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Professor Jonathan Freeman

Staff details

PositionProfessor of Psychology and Managing Director, i2 media research
Department Psychology
Email j.freeman (@gold.ac.uk)
Phone+44 (0)20 7919 7884
Professor Jonathan Freeman

Summary of research

  • presence
  • user experience of digital media
  • restorative media
  • social media
  • gaming
  • digital inclusion, usability and accessibility
  • attitudinal consumer segmentations
  • future media
  • innovation

Academic qualifications

BSc MPhil PhD

Areas of supervision

PhD, MSc and BSc project supervision:

  • presence
  • user experience of digital media
  • restorative media
  • social media
  • gaming
  • digital inclusion, usability and accessibility
  • attitudinal consumer segmentations
  • future media
  • innovation

 

Research Interests

Jonathan is a leading expert in media psychology and human factors of digital media. Taking as his starting point fundamental psychology research and methods, Jonathan has developed and applied a body of knowledge to the evaluation and optimization of digital media products and services, focusing both on user experience and from the user and provider perspective on delivering, monetizing and experiencing better digital media products and services.

Publications

Article

Touching words is not enough: How visual experience influences haptic-auditory associations in the "Bouba-Kiki" effect
Fryer, Louise; Freeman, Jonathan and Pring, Linda. 2014. Touching words is not enough: How visual experience influences haptic-auditory associations in the "Bouba-Kiki" effect. Cognition, 132(2), pp. 164-173. ISSN 0010-0277

Video Game Use and Cognitive Performance: Does It Vary with the Presence of Problematic Video Game Use?
Collins, Emily and Freeman, Jonathan. 2014. Video Game Use and Cognitive Performance: Does It Vary with the Presence of Problematic Video Game Use? Cyberpsychology, Behavior, and Social Networking, 17(3), pp. 153-159. ISSN 2152-2715

Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies?
Collins, Emily and Freeman, Jonathan. 2013. Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies? Computers in Human Behavior, 29(5), pp. 1933-1940. ISSN 0747-5632

Effects of Stereoscopic Presentation, Image Motion, and Screen Size on Subjective and Objective Corroborative Measures of Presence
Ijsselsteijn, Wijnand; de Ridder, Huib; Freeman, Jonathan; Avons, Steve and Bouwhuis, Don. 2001. Effects of Stereoscopic Presentation, Image Motion, and Screen Size on Subjective and Objective Corroborative Measures of Presence. Presence Teleoperators and Virtual Environments, 10(3), pp. 298-311. ISSN 10547460

A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory
Lessiter, Jane; Freeman, Jonathan; Davidoff, Jules B. and Keogh, Edmund. 2001. A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory. Presence Teleoperators and Virtual Environments, 10(3), pp. 282-297. ISSN 10547460

Using Behavioral Realism to Estimate Presence: A Study of the Utility of Postural Responses to Motion Stimuli
Freeman, Jonathan; Avons, Steve; Meddis, Ray; Pearson, Don E. and Ijsselsteijn, Wijnand. 2000. Using Behavioral Realism to Estimate Presence: A Study of the Utility of Postural Responses to Motion Stimuli. Presence: Teleoperators and Virtual Environments, 9(2), pp. 149-164.

Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence
Freeman, Jonathan; Avons, Steve; Pearson, Don E. and Ijsselsteijn, Wijnand. 1999. Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence. Presence: Teleoperators and Virtual Environments, 8(1), p. 1. ISSN 1054-7460

Conference or Workshop Item

CaveUDK: a VR game engine middleware
Lugrin, Jean-Luc; Charles, Fred; Cavazza, Marc; Le Renard, Marc; Freeman, Jonathan and Lessiter, Jane. 2012. 'CaveUDK: a VR game engine middleware'. In: Proceedings of the 18th ACM symposium on Virtual reality software and technology. Toronto, Canada.

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