Immersive Intergroup Contact: Using Virtual Reality to Enhance Empathy and Reduce Stigma Towards Schizophrenia Yin, Jiaqi; Liu, Shihan; Lee, Shao-Wen; Kitsios, Andreas; Gillies, Marco; Birtel, Michèle Denise; Farmer, Harry and Pan, Xueni. 2025. Immersive Intergroup Contact: Using Virtual Reality to Enhance Empathy and Reduce Stigma Towards Schizophrenia. IEEE Transactions on Visualization and Computer Graphics (TVCG), 31(11), pp. 9656-9666. ISSN 1077-2626
My virtual self: the role of movement in children's sense of embodiment Dewe, Hayley; Gottwald, Janna; Bird, Laura-Ashleigh; Brenton, Harry; Gillies, Marco and Cowie, Dorothy. 2022. My virtual self: the role of movement in children's sense of embodiment. IEEE Transactions on Visualization & Computer Graphics, 28(12), pp. 4061-4072. ISSN 1077-2626
Developing an Evaluation Framework for Analysing Educational Simulation Games Slyman, Souad; Gillies, Marco and Lytra, Vally. 2022. Developing an Evaluation Framework for Analysing Educational Simulation Games. Proceedings of the 16th European Conference on Games Based Learning, 16(1), pp. 526-534. ISSN 2049-0992
Customizing by Doing for Responsive Video Game Characters Kleinsmith, Andrea and Gillies, Marco. 2013. Customizing by Doing for Responsive Video Game Characters. International Journal of Human-Computer Studies, 71(7-8), pp. 775-784. ISSN 1071-5819
E-Drama: Facilitating Online Role-play using an AI Actor and Emotionally Expressive Characters. Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale and Crabtree, Barry. 2009. E-Drama: Facilitating Online Role-play using an AI Actor and Emotionally Expressive Characters. International Journal of Artificial Intelligence in Education, 19(1), pp. 5-38. ISSN 1560-4292
Responsive Listening Behavior Gillies, Marco; Pan, Xueni; Slater, Mel and Shawe-Taylor, John. 2008. Responsive Listening Behavior. Computer Animation and Virtual Worlds, 19(5), pp. 579-589. ISSN 1546-4261
Eye Movements and Attention for Behavioural Animation Gillies, Marco and Dodgson, N.. 2002. Eye Movements and Attention for Behavioural Animation. Journal of Visualization and Computer Animation, 13(5), pp. 287-300. ISSN 1049-8907
Melete: Validating the Creativity Support Index as a Metric for Evaluating the Integration of AI In Software Pipelines Murturi, Sokol; Yee-King, Matthew; Walton-Rivers, Joseph; Scott, Michael James and Gillies, Marco. 2025. 'Melete: Validating the Creativity Support Index as a Metric for Evaluating the Integration of AI In Software Pipelines'. In: Synergy 2025: Designing and Building Hybrid Human–AI Systems. HHAI-WS 2025: Workshops at the Fourth International Conference on Hybrid Human-Artificial Intelligence (HHAI). Pisa, Italy 9 - 13 June 2025.
Sensing Nature Zhang, Tianyuan; Lin, Wei; Zhang, Dingye; Pan, Xueni; Latham, William; Grayson, Katie; Watson, Zillah and Gillies, Marco. 2025. 'Sensing Nature'. In: ACM Designing Interactive Systems Conference 2025. Madeira, Portugal 5 - 9 July 2025.
Melete: Exploring the Components of Mixed-Initiative Artificial Intelligence Pipelines for Level Design Murturi, Sokol; Pellicone, Tony; Yee-King, Matthew and Gillies, Marco. 2025. 'Melete: Exploring the Components of Mixed-Initiative Artificial Intelligence Pipelines for Level Design'. In: Synergy 2025 HHAI-WS 2025: Workshops at the Fourth International Conference on Hybrid Human-Artificial Intelligence (HHAI). Pisa, Italy 9 - 13 June 2025.
immersiTea: Exploring Multisensory Virtual Reality Environments to Enrich Bubble Tea Drinking Experiences Zheng, Yuchen; Deng, Jialin; Wang, Hongyue; Mueller, Florian ‘Floyd’; Pan, Xueni and Gillies, Marco. 2025. 'immersiTea: Exploring Multisensory Virtual Reality Environments to Enrich Bubble Tea Drinking Experiences'. In: Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA ’25). Yokohama, Japan 26 April - 1 May 2025.
