IB: 33 points overall with Three HL subjects at 655
3 years full-time; 4 years full-time with the third year spent on industrial placement in a video games or general computing field; 6 years part-time
Whether you’re interested in indie games or AAA console game development, this course prepares you for a creative career in the games industry.
You’ll be developing mobile, casual, indie, and AAA console games from day one. We’ll help you harness your creativity, expand your technical programming skills, and get to grips with the software and working practices used in the games industry.
You’ll learn how to program games using industry-specific tools, study game design processes, and explore how games reflect and affect contemporary society. You'll also learn to build games to professional briefs, as well as to invent and build games from your own imagination.
Build a portfolio from scratch
You don’t need to know how to code before you start. We begin from the basics and bring you to a professional level over the course of your degree. You'll have the option of taking an industrial placement year between the second and final year - an invaluable experience which enhances your career prospects.
By your final year you will have developed a portfolio of games you can present to potential employers. The skills taught on this programme are also applicable to other areas of computing such as mainstream programming jobs, mobile app development, or web development.
Learn key industry-specific skills
We will teach you the technical skills you need to create games. You’ll program in multiple languages, use industry-standard tools, learn about graphics programming, physics for games, and procedural content generation. You’ll also develop professional working practices such as design documentation, testing cycles, issue tracking and version control.
You’ll also learn how to think creatively about game design, studying skills such as interaction design and games aesthetics. You will become a well-rounded addition to any professional game design team within a highly competitive industry.
Contact the department
If you have specific questions about the degree, contact Dr Sarah Wiseman.
What you'll study
For 2020–21, we have made some changes to how the teaching and assessment of certain programmes are delivered. To check what changes affect this programme, please visit the Programme Changes page
From the start of your degree, you’ll be creating your own games, and these projects will increase in scale and ambition as you progress. By the end of your degree, you will have built a portfolio of work to kick start your career in the games industry.
As your degree progresses you’ll personalise your studies via our wide range of optional modules which include many games specialisms such as artificial intelligence, VR and AR, machine learning, and pervasive gaming.
|Year 1 compulsory modules||Module title||Credits|
|Introduction to Programming||15 credits|
|Generative Drawing||15 credits|
|Numerical Mathematics||15 credits|
|Symbolic Mathematics||15 credits|
|Graphics 1||15 credits|
|Front End Web||15 credits|
|Introduction to Games Design and Development||15 credits|
|Games Project 1||15 credits|
|Year 2 compulsory modules||Module title||Credits|
|C++ for Creative Practice||15 credits|
|Algorithms 1||15 credits|
|Perception and Multimedia Computing||15 credits|
|Games Project 2||30 credits|
You will also study 45 credits of credits from the following list.
|Year 2 option modules||Module title||Credits|
|Physical Computing||15 credits|
|Graphics 2||15 credits|
|Extended C++||15 credits|
|Algorithms 2||15 credits|
Optional placement year
Our degrees include an optional industrial placement year between the second and final year of study. You will be responsible for securing a placement, but we can support you through this process.
Although we encourage you to take the opportunity of a placement year, you can also complete your degree in a straight three years.
Year 3 (or Year 4 with placement)
You will take the following two compulsory modules, as well as 45 credits of option modules from a list annually approved by the department.
|Year 3 compulsory modules||Module title||Credits|
|Final Project in Games Programming||60 credits|
|Expressive Game Design||15 Credits|
Our approach at Goldsmiths emphasises the creative side of programming and how programming relates to the creative aspects of game development. Most importantly of all, from the very beginning, you will be developing games in an environment that mirrors industry working practices as closely as possible. This will give you the experience you need as well as helping you develop a portfolio of work to present to potential employers.
This programme is taught through a mixture of lectures, tutorials, workshops and laboratory sessions. You’ll also be expected to undertake a significant amount of independent study. This includes carrying out required and additional reading, preparing topics for discussion, and producing essays or project work.
