Rebecca is a creative technologist and practicing artist who works with a range of time-based media. As a lecturer in computational art, her teaching is informed by industry experience, as well as a personal fine arts studio practice which is grounded in the traditions of painting and new media art.
Her primary artistic output takes the form of interactive or immersive art works, such as installations and Virtual Reality experiences. Her work engages with the idea of the human inside the loop of technological systems. She uses frameworks such as extended mind theory to think about how technology/tools and humans are conjoined by embodied perception. Vision, as part of a larger sensory system, remains a primary research interest owing to a formal training in painting. Other engagements with time-based media within her portfolio of work include interactive non-linear narratives and performance/poetics.
- MFA in Computational Art, Goldsmiths, UK 2020
- BA in Fine Art, Yale University, USA 2014
Teaching and Supervision
Rebecca primarily teaches creative coding and Virtual Reality on the MA/MFA in Computational Art and supervises final exhibition projects on the program. In addition, she teaches a creative coding module in C++ for the undergraduate creative degrees, DAC, CC, Games and EMCT.
Further profile content
Rebecca has commercial industry experience as a creative technologist. For example, she has worked as a web developer in the field of advertising, and as a developer for Virtual Reality applications in the field of architecture. She continues to work for artists and creative technology studios on a range of creative projects including public art installations.