BSc (Hons) Digital Arts Computing

This programme is designed to allow you to develop a distinctively computational fine arts practice. This will include technical skills enabling you to programme software that fulfills creative aims that are informed by a critical awareness of contemporary art.

UCAS
I150
Course length
3 years full-time
Entry requirements
A-level: ABB
BTEC: DDM
IB: 34 points
Access: Pass with 45 Level 3 credits including a number of distinctions/merits in subject specific modules
or equivalent; see find out more about our general entrance requirements.
Additional requirements

We request up to 12 items of work for portfolio submission, as .jpg image files, .mov video files or .mp3 audio files. These can be images or video of sculpture, painting, drawings, digital or any other work that gives us an understanding of your practice. We usually request an e-portfolio, for example via a website link or zip file download link. Please send your portfolio to portfolio-submissions@doc.gold.ac.uk.

You should ideally have Grade B or above in GCSE Maths. If your portfolio is particularly strong we may accept a slightly lower GCSE Maths grade.

If your first language is not English, please check our English Language requirements.

Fees and funding
Please see undergraduate tuition fees.
Contact the departments
Contact the Admissions Tutor, Marco Gillies.
Visit us
Find out about how you can visit Goldsmiths at one of our open days or come on a campus tour.

The programme is made up of three components:

  1. Core technical computing, with a particular focus on audio-visual technology. This will be taught in the Department of Computing.
  2. Critical studies of contemporary art. This will be taught in the Department of Art.
  3. Computational arts practice. This will combine technical and creative skills and will be taught by practising computational artists in the Department of Computing.

A key element of this programme is that it integrates technical programming skills, theoretical and historical conceptions of art into a distinctively computational arts practice.

This requires you to work within and across the specialist intellectual styles of computational artistic work and to integrate these intellectual styles in your practice.

In order to achieve this integration the programme is taught in an integrated way, and in particular that the critical studies and computational arts practice elements are well integrated. As these elements are taught in different departments this requires a commitment to close cooperation across the departments. While some taught elements in these courses will be shared with other students in Art or Computing there will be, at all levels, seminars and labs dedicated to Arts Computing students in which you can explore interdisciplinary aspects of their thought and practice.

What you study

Year 1

Core technical computing

  • Introduction to Programming (30 credits)
  • Web Programming (15 credits)
  • Audio-Visual Computing (15 credits)

Critical Studies

  • Critical Studies in Computational Arts I (30 credits) 

Computational Arts Practice

  • Introduction to Digital Media (15 credits)
  • Introduction to Computational Arts Practice (15 credits)

Year 2

Core technical Computing

  • Principles and Applications of Programming (30 credits)
  • Perception and Multimedia Computing (30 credits)

Critical Studies

  • Critical Studies in Computational Arts II (30 credits)

Computational Arts Practice

  • Computational Arts Practice (30 credits)

Year 3

Core technical Computing

This will consist of two 15 credit electives chosen from any of the Department of Computing’s final year courses.

Critical Studies

  • Dissertation in Critical Studies in Computational Arts (30 credits)

Computational Arts Practice

  • Final project in Computational Arts (60 credits)

Creative computing courses at Goldsmiths

 
 
 
 
 
 

Video: Click to play

We are one of the top interdisciplinary computing departments in the country - working across art, music, journalism, gaming, and many other subject areas. This video features students and staff from our creative undergraduate and postgraduate programmes talking about how the culture of Goldsmiths makes us unique


Equivalent qualifications

Scottish qualifications: BBBBB (Higher)
BBB (Advanced Higher)

European Baccalaureate: 77%

Irish Leaving Certificate: A1 A1 A2 B1

Courses and structure

Course information not currently available. Please check back soon. 

Learning and teaching

Courses are taught by a combination of lectures, tutorials, workshops and laboratory sessions. These will introduce you to ideas and concepts related to specific topics, and you'll be encouraged to discuss and debate the issues raised. This will enhance your academic knowledge of the subject, improve your communication skills, and enable you to develop high level practical and technical skills in computing.

