This degree will prepare you to take an active role in the creation of computational systems in arts, music, film, digital media, and other areas of the software industry that require creative individuals.
Why study BSc Creative Computing at Goldsmiths?
- You'll have the option of taking an industrial placement year between the second and final year, allowing you to gain invaluable work experience that will enhance your employability
- You'll explore how computing interacts with a wide range of other subject areas, including applications in the arts and creative industries
- Previous students have worked on paid professional creative projects, which have counted towards credits on their degree and have even lead to full-time work
- You'll develop technical skills in programming for audio and visual media, and will have the freedom to use these skills in your own practical projects, creating games, applications, websites and interactive artworks
- We'll prepare you to take an active role in the creation of computational systems in arts, music, film and digital media
- Goldsmiths is one of the leading institutions in the UK for the application of computing in creative contexts
- Our teaching is strongly focused on practical work in real world situations
- We regularly invite industry experts to deliver lectures and talks, including people from the BBC, ITV, mainstream games companies, and high profile computer artists and filmmakers
Contact the department
If you have specific questions about the degree, contact Robert Zimmer
Modules & structure
This degree is designed to prepare you for a career as a technology-led creative in the media industries. It will nurture your development not just as a technical expert, but also as a creative thinker, allowing you to learn and explore through a combination of technology and imagination. It will prepare you for a career in computation for media, games and related areas by giving you both the technical understanding and the creative freedom to develop your ideas.
You'll study core elements of computing, including programming for audio and visual media, using a variety of programming languages. Modules will offer you the opportunity for in-depth studies of audiovisual computation techniques and include elements of cognition and perception, history, and appreciation of contemporary media. You'll also complete practical projects with a view to developing a portfolio.
|Introduction to Programming part 1||15 credits|
|Numerical Maths||15 credits|
|Year One Creative Projects||15 credits|
|Designing Digital Interactions||15 credits|
|Web Development||15 credits|
|Generative Drawing||15 credits|
|Sound and Signal||15 credits|
|Principles and Applications of Programming||30 credits|
|Data, Networks and the Web||30 credits|
|Creative Projects||30 credits|
|Perception and Multimedia Computing||30 credits|
Optional placement year
Our degrees include an optional industrial placement year between the second and final year of study. Although we encourage you to take the opportunity of a placement year, you can also complete your degree in a straight three years.
Study at Level 6 consists of option modules to the value of 60 credits. In addition to a final year project worth 60 credits, you can choose options from an annually approved list including:
|Game AI Programming||15 credits|
|Pervasive Gaming and Immersive Theatre||15 credits|
|Interaction Design||15 credits|
|Advanced Audio-visual Processing||15 credits|
|Machine Learning||15 credits|
|Physical Computing||15 credits|
Modular: assignments, tests, laboratory exercises, exams, final year project. If you opt for an industrial placement year, your placement tutor will assess your work. If you complete the placement year successfully, you earn the endorsement 'with work experience' on your degree certificate.
Credits and levels of learning
An undergraduate honours degree is made up of 360 credits – 120 at Level 4, 120 at Level 5 and 120 at Level 6. If you are a full-time student, you will usually take Level 4 modules in the first year, Level 5 in the second, and Level 6 modules in your final year. A standard module is worth 30 credits. Some programmes also contain 15-credit half modules or can be made up of higher-value parts, such as a dissertation or a Major Project.
Please note that due to staff research commitments not all of these modules may be available every year.
International Baccalaureate: 33 points overall with Three HL subjects at 655
These requirements relate to 2018 entry. For 2017 entry please check the programme specification.
If you do not have a Science or Mathematics-based A-level, you should normally have at least Grade B at GCSE Mathematics.
You should also be able to demonstrate a music or arts background, as shown for example by an arts foundation degree.
You can study for this degree as part of the University of London International Programme. If you are already studying for the BSc in Creative Computing on the University of London International Programme, you may transfer into the second or third year of this degree.
We accept a wide range of qualifications equivalent to the ones listed above. This includes:
Access: Pass with 45 Level 3 credits including 30 Distinctions and a number of merits/passes in subject-specific modules
Scottish qualifications: BBBBC (Higher), BBC (Advanced Higher)
European Baccalaureate: 75%
Irish Leaving Certificate: H2 H2 H2 H2
If your qualifications are from another country, find out more about the qualifications we accept from around the world.
