Department of Psychology

Professor Jonathan Freeman

Position held:
Professor of Psychology and Managing Director, i2 media research

Phone:
+44 (0)20 7919 7884

Fax:
+44 (0)20 7919 7873

Email:
j.freeman (@gold.ac.uk)

Website:
http://i2mediaresearch.com/

Address:
ITC Building,
Psychology Department
Goldsmiths, University of London
New Cross
London SE14 6NW

Summary of research

  • presence
  • user experience of digital media
  • restorative media
  • social media
  • gaming
  • digital inclusion, usability and accessibility
  • attitudinal consumer segmentations
  • future media
  • innovation

Academic qualifications

BSc MPhil PhD

Areas of supervision

PhD, MSc and BSc project supervision:

  • presence
  • user experience of digital media
  • restorative media
  • social media
  • gaming
  • digital inclusion, usability and accessibility
  • attitudinal consumer segmentations
  • future media
  • innovation

 

Grants & awards

 

         

2010-14

EC FP7 Future and Emerging Technologies

CEEDs (Collective Experience of Empathic Data Systems)

Coordinator of full project, and Principal Investigator at Goldsmiths.

£6 million

2010-2012

EC FP7 Networked Electronic Media

Community Network Game

PI/ Project Director at i2 media research (Goldsmiths)

£250k

2008-2011

EC FP7 ICT Inclusion

Vital Mind

PI/ Project Director at Goldsmiths

£255k

2006-2010

EC FP7 Networked Electronic Media

Games at Large

PI/ Project Director at Goldsmiths

£475k

2006-2010

EC FP6 Future and Emerging Technologies

PASION (Psychologically Augmented Social Interaction Over Networks

PI/ Project Director at Goldsmiths

£350k

2002-2005

EC FP6 Future and Emerging Technologies

EMMA (Engaging Media for Mental health Applications)

PI/ Project Director at Goldsmiths

£200k

2002-2005

EC FP6 Future and Emerging Technologies

OMNIPRES (Omnipresent Presence)

PI/ Project Director at Goldsmiths

£180k

2001-2002

EC FP5 Future and Emerging Technologies

Presence Research Working Group

PI/ Project Director at Goldsmiths

£20k

2001-2002

Independent Television Commission

Immersive TV project (continuation)

PI/ Project Director at Goldsmiths

£100k

1999-2001

Independent Television Commission

Immersive TV project

Project Lead Research Fellow (brought grant to Gold as continuation of my PhD research, (assigned to Prof Davidoff as my ex-PhD supervisor)

£450k

 

Research interests

Jonathan is a leading expert in media psychology and human factors of digital media. Taking as his starting point fundamental psychology research and methods, Jonathan has developed and applied a body of knowledge to the evaluation and optimization of digital media products and services, focusing both on user experience and from the user and provider perspective on delivering, monetizing and experiencing better digital media products and services.

Selected publications

Number of items: 8.

Article

Collins, Emily and Freeman, Jonathan. 2014. Video Game Use and Cognitive Performance: Does It Vary with the Presence of Problematic Video Game Use? Cyberpsychology, Behavior, and Social Networking, 17(3), pp. 153-159. ISSN 2152-2715 [Article]

Collins, Emily and Freeman, Jonathan. 2013. Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies? Computers in Human Behavior, 29(5), pp. 1933-1940. ISSN 0747-5632 [Article]

Lessiter, Jane, Freeman, Jonathan, Davidoff, Jules B. and Keogh, Edmund. 2001. A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory. Presence Teleoperators and Virtual Environments, 10(3), pp. 282-297. ISSN 10547460 [Article]

Ijsselsteijn, Wijnand, de Ridder, Huib, Freeman, Jonathan, Avons, Steve and Bouwhuis, Don. 2001. Effects of Stereoscopic Presentation, Image Motion, and Screen Size on Subjective and Objective Corroborative Measures of Presence. Presence Teleoperators and Virtual Environments, 10(3), pp. 298-311. ISSN 10547460 [Article]

Freeman, Jonathan, Avons, Steve, Meddis, Ray, Pearson, Don E. and Ijsselsteijn, Wijnand. 2000. Using Behavioral Realism to Estimate Presence: A Study of the Utility of Postural Responses to Motion Stimuli. Presence: Teleoperators and Virtual Environments, 9(2), pp. 149-164. [Article]

Freeman, Jonathan, Avons, Steve, Pearson, Don E. and Ijsselsteijn, Wijnand. 1999. Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence. Presence: Teleoperators and Virtual Environments, 8(1), p. 1. ISSN 1054-7460 [Article]

Conference or Workshop Item

Lugrin, Jean-Luc, Charles, Fred, Cavazza, Marc, Le Renard, Marc, Freeman, Jonathan and Lessiter, Jane. 2012. 'CaveUDK: a VR game engine middleware'. In: Proceedings of the 18th ACM symposium on Virtual reality software and technology. Toronto, Canada. [Conference or Workshop Item]

This list was generated on Sat Dec 20 04:06:06 2014 GMT.


Content last modified: 19 Dec 2013

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