My most recent research has been focused on supporting interdisciplinary artists and crafters. Proprietary authoring software for many crafting machines (such as embroidery or knitting machines) is terrible, and I am working on making open-sourced alternatives that 'hack' these machines to make them more accessible for artists to use. I enjoy teaching and sharing tutorials for physical computing elements that would otherwise intimidate non-tech-savvy artists. Finally, I bring crafts to games in order to break stereotypes of "gamers" and encourage new audiences (particularly women) to become game-makers. I really just enjoy tearing down every wall and stereotype between artists, crafters, and gamers so that each community can benefit from the others.