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Lecture

How do we interact in immersive virtual reality?


25 Jan 2017, 4:00pm - 5:00pm

Lecture Theatre, Ben Pimlott Building

Event overview

Cost Free. All welcome. No booking required.
Department Computing , Psychology
Website About the Whitehead Lecture Series
Contact p.fry(@gold.ac.uk)

In this edition of the Whitehead Lecture Series, Prof Anthony Steed (UCL) discusses how ideas of embodied cognition can shape virtual reality experiences.

Speaker: Prof. Anthony Steed (UCL)
Date: 4pm Wednesday 25 January 2017
Venue: Ben Pimlott Lecture Theatre

The recent publicity around virtual reality has been driven by the novelty of head-mounted displays. Google, Facebook, HTC, Microsoft and Sony have all launched related displays. The publicity focuses on how the participant can be immersed within computer-generated sensory stimuli. However, the basic form of such head-mounted interfaces hasn’t changed for a couple of decades. Today’s consumer systems are certainly much more powerful but in the rush to get content out, developers and engineers have been guilty of over-looking some basic science in the field.

In this talk Prof. Anthony Steed will discuss, from an engineering and design standpoint, how the ideas of embodied cognition can shape virtual reality experiences.

Within virtual reality, you can be embodied in a virtual character and this can change how you interact with the world. This talk focuses on a thread of experimental work that demonstrates how self-representation impacts the way one interacts with the world, and with other people. The experiments will span body ownership illusions, the impact of self-representation on cognitive ability and the use of a self-avatar in tele-collaboration. Prof Steed will also briefly explore the technical challenges facing virtual reality in the next ten years.

BIOGRAPHY
Professor Anthony Steed is head of the Virtual Environments and Computer Graphics (VECG) group at University College London. His research interests extend from virtual reality systems, through to mobile mixed-reality systems, and from system development through to measures of user response to virtual content. He has published over 200 papers in the area, and is the main author of the book “Networked Graphics: Building Networked Graphics and Networked Games”. He was the recipient of the IEEE VGTC’s 2016 Virtual Reality Technical Achievement Award. https://wp.cs.ucl.ac.uk/anthonysteed

About the Whitehead Lecture Series

Dates & times

Date Time Add to calendar
25 Jan 2017 4:00pm - 5:00pm
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