BSc (Hons) Digital Arts Computing

  • UCAS
  • Entry requirements
    A-level: ABB
    IB: 33 points including three HL subjects
  • Length
    3 years full-time
  • Department
    Computing, Art

Course overview

This degree allows you to develop a distinctively computational fine arts practice. This includes technical skills that will enable you to programme software to fulfil creative aims that are informed by a critical awareness of contemporary art.

A key element of this programme is that it integrates technical programming skills, theoretical and historical conceptions of art into a distinctively computational arts practice.

This requires you to work within and across the specialist intellectual styles of computational artistic work and to integrate these intellectual styles in your practice.

In order to achieve this integration the programme is taught in an integrated way, and in particular that the critical studies and computational arts practice elements are well integrated. As these elements are taught in different departments this requires a commitment to close cooperation across the departments. While some taught elements in these courses will be shared with other students in Art or Computing there will be, at all levels, seminars and labs dedicated to Arts Computing students in which you can explore interdisciplinary aspects of their thought and practice.

Contact the department

If you have specific questions about the degree, contact Theo Papatheodorou

Modules & structure


The programme is made up of three components:

  • Core technical computing, with a particular focus on audio-visual technology. This will be taught in the Department of Computing
  • Critical studies of contemporary art. This will be taught in the Department of Art
  • Computational arts practice. This will combine technical and creative skills and will be taught by practising computational artists in the Department of Computing 

Level 4

Module title Credits
  Introduction to Programming 30 credits
  Mathematics for Problem Solving 15 credits
  Introduction to Digital Media 15 credits
  Audio-Visual Computing 15 credits
  Critical Studies in Computational Arts I 30 credits
  Introduction to Computational Arts Practice 15 credits

Level 5

Module title Credits
  Principles and Applications of Programming 30 credits
  Perception and Multimedia Computing 30 credits
  Computational Arts Practice 30 credits
  Critical Studies in Computational Arts II 30 credits

Level 6

Level 6 consists of:

  • two optional modules from a range of options, and a critical studies dissertation in term 1
  • a major project in term 2


Modular: assignments, tests, laboratory exercises, exams, final year project. If you opt for an industrial placement year, your placement tutor will assess your work. If you complete the placement year successfully, you earn the endorsement 'with work experience' on your degree certificate.

Credits and levels of learning

An undergraduate honours degree is made up of 360 credits – 120 at Level 4, 120 at Level 5 and 120 at Level 6. If you are a full-time student, you will usually take Level 4 modules in the first year, Level 5 in the second, and Level 6 modules in your final year. A standard module is worth 30 credits. Some programmes also contain 15-credit half modules or can be made up of higher-value parts, such as a dissertation or a Major Project.

Download the programme specification for this degree to find out more about what you'll learn and how you'll be taught and assessed.

Please note that due to staff research commitments not all of these modules may be available every year.

Entry requirements

A-level: ABB
International Baccalaureate: 33 points including three HL subjects

We request up to 12 items of work for portfolio submission, as .jpg image files, .mov video files or .mp3 audio files. These can be images or video of sculpture, painting, drawings, digital or any other work that gives us an understanding of your practice. We usually request an e-portfolio, for example via a website link or zip file download link. Please send your portfolio to

You should ideally have Grade B or above in GCSE Maths. If your portfolio is particularly strong we may accept a slightly lower GCSE Maths grade.

Equivalent qualifications
We accept a wide range of qualifications equivalent to the ones listed above. This includes:

Access: Pass with 45 Level 3 credits including a number of distinctions/merits in subject specific modules
Scottish qualifications: ABBBC (Higher) ABC (Advanced Higher)
European Baccalaureate: 77%
Irish Leaving Certificate: A1 A1 A2 B1

If your qualifications are from another country, find out more about the qualifications we accept from around the world

English language requirements
If English isn’t your first language, you’ll need to meet our English language requirements to study with us. 

For this programme we require:

IELTS 6.5 (with a minimum of 6.5 in the written test and no individual test lower than 6.0)

If you need assistance with your English language, we offer a range of courses that can help prepare you for degree-level study.

Read more about our general entrance requirements


Computing at Goldsmiths is ranked 17th in the UK for the quality of our research**


The Department of Computing offers a creative, contemporary and pioneering approach to the discipline.

From developing computers that can compose music and paint pictures, to defining and implementing new social media tools and applications, we aim to invigorate computing and the world around it.

Learn by doing

We place a great emphasis on creativity, independence and ‘learning by doing’. You’ll focus on practical work in real-world situations, carrying out projects in ways that mirror industry practice.