Forced Smile Creates Positive Mood: A Qualitative Analysis With A VR Experience Li, Chaojing; Watson, Zillah; Pan, Xueni and Gillies, Marco. 2025. 'Forced Smile Creates Positive Mood: A Qualitative Analysis With A VR Experience'. In: CHI Conference on Human Factors in Computing Systems (CHI EA ’25). Yokohama, Japan 26 April - 1 May 2025.
Interactive Machine Learning for Movement Interaction in VR Lawrence, Tom; Zhang, Tianyuan; Hilton, Clarice and Gillies, Marco. 2025. 'Interactive Machine Learning for Movement Interaction in VR'. In: 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). Saint-Malo, France 8 - 12 March 2025.
Prototyping by Moving for Virtual Reality Plant, Nicola; Hilton, Clarice; Diaz, Carlos Gonzalez; Fiebrink, Rebecca; Perry, Phoenix; Gibson, Ruth; Martelli, Bruno and Gillies, Marco. 2025. 'Prototyping by Moving for Virtual Reality'. In: 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). Saint-Malo, France 8 - 12 March 2025.
Nods of Agreement: Webcam-Driven Avatars Improve Meeting Outcomes and Avatar Satisfaction Over Audio-Driven or Static Avatars in All-Avatar Work Videoconferencing Ma, Fang; Zhang, Ju; Tankelevitch, Lev; Panda, Payod; Asadi, Torang; Hewitt, Charlie; Petikam, Lohit; Clemoes, James; Gillies, Marco; Pan, Xueni; Rintel, Sean and Wilczkowiak, Marta. 2025. 'Nods of Agreement: Webcam-Driven Avatars Improve Meeting Outcomes and Avatar Satisfaction Over Audio-Driven or Static Avatars in All-Avatar Work Videoconferencing'. In: The 27th ACM SIGCHI Conference on Computer-Supported Cooperative Work & Social Computing (CSCW). San José, Costa Rica 9 - 13 November 2024.
The Effect of Child and Adult Avatars on Spatial Perception in Urban-Scale Virtual Environment Lee, Jeongmin; Chen, Yuetong; Gillies, Marco and Pan, Xueni. 2025. 'The Effect of Child and Adult Avatars on Spatial Perception in Urban-Scale Virtual Environment'. In: AIxVR: 7th IEEE International Conference on Artificial Intelligence & eXtended and Virtual Reality. Lisbon, Portugal 27-29 January 2025.
Delivering Bad News: VR Embodiment of Self Evaluation in Medical Communication Training Collingwoode-Williams, Tara; Gillies, Marco; Nambyiah, Pratheeban; Fertleman, Caroline and Pan, Xueni. 2024. 'Delivering Bad News: VR Embodiment of Self Evaluation in Medical Communication Training'. In: 12th International Conference on Serious Games and Applications for Health (SeGAH). Funchal, Portugal 7 - 9 August 2024.
Reducing Foreign Language Anxiety with Virtual Reality Park, Seonjeong; Carlisle, Damaris; Gillies, Marco and Pan, Xueni. 2023. 'Reducing Foreign Language Anxiety with Virtual Reality'. In: 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). Shanghai, China 25-29 March 2023.
Emotional Exploration and the Eudaimonic Gameplay Experience: A Grounded Theory Cole, Tom and Gillies, Marco. 2022. 'Emotional Exploration and the Eudaimonic Gameplay Experience: A Grounded Theory'. In: CHI '22: ACM CHI Conference on Human Factors in Computing Systems. New Orleans, LA, United States 30 April - 5 May 2022.
More than a bit of coding: (un-)Grounded (non-)Theory in HCI Cole, Tom and Gillies, Marco. 2022. 'More than a bit of coding: (un-)Grounded (non-)Theory in HCI'. In: CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI ’22 Extended Abstracts). New Orleans, LA, United States 30 April - 5 May 2022.
InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media Hilton, Clarice; Plant, Nicola; Fiebrink, Rebecca; Perry, Phoenix; González Díaz, Carlos; Gibson, Ruth; Martelli, Bruno; Zbyszynski, Michael and Gillies, Marco. 2021. 'InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media'. In: VRST ’21: ACM Symposium on Virtual Reality Software and Technology. Osaka, Japan 8-10 December 2021.
Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation Dobre, Georgiana Cristina; Gillies, Marco; Falk, Patrick; Ward, Jamie A; Hamilton, Antonia F de C and Pan, Xueni. 2021. 'Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation'. In: International Conference on Multimodal Interaction (ICMI ’21). Montréal, QC, Canada 18 - 22 October 2021.
Learnable Computing Gillies, Marco. 2021. 'Learnable Computing'. In: ACM CHI '21: CHI Conference on Human Factors in Computing Systems Extended Abstracts. Yokohama, Japan 8 – 13 May 2021.
Interactive Machine Learning for Embodied Interaction Design: A Tool and Methodology Plant, Nicola; Hilton, Clarice; Gillies, Marco; Fiebrink, Rebecca; Perry, Phoenix; González Díaz, Carlos; Gibson, Ruth; Martelli, Bruno and Zbyszynski, Michael. 2021. 'Interactive Machine Learning for Embodied Interaction Design: A Tool and Methodology'. In: Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’21). Salzburg, Austria 14–17 February 2021.
Movement Interaction Design for Immersive Media Using Interactive Machine Learning Plant, Nicola; Gibson, Ruth; Diaz, Carlos Gonzalez; Martelli, Bruno; Zbyszynski, Michael; Fiebrink, Rebecca; Gillies, Marco; Hilton, Clarice and Perry, Phoenix. 2020. 'Movement Interaction Design for Immersive Media Using Interactive Machine Learning'. In: Proceedings of the 7th International Conference on Movement and Computing. Jersey City, NJ, United States 15 – 17 July 2020.
Artificial Intelligence and Philosophy of Science from the 1990s to 2020 Gillies, Donald A and Gillies, Marco. 2020. 'Artificial Intelligence and Philosophy of Science from the 1990s to 2020'. In: Conference on the Philosophy of Science today: Seven perspectives (XXV Conference on Contemporary Philosophy and Methodology of Science). Ferrol, Spain 12-13th March 2020.
Virtual reality for social skills training Gillies, Marco and Pan, Xueni. 2018. 'Virtual reality for social skills training'. In: VR/AR in Higher Education Conference 2018. Swansea, United Kingdom 12 September 2018.
Creating Virtual Characters Gillies, Marco. 2018. 'Creating Virtual Characters'. In: MOCO 2018 the 5th International Conference of Movement and Computing. Genova, Italy 28-30 June.
The Effect of Lip and Arm Synchronization on Embodiment: A Pilot Study Collingwoode-Williams, Tara; Gillies, Marco; McCall, Cade and Pan, Xueni. 2017. 'The Effect of Lip and Arm Synchronization on Embodiment: A Pilot Study'. In: IEEE Conference on Virtual Reality and 3D User Interfaces (VR). Los Angeles, United States 18 - 22 March 2017.
What is Movement Interaction in Virtual Reality for? Gillies, Marco. 2016. 'What is Movement Interaction in Virtual Reality for?'. In: 3rd International Symposium On Movement & Computing. Thessaloniki, Greece.
What is Movement Interaction in Virtual Reality for? Gillies, Marco. 2016. 'What is Movement Interaction in Virtual Reality for?'. In: MOCO 2016: 3rd International Symposium On Movement & Computing. Thessaloniki, Greece.
Human-Centered Machine Learning Gillies, Marco; Fiebrink, Rebecca; Tanaka, Atau; Garcia, Jérémie; Amershi, Saleema; Lee, Bongshin; Bevilacqua, Frédéric; Heloir, Alexis; Nunnari, Fabrizio; Mackay, Wendy; Kulesza, Todd; Caramiaux, Baptiste; d’Alessandro, Nicolas and Tilmanne, Joëlle. 2016. 'Human-Centered Machine Learning'. In: CHI '16 Extended Abstracts on Human Factors in Computing Systems. San Jose, United States 7 - 12 May 2016.
Sketches vs Skeletons: Video Annotation Can Capture What Motion Capture Cannot Gillies, Marco; Brenton, Harry; Yee-King, Matthew; Grimalt-Reynes, Andreu and d'Inverno, Mark. 2015. 'Sketches vs Skeletons: Video Annotation Can Capture What Motion Capture Cannot'. In: Proceedings of the 2Nd International Workshop on Movement and Computing. Vancouver, Canada.
