It's still possible to apply for 2016 entry for this degree, which develops your arts practice through the expressive world of creative computation. It provides you with the historical foundations, frameworks and critical skills to produce a series of projects for public exhibition. It is delivered by Computing with contributions from the Centre for Cultural Studies.
What is computational art?
Computation consists of all the changes brought about by digital technology. Art is an open set of ways of acting inventively in culture. Mixing the two together in a systematic way gives us computational art. This is a very open field, and one that is set to expand enormously in the coming years. It is where the most exciting developments in technology and in culture can already be found. This degree will place you in the middle of this fast-evolving context.
Follow the links in the student profiles section for work produced by our graduates.
What will I learn?
This degree develops your arts practice through the expressive world of creative computation. Over a year (full-time) or two years (part-time) you will develop your artistic work and thinking through the challenge of developing a series of projects for public exhibition which will explore the technological and cultural ramifications of computation.
Since computational artworks don’t necessarily involve computers and screens, we also encourage students to produce works across a diverse range of media. Supported by studio technicians in state-of-the-art facilities, our students are producing works using tools such as 3D printers, laser cutters, robotics, wearable technologies, paint, sculpture and textiles.
You will also study contextual modules on computational art and the socio-political effects of technology. Modules in the Centre for Cultural Studies provide students with the historical foundations, frameworks, critical skills and confidence to express their ideas effectively. You will have the opportunity to learn the cultural histories of technology, to reflect on computation in terms of its wider cultural effects, and to understand the way in which art provides rigorous ways of thinking.
Through our masterclass series, we regularly invite world-class artists and curators to explain their work and engage in critical dialogue with the students. This allows you to develop a wider understanding of the contemporary art scene and how your work sits within the professional art world.
Contact the department
If you have specific questions about the degree, contact Theo Papatheodorou
Modules & structure
|Programming for Artists 1||15 credits|
|Programming for Artists 2||15 credits|
|Workshops in Creative Coding 1||15 credits|
|Final Project in Computational Arts||60 credits|
Download the programme specification for this degree to find out more about what you'll learn and how you'll be taught and assessed.
Please note that due to staff research commitments not all of these modules may be available every year.
Computing at Goldsmiths is ranked 17th in the UK for the quality of our research**
The Department of Computing offers a creative, contemporary and pioneering approach to the discipline.
From developing computers that can compose music and paint pictures, to defining and implementing new social media tools and applications, we aim to invigorate computing and the world around it.
Learn by doing
We place a great emphasis on creativity, independence and ‘learning by doing’. Students undertake practical work in real-world situations, carrying out projects in ways that mirror industry practice.
We also promote an interdisciplinary approach to the subject: from computational arts to games and entertainment, and from data science to digital journalism.
You’ll be taught by industry experts – our academics are deeply engaged in current research, with many applying their knowledge and skills to developing cutting-edge technology. And we have close links with industry, too, regularly inviting leading professionals to deliver lectures and talks.
Find out more about the Department of Computing.
**Research Excellence Framework 2014, Times Higher Education research intensity subject rankings
Mick Grierson is a founding member of the Goldsmiths Digital Studios and the Embodied Audiovisual Interaction Group (EAVI). He runs Goldsmiths Digital, the consulting arm of the Computing department’s research activities, specialising in developing core technologies for the Creative Industries. He is also Director of the Daphne Oram Collection.
Rebecca Fiebrink is a faculty member at Goldsmiths, and a member of the Embodied AudioVisual Interaction (EAVI) group. She also supervises research in the Soundlab at Princeton University. Her research work encompasses a variety of projects developing new technologies to enable new forms of human expression and creativity. Much of this combines techniques from human-computer interaction, machine learning and signal processing to allow people to apply machine learning more effectively to new problems such as the design of new digital musical instruments and gestural interfaces for gaming and health.
Professor of Media Computing at Goldsmiths, Atau Tanaka bridges the fields of media art, experimental music, and research. Active in the Tokyo noise music and media arts scenes, he moved to Paris with a residency at the Cité des Arts to work at IRCAM, was Artistic Ambassador for Apple France, and was researcher at Sony Computer Science Laboratory Paris. Atau creates sensor-based musical instruments for performance and exhibition, and is known for his work with biosignal interfaces. His recent work seeks to harness collective musical creativity in mobile environments, seeking out the continued place of the artist in democratised digital forms.
Simon Katan is a digital artist with a background in music and a strong preoccupation with games and play. His work incorporates hidden mechanisms, emergent behaviour, paradox, self-reference, inconsistency, abstract humour, absurdity and wonder. He completed a PhD in audio-visual co-dependency in music and won a Prix Ars Electronica Honorary Mention for his work ‘Cube with Magic Ribbons’. Simon has exhibited and performed in the UK and Europe at festivals and conferences including Imatronic (Germany), Beam Festival, Sonica, ICMC, Hide and Seek Fest, IG Fest, Spitalfields Festival, Sonorities, Green Man Festival, Secret Garden Party, and Borealis. Recent residencies include Pixel Palace at Tyneside Cinema and ZKM Karlsruhe. He is course leader of Goldsmiths’ BSc Creative Computing, and a researcher at Goldsmiths’ Embodied Audio Visual Interactions group.
