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Seminar

Leaders in Tech @ Goldsmiths - Dr Alexander Horowitz


12 Mar 2025, 1:00pm - 2:00pm

Ben Pimlott Building. Ben Pimlott Lecture Theatre.

Event overview

Cost Free
Department Computing
Contact E.Macdonald(@gold.ac.uk)

A series of talks from leaders in tech to inspire our students in their own journeys.

In the fourth talk of this year's series, please join Alexander Horowitz, Creative Craft Director at Electronic Arts.

Alexander will talk about his own journey from studying composition at the Royal Conservatoire of Scotland and game development at the Glasgow School of Art, holding various Audio Director positions in the games industry and VR, to his current role at Electronic Arts, shaping how they make games across the art, audio, animation, design and narrative crafts.

Alexander will also talk about current recruitment trends in the video games sector and give advice to students on how to stand out when applying for roles in games and other related sectors.

When: Wednesday 12 March, 1 to 2pm
Where: Ben Pimlott Lecture Theatre
Who: Open to all students at Goldsmiths & alumni

Bio:
Dr Alexander Horowitz is a game development leader and audio specialist based in South East England. He is the Creative & Content Craft Director at Electronic Arts' Criterion in Guildford, UK, and was previously the Audio Director at Criterion, the Audio Director at Improbable in London, and the Audio Lead at Studio Gobo in Brighton and Hove, directing the European audio team on Hogwarts Legacy, and contributing to its Grammy Award-nominated original score.

Prior to his work on Hogwarts Legacy, Alexander was the Head of Audio at Imaginati Studios, the games division of Andy Serkis' Imaginarium in London, and also worked on well-known AAA games including Red Dead Redemption 2 and GTA V: Online at Rockstar North, and Madden NFL 17 for Electronic Arts.

Having initially trained as a composer at the Royal Conservatoire of Scotland, Alexander received a BAFTA New Talent nomination for the short film ‘Room 9’ in 2011 and graduated from the BMus (Hons) Composition programme in 2013. At the Glasgow School of Art, he graduated from the MDes Sound for the Moving Image programme in 2015 and the MSc Serious Games and Virtual Reality programme in 2016, and successfully defended his PhD in Game Development in 2022.

Dates & times

Date Time Add to calendar
12 Mar 2025 1:00pm - 2:00pm
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