Embodied Design of Full Bodied Interaction with virtual humans Gillies, Marco; Brenton, Harry and Kleinsmith, Andrea. 2015. 'Embodied Design of Full Bodied Interaction with virtual humans'. In: 2nd International Conference on Movement and Computing. Vancouver, Canada.
A Social Timeline for Exchanging Feedback about Musical Performances Brenton, Harry; Yee-King, Matthew; Grimalt-Reynes, Andreu; Gillies, Marco; Krivenski, Maria and d'Inverno, Mark. 2014. 'A Social Timeline for Exchanging Feedback about Musical Performances'. In: Proceedings of the 28th International BCS Human Computer Interaction. Southport, United Kingdom.
Embodied Design of Dance Visualisations Brenton, Harry; Kleinsmith, Andrea and Gillies, Marco. 2014. 'Embodied Design of Dance Visualisations'. In: International Workshop on Movement and Computing. paris, France.
How I Animate: A Hand Gesture-Centric Technique Mohd Mokhtar, Ezwan and Gillies, Marco. 2013. 'How I Animate: A Hand Gesture-Centric Technique'. In: EVA London 2013: Electronic Visualisation and the Arts. London, United Kingdom.
Exploring Choreographers’ Conceptions of Motion Capture for Full Body Interaction Gillies, Marco; Worgan, Max; Peppe, Hestia; Robinson, Will and Kov, Nina. 2011. 'Exploring Choreographers’ Conceptions of Motion Capture for Full Body Interaction'. In: The BCS Conference on Human Computer Interaction. Newcastle, United Kingdom.
EMMA: an Automated Intelligent Actor in E-drama Gillies, Marco; Zhang, Li and Barnden, J A. 2008. 'EMMA: an Automated Intelligent Actor in E-drama'. In: Proceedings of International Conference on Intelligent User Interfaces. Canary Islands, Spain 13th - 16th Jan 2008.
An Improvisational AI Agent and Emotionally Expressive Characters Zhang, Li; Gillies, Marco; Barnden, J A and Hendley, R J. 2007. 'An Improvisational AI Agent and Emotionally Expressive Characters'. In: Workshop on Narrative Learning Environments, Supplementary Proceedings of the 13th International Conference of Artificial Intelligence in Education. Los Angeles, United States July 9-13, 2007.
Emotionally Expressive Characters in E-drama Zhang, Li; Gillies, Marco; Roberson, D.; Oldroyd, Amanda and Barnden, J A. 2007. 'Emotionally Expressive Characters in E-drama'. In: In Proceedings of International Conference of Internet Technology and Secured Transactions. London, United Kingdom.
Expressing Complex Mental States Through Facial Expressions Pan, Xueni; Gillies, Marco; Sezgin, T M and Loscos, C. 2007. 'Expressing Complex Mental States Through Facial Expressions'. In: Second International Conference on Affective Computing and Intelligent Interaction. Lisbon, Portugal.
eDrama: Facilitating online role-play using emotionally expressive avatars. Dhaliwal, Kulwant; Gillies, Marco; O’Connor, John; Oldroyd, Amanda; Robertson, Dale and Zhang, Li. 2007. 'eDrama: Facilitating online role-play using emotionally expressive avatars.'. In: The AISB Workshop on Language, Speech and Gesture for Expressive Characters. UNDEFINED 2007.
Building Expression into Virtual Characters Vinayagamoorthy, Vinoba; Gillies, Marco; Steed, A.; Tanguy, E.; Pan, Xueni; Loscos, C. and Slater, M.. 2006. 'Building Expression into Virtual Characters'. In: Eurographics Conference State of the Art Reports. Vienna, Austria 4-8 September, 2006.
Teaching Characters How to Use Body Language Friedman, Doron and Gillies, Marco. 2005. 'Teaching Characters How to Use Body Language'. In: Intelligent Virtual Agents. Kos, Greece 12-14 September, 2005.
Affective Interactions Between Expressive Characters Gillies, Marco and Ballin, Daniel. 2004. 'Affective Interactions Between Expressive Characters'. In: Proceedings of the IEEE conference on Systems, Man and Cybernetics. The Hague, Netherlands.