Interdisciplinary approach

We also promote an interdisciplinary approach to the subject: from business to digital arts, and from games programming to learning Mandarin.

Industry experts

You’ll be taught by industry experts – our academics are deeply engaged in current research, with many applying their knowledge and skills to developing cutting-edge technology. And we have close links with industry, too, regularly inviting leading professionals to deliver lectures and talks.

Find out more about the Department of Computing.

**Research Excellence Framework 2014, Times Higher Education research intensity subject rankings

We have a world-leading reputation that brings together
students and researchers from all over the globe


We specialise in making, curating and writing about contemporary art in a dynamic, critical and interdisciplinary environment.

And we work with a network of artists, curators, galleries and museums in both London and internationally to create an inspiring and dynamic place in which to study and develop an artistic practice.

Our alumni go on to do great things. Many of them are among the most recognised names working in art today, and since 1990 they’ve been nominated for the Turner Prize more than 30 times, winning the prize on seven occasions.

Find out more about the Department of Art.

Learning & teaching

Courses are taught by a combination of lectures, tutorials, workshops and laboratory sessions. These will introduce you to ideas and concepts related to specific topics, and you'll be encouraged to discuss and debate the issues raised. This will enhance your academic knowledge of the subject, improve your communication skills, and enable you to develop high level practical and technical skills in computing.

But this is just a small proportion of what we expect you to do on the degree. For each hour of taught learning, we expect you to complete another 5-6 hours of independent study. This typically involves carrying out research, preparing topics for discussion, or producing project work. 

This emphasis on independent learning is very important at Goldsmiths. We don't just want you to accept what we tell you without question. We want you to be inspired to find out more, to develop your own ideas, and to find the evidence that will back them up. Independent study requires excellent motivation and time management skills. These skills will stay with you for life, and are the kind of  that are highly sought after by employers. 

Learning and teaching on this degree will take place through:

  • Lectures
  • Tutorials
  • Workshops
  • Laboratory sessions
  • Independent learning
  • Presentations
  • Assessments

Find out more about these learning and teaching approaches

Skills & careers

Industrial placement year

Our degree programmes include an optional Industrial Placement Year between the second and third year of study. This offers you the invaluable opportunity to develop the practical skills and real world experience that is sought after by employers. You're supported throughout your placement year by a placement tutor, who provides you with guidance and liaises between you and your employer.

Some of the companies Creative Computing students have worked at during their work placement year recently include:


This degree is designed to prepare you for a career as a technology-led creative in the media industries. The programme will develop you not just as a technical expert, but also as a creative thinker, allowing you to learn and explore through a combination of technology and imagination. Technical skills include:

  • a strong understanding of how to design, develop and apply software in all areas of commerce and industry
  • an awarenesss of the fundamentals of computing (hardware, software, architecture and operating systems)
  • an understanding of programming languages
  • a clear sense of the issues involved in building and maintaining reliable software for the sophisticated demands of today's market and for the software industry as it develops throughout the 21st century
  • an understanding of the social context and visual design aspects of software development together with the technical skills of programming

Our degrees have a large proportion of practical work in which you must deliver software projects, both individually and in groups. This mirrors as closely as possible a real world work environment. These projects develop your technical skills but also require you to tackle the broader aspects of the software development process, such as understanding users' needs and requirements and the design of interfaces on a number of platforms – from web pages to touch screen phones.

You'll also gain skills in teamwork, creative thinking, report writing, time management and organisation, presenting reasoned arguments to a range of audiences, and retrieval of information – all of which are sought by graduate employers.


The explosive and ever-growing use of technology in business and commerce means that there's a whole range of different career possibilities for computing graduates. In terms of job opportunities and salaries, the IT sector is well ahead of most other industrial and commercial sectors.

Where do Goldsmiths computing graduates work?

Some of the recent graduate level careers for computing graduates have included:

  • Film/TV special effects and post-production
  • Visual interface designer
  • Computer graphics designer
  • Video game developer
  • Music production
  • Multimedia systems analyst
  • Media and entertainment industries
  • Mobile App developer
  • Web developer
  • Computer music/sound engineer
  • Interface designer
  • Database manager

Employers include:

  • IT consultancies
  • New media and advertising companies
  • Computer games developers
  • Software development firms
  • Financial institutions
  • Engineering companies
  • Retail and service industries
  • Tourism and leisure industries
  • Entertainment industries

Find out more about employability at Goldsmiths

Fees & funding

How to apply

Related content links

University statistics for this course