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Martin Sherburn. Lead Programmer Crytek.


23 Apr 2013, 2:00pm - 3:30pm

RHB 137, Richard Hoggart Building

Event overview

Department Computing
Website MSc CGE Seminar Series
Contact ffl(@gold.ac.uk)

Martin will describe his experience working on Crysis 2 & 3.

“KillCam in Crysis 2&3”

This presentation will go over the design requirements for the KillCam multiplayer feature implemented for Crysis 2 and used in Crysis 3. A few possible solutions are discussed with pros and cons of each. Some background information about the CryEngine will be given to understand how gameplay can be recorded and replayed. This will cover the basics of the entity, particle, sound & animation systems. Some of the inherent issues encountered due to network latency will be discussed.

http://uk.linkedin.com/in/martinsherburn

http://www.crytek.com/

Martin is lead programmer at Crytek (UK). He has been developing games since 2003. It started out as a hobby; he was a hardcore gamer and started learning C/C++ programming at university. It seemed logical to combine the two and start learning about games programming. After his PhD and post-doctoral research he decided to look for a full-time job in games programming and joined Free Radical Design in 2008. He then moved to Crytek UK and started to work on big AAA projects.

MSc CGE Seminar Series

Dates & times

Date Time Add to calendar
23 Apr 2013 2:00pm - 3:30pm
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