Integrating autonomous behavior and user control for believable agents Gillies, Marco and Ballin, Daniel. 2004. 'Integrating autonomous behavior and user control for believable agents'. In: Third international joint conference on Autonomous Agents and Multi-Agent Systems. Columbia University, New York 2004.
Expressive characters and a text chat interface Gillies, Marco; Crabtree, Barry and Ballin, Daniel. 2004. 'Expressive characters and a text chat interface'. In: AISB workshop on Language, Speech and Gesture for Expressive Characters. University of Leeds, UK March, 2004.
Efficient Clothing Fitting from Data. Gillies, Marco; Ballin, Daniel and Csáji, Balázs Csanád. 2004. 'Efficient Clothing Fitting from Data.'. In: 12th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG). Plzen, Czech Republic 2-6 February 2004.
Integrating Internal Behavioural Models with External Expression Gillies, Marco; Ballin, Daniel and Dodgson, Neil. 2002. 'Integrating Internal Behavioural Models with External Expression'. In: PRICAI '02 International workshop on Lifelike Animated Agents: Tools, Affective Functions and Applications. Tokyo, Japan 2002.
Autonomous Secondary Gaze Behaviours Gillies, Marco; Dodgson, Neil and Ballin, Daniel. 2002. 'Autonomous Secondary Gaze Behaviours'. In: AISB workshop on Animating Expressive Characters for Social Interactions. Imperial College, London 2002.
Digitally supported assessment Havemann, Leo; Katan, Simon; Anstead, Edward; Gillies, Marco; Stroud, Joanna and Sherman, Sarah. 2023. Digitally supported assessment. In: Linda Amrane-Cooper; David Baume; Stephen Brown; Stylianos Hatzipanagos; Phillip Powell; Sarah Sherman and Alan Tait, eds. Online and Distance Education for a Connected World. London: UCL Press, pp. 195-210. ISBN 9781800084810
Non-representational Interaction Design Gillies, Marco and Kleinsmith, Andrea. 2014. Non-representational Interaction Design. In: Mark (J. M.) Bishop and Andrew Martin, eds. Contemporary Sensorimotor Theory. 15 Switzerland: Springer International Publishing, pp. 201-208. ISBN 978-3-319-05106-2
Mediating Performance Through Virtual Agents Giannachi, Gabriella; Gillies, Marco; Kaye, Nick and Swapp, David. 2009. Mediating Performance Through Virtual Agents. In: Zsófia Ruttkay; Michael Kipp; Anton Nijholt and Hannes Högni Vilhjálmsson, eds. Intelligent Virtual Agents 2009. Amsterdam: Springer, pp. 439-445. ISBN 978-3-642-04379-6
Semi-Autonomous Avatars: A New Direction for Expressive User Embodiment Gillies, Marco; Ballin, Daniel; Pan, Xueni and Dodgson, Neil. 2008. Semi-Autonomous Avatars: A New Direction for Expressive User Embodiment. In: Lola Cañamero and Ruth Aylett, eds. Animating Expressive Characters for Social Interaction. John Benjamins Publishing Company, pp. 235-255. ISBN 9789027252104
Affect Detection and an Automated Improvisational AI Actor in E-drama. Zhang, Li; Gillies, Marco; Barnden, J A; Hendley, R J; Lee, M G and Wallington, A W. 2007. Affect Detection and an Automated Improvisational AI Actor in E-drama. In: UNSPECIFIED, ed. Special Issue on Artificial Intelligence for Human Computing. Lecture Notes in Artificial Intelligence. (4451) Berlin/Heidelberg: Springer, pp. 339-358.
Semi-Autonomous Avatars and Characters Gillies, Marco; Ballin, Daniel and Dodgson, Neil. 2003. Semi-Autonomous Avatars and Characters. In: Ruth Aylett and Lola Canamero, eds. Animating Expressive Characters for Social Interactions. John Benjamins.
Report
Coney: Better Than Life Mees, Annettte; Wright, Tim; Donald, Nicky; Gillies, Marco; Milne, Austin and Prime, Sian. 2015. Coney: Better Than Life. Project Report. NESTA, LONDON.
CO3355 Advanced graphics and animation subject guide Devlin, Kate and Gillies, Marco. 2014. CO3355 Advanced graphics and animation subject guide. UCL, Goldsmtihs, University of London International Programme.