Of Procedural Content Generators
Cook, Michael; Gow, Jeremy and Colton, Simon. 2016. 'Towards The Automatic Optimisation Of Procedural Content Generators'. In: IEEE Computational Intelligence in Games 2016. Santorini, Greece.

Semi-Automated Design Space Exploration for Formal Modelling
Grov, Gudmund; Ireland, Andrew; Llano, Maria Teresa; Kovacs, Peter; Colton, Simon and Gow, Jeremy. 2016. 'Semi-Automated Design Space Exploration for Formal Modelling'. In: 5th International ABZ Conference. Linz, Austria 23-27 May 2016.

What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions
Llano, Maria Teresa; Guckelsberger, Christian; Hepworth, Rose; Gow, Jeremy; Corneli, Joseph and Colton, Simon. 2016. 'What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions'. In: Proc. 7th Int. Conf. Computational Creativity. Paris, France.

Intrinsically Motivated General Companion NPCs via Coupled Empowerment Maximisation
Guckelsberger, Christian; Salge, Christoph and Colton, Simon. 2016. 'Intrinsically Motivated General Companion NPCs via Coupled Empowerment Maximisation'. In: Proc. IEEE Conf. Computational Intelligence in Games (CIG’16). San Torini, Greece.

Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation
Guckelsberger, Christian; Salge, Christoph; Saunders, Rob and Colton, Simon. 2016. 'Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation'. In: Proc. 7th Int. Conf. Computational Creativity. Paris, France.

Automating Fictional Ideation using ConceptNet
Llano, Maria Teresa; Hepworth, Rose; Colton, Simon; Charnley, John and Gow, Jeremy. 2014. 'Automating Fictional Ideation using ConceptNet'. In: AISB Symposium on Computational Creativity. London, United Kingdom.

Automating Game Design In Three Dimensions
Cook, Michael; Colton, Simon and Gow, Jeremy. 2014. 'Automating Game Design In Three Dimensions'. In: AISB Symposium on AI and Games. London, United Kingdom.

Baseline Methods for Automated Fictional Ideation
Llano, Maria Teresa; Hepworth, Rose; Colton, Simon; Gow, Jeremy; Lavrac, Nada; Znidarsic, Martin; Perovsek, Matic; Granoth-Wilding, Mark and Clark, Stephen. 2014. 'Baseline Methods for Automated Fictional Ideation'. In: 5th International Conference on Computational Creativity. Ljubljana, Slovenia 10-13 June 2014.

Towards the Automatic Generation of Fictional Ideas for Games
Llano, Maria Teresa; Cook, Michael; Guckelsberger, Christian; Colton, Simon and Hepworth, Rose. 2014. 'Towards the Automatic Generation of Fictional Ideas for Games'. In: Experimental AI in Games (EXAG’14), a workshop collocated with the tenth annual AAAI conference on artificial intelligence and interactive digital entertainment (AIIDE’14). AAAI Publications. Raleigh, United States.

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