| Narrative and Interactive Media: |
Together Anywhere Together Anytime
|
| |
New Millennium New Media
|
| |
Films of Fact
|
| |
|
| Computer Science: |
Linear Schemas for Program Dependence |
| |
Web Spidering |
| |
Analysis Slicing and Transformation |
| |
Program Slicing Transformation and Analysis |
| |
Imperfect Information in Multivalued Logics |
| |
Algorithms and Computer Networks |
| |
|
| Arts Computing: |
Aikon |
| |
Mutators |
| |
Culture Mining |
| |
Modelling Adult Stem Cells using Multi-Agent Systems |
| |
New partner funding scheme |
| |
Hexagram
|
| |
Intimate Technologies |
| |
Virtual Representations of Past Environments |
| |
Generative Film |
| |
Theories of Shape |
| |
|
| Music Computing: |
Hierarchical Segmentation & Semantic Markup of Musical Signals |
| |
Swarm Music |
| |
Information Dynamics of Music |
| |
OMRAS2: A Distributed Research Environment for Music Informatics and Computational Musicology |
| |
Modelling Melodic Memory and the Perception of Musical Similarity |
| |
Efficient Data Structures and Algorithms for Navigating and Managing Very Large Music Collections |
| |
|
| Cognitive Computing and Artificial Intelligence |
Foundations of Artificial Intelligence |
| |
Biologically Inspired Computing |
| |
Assistive Technologies |
| |
Adaptive Technologies |
| |
Natural Languages |
| |
Brain Modelling and Applications |