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Generative Art Teacher Training Day

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What is generative art - and how do you teach it? This unique development day for art teachers introduces generative art into the classroom.

Artwork by Angie FangThis one-day training will build your confidence in teaching the topic of generative art through examples and practical work. This one-day training will build your confidence in teaching the topic of generative art through examples and practical work. It will be delivered in state-of-the-art facilities at Goldsmiths by lecturers from our Digital Arts Computing degree. Participants will receive a teacher’s pack with online resources.

Event details

When: 1pm-5pm Wednesday 26 October 2016
Where: Goldsmiths Computing Labs
Cost: £20 including teacher’s pack, lunch and refreshments. 

This event is now in the past. If you would like to join our events in 2017, please email Simon at s.katan [@gold.ac.uk]


Schedule

1.00 - 2.30pm - Introduction to Generative Art
This 90-minute session will familiarise you with the history and theory of generative art through a range of engaging examples. You will learn how generative art sits within art history, contemporary culture and the A-level syllabus, and discover approaches to teaching the topic.

2.30 - 2.45pm - Break

2.45 - 4.15pm - Introduction to Creating Generative Art
This session will give art teachers hands-on practice using a simple coding platform. You’ll learn how to quickly create impressive digital visualisations, and gain the skills and resources to share with your own students.

4.15 - 4.30pm - Break

4.30 - 5.00pm - Digital Arts Computing at Goldsmiths
At the end of the day you’ll get a chance to hear about our own teaching practices, and opportunities for your students to study at Goldsmiths.


Artwork by Matilda Mace SkeltonLearning outcomes

By the end of this one-day training course, participants will:

  • Understand what defines Computational Art and its place within the wider context of art history;
  • Understand and be able to use a number of basic generative drawing techniques;
  • Have developed ideas and techniques for delivering this theoretical and practical content in the classroom;
  • Have gained a knowledge of HE pathways for Computational Arts and further career opportunities.

What is generative art?

Generative art refers to any art practice where the artist creates a process (eg, a computer program or a set of rules) which is set into motion resulting in a completed work of art. Artists rarely change the process once it has started, so they spend time searching for processes that will achieve the most surprising and expressive results. Contemporary artists include Memo AtkenPaul PrudenceSakia Freeke and Angie Fang.

About the tutors

Dr Simon Katan is course leader of Goldsmiths’ BSc Creative Computing, and a researcher at Goldsmiths’ Embodied Audio Visual Interactions group. He is a digital artist with a background in music and a strong preoccupation with games and play. His work incorporates hidden mechanisms, emergent behaviour, paradox, self-reference, inconsistency, abstract humour, absurdity and wonder. He makes software which creates musical odysseys through exploring animated worlds and design games in which the players unwittingly become performers of bizarre and occasionally daft rites. He  won a Prix Ars Electronica Honorary Mention for his work ‘Cube with Magic Ribbons.

Dr Theodoros Papatheodorou is the course leader of the MA/MFA in Computational Arts. He completed his PhD in face recognition at Imperial College after which he returned to Greece where he started the premiere computational media course at the Athens School of Fine Arts. He is the founder of visualcortex, a creative technology studio developing installations and interactive projections for live performances. His work has been exhibited internationally and his interactive projections have been featured in plays and live shows in some of the biggest theatres in Greece.

About Computing at Goldsmiths

Goldsmiths Computing is all about creativity, independence and learning by doing. We provide students with the skills and knowledge to work on their own projects - creating software, designing games, building machines, inventing musical instruments, making art and starting businesses. As a result, the technical and problem-solving skills they develop make our graduates highly employable. Our undergraduate programmes include Digital Arts Computing, Creative Computing, Games Programming, Business Computing, Computer Science and Music Computing. Our Foundation Year is a popular entry route for students who don’t have the academic profile to join us at degree level.