AI, robotics & cognition


Research staff working in AI, robotics & cognition

Tim Blackwell  /  Mark Bishop  /  Simon Colton  /  Kate Devlin  / Rebecca Fiebrink  /  Marco Gillies  /  Jeremy Gow  /  Mick Grierson  /  William Latham  /  Frederic Fol Leymarie  /  Atau Tanaka

Developing an artificial intelligence that can automatically design videogames. EPSRC-funded. Michael Cook, Simon Colton and Jeremy Gow. Games by Angelina website

Future Intimacy

Care and companion robots are increasing in popularity, sex tech is big business, and our interactions with technology are becoming ever more natural. Just how beneficial could intimate technology be? Alongside the potential for valuable leasurable and therapeutic uses sit debates about ethics, law and social relationships, and fundamental questions about what it means to be human in a world of machines. Dr Kate Devlin

Concept Invention Theory (COINVENT)
This project aims to support human creativity by developing a cognitively-inspired model of concept invention, grounded in a sound mathematical theory of concepts. Jeremy Gow, Simon Colton. COINVENT website

The What-If Machine (WHIM)
We aim to build a software system able to invent, evaluate and present fictional ideas such as stories, jokes, films, paintings and advertisements. WHIM website

Creative Machine exhibition
Research in the twilight world of AI, robotics and art. Arts Council-funded exhibition curated by W. Latham, F.F. Leymarie, Atau Tanaka. Creative Machine website

EPSRC-funded project on grafitti, perception, computing and robotics. AutoGraff website

Computational Creativity Theory
This project aims to bring more formality to the assessment of computational creativity (and our perception of it). We challenge foundational notions such as the usage of Turing-style tests, raise philosophical issues and propose new formalisms. Led by Simon Colton with funding from EPSRC. Computational Creativity Theory website

‌Book by Ephraim Nissan
Computer Applications for Handling Legal Evidence, Police Investigation and Case Argumentation provides an overview of computer techniques and tools ― especially from artificial intelligence ― for handling legal evidence, police intelligence, crime analysis or detection, and forensic testing. Free preview website

A 3-year EU coordination action to promote the scientific exploration of computational creativity. A collaboration between University College Dublin, Universidade de Coimbra, Universidad Complutense de Madrid; Queen Mary, University of London, Institut Josef Stefan, Ljubljana and University of Helsinki. PROSECCO website

The Painting Fool
A computer program that wishes to be taken seriously as a creative artist in its own right. The Painting Fool website

Tungsten Centre for Intelligent Data Analytics
Using artificial intelligence to develop software for financial analytics Tungsten Network. Goldsmiths Analytics website

Machine Learning as Design Tool
By enabling people to instantiate designs of new musical instruments, game controllers, character animations, and other systems from data, rather than by writing code, we make design more efficient and accessible to more people, as well as enabling people to discover new design possibilities. Several research threads in the department link into this theme of making machine learning usable, creative tool. Rebecca Fiebrink, Marco Gillies, Atau Tanaka, Mick Grierson.

Swarm Intelligence
Using swarms to solve difficult problems. The current focus is on search in high dimensional space. Tim Blackwell's website

  • Blackwell T M 2011. 'A Study of Collapse in Bare Bones Particle Swarm Optimization'. IEEE Transactions on Evolutionary Computation, 16(3), pp. 354-372. ISSN 1089-778X
  • Antoniou P., Pitsillides A., Blackwell T. M. Engelbrecht, A. and Michael L. 'Congestion Control in Wireless Sensor Networks based on Bird Flocking Behaviour'. Computer Networks 57 (2013) 1167-1191, Elsevier

The Integration & Interaction of Multiple Mathematical Reasoning Processes
An EPSRC-funded portfolio of projects which develop the automation of mathematical reasoning processes for practical application. Dream Platform Grant website

‌Aikon 1+2
Art, perception, computing and robotics. Led by Frederic F. Leymarie, P. Tresset with funding from the Leverhulme Trust. Aikon website