Theo Papatheodorou is the course leader of the Digital Arts Computing course as well as the MA/MFA in Computational Arts. He completed his PhD in face recognition at Imperial College after which he returned to Greece where he started the premiere computational media course at the Athens School of Fine Arts. He is the founder of visualcortex, a creative technology studio developing installations and interactive projections for live performances. His work has been exhibited internationally and his interactive projections have been featured in plays and live shows in some of the biggest theaters in Greece.
Marco Gillies is Director of Studies at Goldsmiths Computing. He is an expert on computer graphics, animation and new forms of interaction.
Phoenix Perry is an experienced developer, accidental public figure and general rebel rabble rouser. She teaches physical computing and games at Goldsmiths. Her research attempts to extend the human senses through augmenting the perception of emotion. You can find her in hacklabs burning herself on soldering irons or coffee shops caffeinating while punching code in chemically induced fits of brilliance before napping.
William Latham is a designer of computer games, a computer artist and entrepreneur. Expertise in evolutionary art, graphics, generative art, genetics, and the entertainment and video games industries.
Senior lecturer and senior tutor at Goldsmiths Computing, Kate Devlin and her research focuses on how we can apply knowledge of visual perception and cognition to areas such as Human-Computer Interaction and Artificial Intelligence to assess how people interact with, and react to, technology. She has a background in both archaeology, computer science and applied perception, her work focuses on digital cultural heritage. She is an active campaigner for mental health awareness and also for raising the profile of women in computing.
Matthew Fuller is an author and professor of Digital Media at Goldsmiths’ Centre for Cultural Studies. He is known for his writings in media theory, software studies, critical theory and cultural studies, and contemporary fiction.
Luciana Parisi is Reader in Cultural Theory, chair of the PhD programme at the Centre for Cultural Studies, and co-director of Goldsmiths’ Digital Culture Unit. She is interested in cybernetics, information theory and computation, complexity and evolutionary theories. Her writing addresses the technocapitalist investment in artificial intelligence, biotechnology, nanotechnology. She has written extensively within the field of Media Philosophy and Computational Design. In 2004, she published 'Abstract Sex: Philosophy, Biotechnology and the Mutations of Desire' (Continuum Press). In 2013, she published 'Contagious Architecture. Computation, Aesthetics and Space' (MIT Press).
Josephine Berry is a lecturer at Goldmiths’ Centre for Cultural Studies. She has worked since 1995 as an editor for Mute, a magazine that thinks through cultural and technological questions in the midst post-internet globalisation. Her PhD thesis was one of the first to address net art and considered the ways in which computer networks participate in art's redefinition after Duchamp and the demise of the artwork's aura, originality and sitting in gallery space.
Graham Harwood is an artist and lecturer at Goldmiths’ Centre for Cultural Studies. Graham is known for both his individual work Aluminium, Rehearsal-of-Memory, Lungs and his collaborative work with Mongrel, a celebrated artists group specialising in digital media.
Tim Blackwell is a computer scientist and musician with an interest in swarms and advanced algorirthms.
You should have (or expect to be awarded) an undergraduate degree of at least upper second class standard in a relevant/related subject and a portfolio of work (supplied either as a DVD or a URL directing to a relevant web page).
You might also be considered for some programmes if you aren’t a graduate or your degree is in an unrelated field, but have relevant experience and can show that you have the ability to work at postgraduate level.
We accept a wide range of international qualifications. Find out more about the qualifications we accept from around the world.
English language requirements
If English isn’t your first language, you’ll need to meet our English language requirements to study with us.
For this programme we require:
IELTS 6.5 (with a minimum of 6.5 in the written test and no individual test lower than 6.0)
If you need assistance with your English language, we offer a range of courses that can help prepare you for postgraduate-level study.
How to apply
You apply directly to Goldsmiths using our online application system.
Before submitting your application you’ll need to have:
- Details of your education history, including the dates of all exams/assessments
- The email address of your referee who we can request a reference from, or alternatively an electronic copy of your academic reference
- A personal statement – this can either be uploaded as a Word Document or PDF, or completed online
- If available, an electronic copy of your educational transcript (this is particularly important if you have studied outside of the UK, but isn’t mandatory)
- A portfolio of work (supplied either as a DVD or a URL directing to a relevant web page)
You'll be able to save your progress at any point and return to your application by logging in using your username/email and password.
When to apply
We accept applications from October for students wanting to start the following September.
We encourage you to complete your application as early as possible, even if you haven't finished your current programme of study. It's very common to be offered a place that is conditional on you achieving a particular qualification.
Late applications will only be considered if there are spaces available.
If you're applying for funding, you may be subject to an earlier application deadline.
Admission to many programmes is by interview, unless you live outside the UK. Occasionally, we'll make candidates an offer of a place on the basis of their application and qualifications alone.
Find out more about applying.