Event overview
This talk is part of the British Association of Film, Television and Screen Studies (BAFTSS) ‘New Connections Programme’.
This research talk will outline the impact of game engines on visual culture and argue that the transition from a paradigm dominated by photographic media to one dominated by game engines and real-time rendering technologies, presents challenges to analytical categories that are institutionalised in screen studies.
The talk will contrast films such The Blair Witch Project (1999) with game-engine derived horror content on Instagram (such as @liminal.space.s). Horror will afford this discussion an emphasis on affect, the profilmic and the technological uncanny, three categories that must be re-negotiated within a media-epistemological frame shaped by game engines.
Dr Tom Livingstone is a Research Fellow at UWE, Bristol, where he is working on the UKRI funded Creative R&D project MyWorld with a focus on emerging media techniques and pipelines.
He has published widely on media-epistemology and digital VFX and holds a British Academy Talent Development Award for his practical research into game engines. His first monograph Hybrid Images and the Vanishing Point of Digital Visual Effects will be published by Edinburgh University Press.
Harry Sanderson from Goldsmiths MCCS will be acting as respondent.
Dates & times
Date | Time | Add to calendar |
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13 Nov 2024 | 5:00pm - 6:30pm |
Accessibility
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