But this is just a small proportion of what we expect you to do on the degree. For each hour of taught learning, we expect you to complete another 5-6 hours of independent study. This typically involves carrying out research, preparing topics for discussion, or producing project work. 

This emphasis on independent learning is very important at Goldsmiths. We don't just want you to accept what we tell you without question. We want you to be inspired to find out more, to develop your own ideas, and to find the evidence that will back them up. Independent study requires excellent motivation and time management skills. These skills will stay with you for life, and are the kind of transferable skills that are highly sought after by employers. 

Learning and teaching on this degree will take place through:

  • Lectures
  • Tutorials
  • Workshops
  • Laboratory sessions
  • Independent learning
  • Presentations
  • Assessments

Find out more about these learning and teaching approaches.

Skills and careers

Our degrees aim to equip you with a wide range of skills to meet the current demands of the industry and increase your career prospects.

Industrial placement year

Our degree programmes include an optional Industrial Placement Year between the second and third year of study. This offers you the invaluable opportunity to develop the practical skills and real world experience that is sought after by employers. You're supported throughout your placement year by a placement tutor, who provides you with guidance and liaises between you and your employer.

Some of the companies Creative Computing students have worked at during their work placement year recently include:

Skills

This degree is designed to prepare you for a career as a technology-led creative in the media industries. The programme will develop you not just as a technical expert, but also as a creative thinker, allowing you to learn and explore through a combination of technology and imagination. Technical skills include:

  • a strong understanding of how to design, develop and apply software in all areas of commerce and industry
  • an awarenesss of the fundamentals of computing (hardware, software, architecture and operating systems)
  • an understanding of programming languages
  • a clear sense of the issues involved in building and maintaining reliable software for the sophisticated demands of today's market and for the software industry as it develops throughout the 21st century
  • an understanding of the social context and visual design aspects of software development together with the technical skills of programming

Our degrees have a large proportion of practical work in which you must deliver software projects, both individually and in groups. This mirrors as closely as possible a real world work environment. These projects develop your technical skills but also require you to tackle the broader aspects of the software development process, such as understanding users' needs and requirements and the design of interfaces on a number of platforms – from web pages to touch screen phones.

You'll also gain skills in teamwork, creative thinking, report writing, time management and organisation, presenting reasoned arguments to a range of audiences, and retrieval of information – all of which are sought by graduate employers.

Careers

The explosive and ever-growing use of technology in business and commerce means that there's a whole range of different career possibilities for computing graduates. In terms of job opportunities and salaries, the IT sector is well ahead of most other industrial and commercial sectors.

Where do Goldsmiths computing graduates work?

Some of the recent graduate level careers for computing graduates have included:

  • Film/TV special effects and post-production
  • Visual interface designer
  • Computer graphics designer
  • Video game developer
  • Music production
  • Multimedia systems analyst
  • Media and entertainment industries
  • Mobile App developer
  • Web developer
  • Computer music/sound engineer
  • Interface designer
  • Database manager

Employers include:

  • IT consultancies
  • New media and advertising companies
  • Computer games developers
  • Software development firms
  • Financial institutions
  • Engineering companies
  • Retail and service industries
  • Tourism and leisure industries
  • Entertainment industries

Further information

The Department of Computing

 
 

Video: Click to play
It’s the perfect time to get into computing. And at Goldsmiths we’re offering our own particular brand. From prototyping becoming policy to the role of video in interactive media, computing here is interdisciplinary; we want to develop the discipline and the world around it.

As a department we’re interested in a certain kind of study: one that's founded on creativity, independence and learning by doing. So as a student here you'll really get to create the software you want to create – it’s why you’ll be working on your own projects from the start of your degree. You’ll work individually and in teams in ways that mirror industry practice.

To develop the skills you’ll need within today's creative industries you have to be using the latest technologies, so we have up-to-date lab facilities, equipped with the latest software development environments. Everything you learn is backed up by a rich base of knowledge – our research was classified as of ‘internationally excellent quality’ in the 2008 Research Assessment Exercise (RAE).

