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Workshop

Volumetric Ecologies: Environments, bodies and mediated worlds


14 Jun 2019, 11:00am - 5:00pm

VR Lab, Ground Floor, Ben Pimlott Building

Event overview

Cost Free
Department Computing , Goldsmiths Digital Studios
Contact R.Falconer(@gold.ac.uk)

Bringing together researchers, artists and theorists to investigate the implications and possibilities of volumetric imaginaries of environments.

Building up or digging down, simulating more-than-human bodies, imagining new and fantastical volumes or managing resources, volumetrics are continuously figuring and refiguring life and living. From the fossil fuel industry to the so-called creative industries, computational practices are being deployed to imagine and materialise new volumes to exploit and inhabit. Computational arts practices such as 3D Scanning, Rendering and Animation, Augmented Reality and Virtual Reality have been a significant agent in shaping this volumetric turn. Consequently these new volumetric practices are in relentless dialogue with both the calculation and measurement of environments and the extraction and entertainment industries. This event seeks to explore critical volumetric practices capable of generating new political and affective ecologies and challenging dominant forms of geopolitical and industrial volumetric power.

With this in mind, Volumetric Ecologies brings together researchers, artists and theorists to investigate the implications and possibilities of volumetric imaginaries of environments. As part of the volumetric turn we explore more-than-human immersive technologies and the ways in which they figure environments across an expanded field of practice. The workshop will critically reflect on the agency of computational arts practices as a significant force in shaping the volumetric turn. The evening keynote by Deborah Levitt will explore how the world-building capacities of animation and VR technologies bring into being new forms of cosmotechnics. This two-day explorative forum presents a diversity of perspectives and practices which reimagine and recast the constructs of environment, bodies and mediated worlds through the articulation of volumetric practices.

Hosted by ICE, Computational Arts at Goldsmiths, and in partnership with the Vasari Research Centre for Art and Technology at Birkbeck, University of London. Organised by Helen Pritchard, Rachel Falconer and Joel McKim.

Friday June 14
11.00am - 1.00pm | Volumetric Demo open to public | VR Lab
1.00pm - 5.00pm | Workshop | VR Lab

Demo and research workshop providing an opportunity to engage with current practice and research across the volumetric field. Including work by artists and practitioners Nishat Awan, Marta Di Francesco, Clareese Hill, Hyperbation, Hyphen-Labs, Maggie Roberts aka mer, Possible Bodies: The Underground Division (Jara Rocha, Helen Pritchard and Femke Snelting), Jane Prophet and more tba.

With responses from Maria Dada, Claudia Dutson, Rebecca Coleman, Federico Fasce, Deborah Levitt, Joel McKim, Shela Sheikh, Chaired by Rachel Falconer.

To sign up for the workshop please contact Rachel Falconer.

Dates & times

Date Time Add to calendar
14 Jun 2019 11:00am - 1:00pm
Demo open to public
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14 Jun 2019 1:00pm - 5:00pm
Workshop
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Accessibility

If you are attending an event and need the College to help with any mobility requirements you may have, please contact the event organiser in advance to ensure we can accommodate your needs.

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