Professor Frederic Fol Leymarie
Position held:
Professor
Phone:
+44 (0)20 7078 5052
Email:
ffl (@gold.ac.uk)
Website:
http://www.fredericfolleymarie.com
3, 29 St James
Department of Computing
Goldsmiths, University of London
New Cross
London
SE14 6NW
United Kingdom
Office hours:
Wednesday 13:00 - 15:00
For all other times, please see:
Other affiliations
Associate Editor for The Visual Computer journal (since 2009)Adjunct Professor of Engineering, Brown University (2007-9)
Academic qualifications
Ph.D., Brown University, Engineering, 2003.
M.Eng., McGill University, Engineering, 1991.
B.Eng., Polyetchnique, University of Montreal, Electrical Engineering, 1986.
Teaching
MSc Computer Games and Entertainment (CGE):
www.gold.ac.uk/pg/msc-computer-games-entertainment/
MSc CGE teaching : Maths and Graphics modules (2008-10)
MSc Arts Computing --> MFA Computational Studio Arts:
doc.gold.ac.uk/mscac (from 2004 until 2007)
Lecture Notes on Arts Computing (2004-08)
www.goldsmiths.ac.uk/computing/computational-studio-arts/ (since 2007, Prof. J. Jefferies, Dr. Mick Grierson)
MSc AC teaching: Arts Computing 101 (2004-8)
Presentations and exhibitions
AIkon at Kinetica Art Fair, London, February 2010.
A detailed list of seminars, talks, visits is available here.
Grants & awards
Recent grants:
- EU - FP7 - CEEDs, leading the computing effort at Goldsmiths (ceeds-project.eu) : Sept. 2010-14
- UK - TSB - ProGen, collaboration of Rebellion inc., UCL/CS, Goldsmiths/Computing, co-lead for Goldsmiths with Prof. W. Latham : Jan. 2009-2013
- UK - Leverhulme Trust - AIkon, co-lead with Patrick Tresset, at Goldsmiths (www.aikon-gold.com) : Jan. 2009-2012
- UK - ITI Techmedia (Scottish Enterprise) - Procedural modeling for in-games content creation, co-lead with Prof. W. Latham : 2007-9
Keynote lectures
Recent keynote lectures
- NPAR keynote: "Art, Computing and Perception: exploring creative processes" --- SBIM-NPAR 2010, Annecy, France, (June 7-10, 2010)
- "Future of New Media and the Arts" --- Expanded Play, Pablo Gargallo Museum, Zaragoza, Spain (April 14, 2010)
Conferences
Recent conferences
VCBM 2010, Leipzig, Germany (July 1-2, 2010)
- A General Approach to Model Biomedical Data from 3D Unorganised Point Clouds with Medial Scaffolds
Leymarie, Chang, Imielinska, Kimia
Television and video output
- Creative Computng @ Goldsmiths (University of London, International Program, YouTube video, 2011)
- The future of Multimedia and the Arts (MMKM webcast, quicktime, 2008)
- http://hos.mrg-gold.com (History of the Species animation, 2007)
- Morpholingua: Shape Language and its application to Archaeology (KMi webcast, quicktime, 2007)
- "Arts et Informatique" (Arts Computing, movie clips in French, Maison des Sciences de l'Homme, Paris, 2006)
- "From the infinitely large to the infinitely small" (movie clips, inaugural lecture, 2005)
- "On arts computing, biomimetics sculpting" (radio/phone interview by Jan Skot, 44 min., mp3, Denmark, 2005)
Papers presented
See www.doc.gold.ac.uk/~ffl/Frederic/publi.html
Research interests
Arts and Computing: where perception, realism, imagination and digital creativity intersect.
Computer Vision: 3D shape representation(s), reconstruction, analysis, understanding. 2D image retrieval.
Computer Graphics: interactive gesture-based systems, image-based rendering, visibility computations, procedural modeling.
Computational Geometry: 3d point cloud processing, medial scaffold, Voronoi diagram, shock graphs, geodesy.
Architectural Information Systems:
CyberMonuments and CyberCities; Biomimetic Sculpting; interactive massing.
Inaugural lecture: From the Infinitely Large to the Infinitely Small
www.morpholingua.com
Project topics for final year undergrads:
www.doc.gold.ac.uk/~ffl/UnderGrads.html
Current research
AIkon: the Artistic/Automated IKONograph: www.aikon-gold.com
Eco-a-Life: art and artificial life --- ecosystems in virtual worlds: www.ecoalife.com
FoldSynth: Genetics, proteomics, visualisation: www.foldsynth.com
I-GRAB: Image Grabbing Re-search from the Arts to Botany: www.i-grab.org
MorphoLingua: a language for shape: www.morpholingua.com
ProGen: procedural modelling of architecture and urban scapes in computer games (with UCL and Rebellion)
Other topics: www.fredericfolleymarie.com