The following information gives an indication of the typical proportions of learning and teaching for each year of this programme*:
- Year 1 - 20% scheduled learning, 80% independent learning
- Year 2 - 24% scheduled learning, 76% independent learning
- Year 3 - 13% scheduled learning, 87% independent learning
How you’ll be assessed
You’ll be assessed by a variety of methods, depending on your module choices. These include coursework, examinations, group work and projects. If you opt for an industrial placement year, your placement tutor will assess your work. If you complete the placement year successfully, you earn the endorsement 'with work experience' on your degree certificate.
The following information gives an indication of how you can typically expect to be assessed on each year of this programme*:
- Year 1 - 80% coursework, 20% written exam
- Year 2 - 75% coursework, 25% written exam
- Year 3 - 88% coursework, 13% written exam
*Please note that these are averages are based on enrolments for 2019/20. Each student’s time in teaching, learning and assessment activities will differ based on individual module choices. Find out more about how this information is calculated.
Credits and levels of learning
An undergraduate honours degree is made up of 360 credits – 120 at Level 4, 120 at Level 5 and 120 at Level 6. If you are a full-time student, you will usually take Level 4 modules in the first year, Level 5 in the second, and Level 6 modules in your final year. A standard module is worth 30 credits. Some programmes also contain 15-credit half modules or can be made up of higher-value parts, such as a dissertation or a Major Project.
Please note that due to staff research commitments not all of these modules may be available every year.
We accept the following qualifications:
International Baccalaureate: 33 points overall with Three HL subjects at 655
Access: Pass with 45 Level 3 credits including 30 Distinctions and a number of merits/passes in subject-specific modules
Scottish qualifications: BBBBC (Higher) or BBC (Advanced Higher)
European Baccalaureate: 75%
Irish Leaving Certificate: H2 H2 H2 H2
If you don't have a Science or Mathematics-based A-level, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.
We encourage applications from those without a formal qualification in these areas who can demonstrate relevant knowledge, skills and experience. We welcome applicants with BTEC qualifications, particularly those predicted DDM.
We also accept a wide range of international qualifications. Find out more about the qualifications we accept from around the world.
If English isn’t your first language, you will need an IELTS score (or equivalent English language qualification) of 6.0 no element lower than 5.5 to study this programme. If you need assistance with your English language, we offer a range of courses that can help prepare you for degree-level study.
All applicants may be called for an interview, at which time they may be asked to take a computer aptitude test.
Fees & funding
Annual tuition fees
These are the fees for students starting their programme in the 2021/2022 academic year.
From August 2021 EU/EEA/Swiss nationals will no longer be eligible for 'Home' fee status. EU/EEA/Swiss nationals will be classified as 'International' for fee purposes, more information can be found on our fees page.
- Home - full-time: £9250
- Home - part-time: £4625
- International - full-time: £17370
If you choose to do a placement year, the fee for this year will be different to that listed above. Please contact the Fees Office for details.
It’s not currently possible for international students to study part-time if you require a Student Visa, however this is currently being reviewed and will be confirmed in the new year. Please read our visa guidance in the interim for more information. If you think you might be eligible to study part-time while being on another visa type, please contact our Admissions Team for more information.
If you are looking to pay your fees please see our guide to making a payment.
In addition to your tuition fees, you'll be responsible for any additional costs associated with your course, such as buying stationery and paying for photocopying. You can find out more about what you need to budget for on our study costs page.
There may also be specific additional costs associated with your programme. This can include things like paying for field trips or specialist materials for your assignments. Please check the programme specification for more information.
Industrial placement year
Our degree programmes include an optional Industrial Placement Year between the second and third year of study. This offers you an invaluable opportunity to gain real world experience and form valuable relationships with employers.
Some of the companies our students have worked at during their work placement year have recently included:
Where do Games Programming graduates work?
Our graduates have gone on to develop careers in the following areas:
- Games industry
- Film/TV special effects and post-production
- Machine Learning
- Music technology
- User interface/ user experience design
- Mobile development
- Full stack web development
- Software Engineering
- Digital theatre