We want you to graduate with a computing degree that has weight in the real world so you'll be taught to apply computing to a whole range of real-life situations and to many industries within the creative arts and business sectors. And, because you apply computing to other subjects such as music and media when you’re here, you’ll be able to think on your feet and adapt within this evolving field.

At Goldsmiths you can:

  • Choose from a range of undergraduate degrees that have been designed to suit your specific interests
  • Hear from guest speakers within the industry and graduates already working in the field through our Employability Lecture Series
  • Be part of an exciting, hands-on department – one of the leading departments for computing in music and the arts in Europe – allowing you to develop your own software and discover your own specialism
  • Take your skills straight into industry – our graduates have been employed by Atkins, Disturb Media and Sony
  • Gain the software engineering skills crucial to today’s industries by taking an optional work placement year – this ensures your degree title includes the statement ‘with Work Experience’
  • Learn through small group tutorials where you can get personalised help from experts who are active researchers developing cutting-edge technology
  • Live and learn within a diverse community in a dynamic global city and access major cultural venues including Tate Modern and the British Museum

Facilities

We have excellent computing facilities for teaching and laboratory work. There are four department laboratories containing 90 Macs and PCs equipped with a substantial amount of the latest software used in the IT and creative industries.

Staff

The staff who teach you are all actively engaged in quality research, and this means that you'll be taught by experts who apply their skills to developing cutting edge technology. Our teaching is strongly focused on applying academically rigorous concepts to real world situations. 

Find out more about staff in the Department of Computing.

About the Department of Art

We specialise in making, curating and writing about contemporary art in a dynamic, critical and interdisciplinary environment. We have a world-leading reputation that brings together students and researchers from all over the world.

We work with a network of artists, curators, galleries and museums both in London and internationally to create an inspiring and dynamic place in which to study and develop an artistic practice. Many graduates of Goldsmiths Art Department are among the most recognised names working in art today.

The Turner Prize shortlist has consistently included at least one of our former undergraduates, including Angela de la Cruz in 2010. Six of the prize-winners have studied here – Grenville Davey, Antony Gormley, Damien Hirst, Gillian Wearing, Steve McQueen and Mark Wallinger. See the full list of Alumni Turner Prize winners.

The latest Research Assessment Exercise (2008) confirmed that Goldsmiths’ Department of Art has retained its position as one of the top Fine Art research departments in the country.

Goldsmiths’ Art students form an important part of the stimulating environment that is the London art scene. The Department’s international reputation enables it to establish and maintain links with many of the world’s most prestigious institutions and university Art departments. This, together with the cosmopolitan nature of the student body, provides unique opportunities to develop cross-cultural collaborative projects.

More information about the department can be found on the Department of Art's pages.

Facilities

Our spectacular Ben Pimlott Building provides purpose-built teaching space on campus, including some of the art studios, lecture theatres, and digital media labs. The studios benefit from generous floor-to-ceiling windows. The department provides space for:

  • art studios
  • performance work
  • installations
  • temporary projects and exhibitions
  • a range of research laboratories

You also have access to College-wide facilities.

Studios

All students have their own studio space. This is a place in which to work, to meet and spend time with other students, and to have tutorials. It's also a base from which to organise your work in other parts of the college – such as the various research laboratories, the workshops, and the library – as well as your research visits to galleries and exhibitions in London.

The studios are occupied by students from all three years of the course. This arrangement maximises opportunities for conversation and exchange, and helps to encourage sharing of knowledge, interest and experience between students.

Further details on our Department of Art facilities and laboratories.

Staff

The Department of Art has 47 academic staff. We also have 19 technical staff providing a service from our research laboratories. See a full list of our Art academic staff and their research interests.

Annual Degree shows

Our annual undergraduate degree shows take place in June and are held at Goldsmiths. Admission is free.

Open Days

Find out more about the Department of Art Open Days.


Find out more about Goldsmiths


Content last modified: 09 Jan 2014

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