English language requirements
If English isn’t your first language, you’ll need to meet our English language requirements to study with us.
For this programme we require:
IELTS 6.0 no element lower than 5.5
If you need assistance with your English language, we offer a range of courses that can help prepare you for degree-level study.
At interview stage you will be asked to present a portfolio of original digital works.
Read more about our general entrance requirements.
Computing at Goldsmiths is ranked: 3rd in London* 17th in the UK for the quality of our research** and in the world's elite***
The Department of Computing offers a creative, contemporary and pioneering approach to the discipline.
From developing computers that can compose music and paint pictures, to defining and implementing new social media tools and applications, we aim to invigorate computing and the world around it.
Learn by doing
We place a great emphasis on creativity, independence and ‘learning by doing’. You’ll focus on practical work in real-world situations, carrying out projects in ways that mirror industry practice.
We also promote an interdisciplinary approach to the subject: from business to digital arts, and from games programming to learning Mandarin.
You’ll be taught by industry experts – our academics are deeply engaged in current research, with many applying their knowledge and skills to developing cutting-edge technology. And we have close links with industry, too, regularly inviting leading professionals to deliver lectures and talks.
Find out more about the Department of Computing.
*Guardian University League Tables 2017
**Research Excellence Framework 2014, Times Higher Education research intensity subject rankings
***QS World University Rankings by Subject 2017
Learning & teaching
Courses are taught by a combination of lectures, tutorials, workshops and laboratory sessions. These will introduce you to ideas and concepts related to specific topics, and you'll be encouraged to discuss and debate the issues raised. This will enhance your academic knowledge of the subject, improve your communication skills, and enable you to develop high level practical and technical skills in computing.
But this is just a small proportion of what we expect you to do on the degree. For each hour of taught learning, we expect you to complete another 5-6 hours of independent study. This typically involves carrying out research, preparing topics for discussion, or producing project work.
This emphasis on independent learning is very important at Goldsmiths. We don't just want you to accept what we tell you without question. We want you to be inspired to find out more, to develop your own ideas, and to find the evidence that will back them up. Independent study requires excellent motivation and time management skills. These skills will stay with you for life, and are the kind of that are highly sought after by employers.
Learning and teaching on this degree will take place through:
- Laboratory sessions
- Independent learning
Find out more about these learning and teaching approaches.
Skills & careers
Industrial placement year
Our degree programmes include an optional Industrial Placement Year between the second and third year of study. This offers you the invaluable opportunity to develop the practical skills and real world experience that is sought after by employers. You're supported throughout your placement year by a placement tutor, who provides you with guidance and liaises between you and your employer.
Some of the companies Creative Computing students have worked at during their work placement year recently include:
- All Of Us
- Disturb Media
- Smile Machine
- Sound and Music
This degree is designed to prepare you for a career as a technology-led creative in the media industries. The programme will develop you not just as a technical expert, but also as a creative thinker, allowing you to learn and explore through a combination of technology and imagination. Technical skills include:
- a strong understanding of how to design, develop and apply software in all areas of commerce and industry
- an awarenesss of the fundamentals of computing (hardware, software, architecture and operating systems)
- an understanding of programming languages
- a clear sense of the issues involved in building and maintaining reliable software for the sophisticated demands of today's market and for the software industry as it develops throughout the 21st century
- an understanding of the social context and visual design aspects of software development together with the technical skills of programming
Our degrees have a large proportion of practical work in which you must deliver software projects, both individually and in groups. This mirrors as closely as possible a real world work environment. These projects develop your technical skills but also require you to tackle the broader aspects of the software development process, such as understanding users' needs and requirements and the design of interfaces on a number of platforms – from web pages to touch screen phones.
You'll also gain skills in teamwork, creative thinking, report writing, time management and organisation, presenting reasoned arguments to a range of audiences, and retrieval of information – all of which are sought by graduate employers.
The explosive and ever-growing use of technology in business and commerce means that there's a whole range of different career possibilities for computing graduates. In terms of job opportunities and salaries, the IT sector is well ahead of most other industrial and commercial sectors.
Where do Goldsmiths computing graduates work?
Some of the recent graduate level careers for computing graduates have included:
- Film/TV special effects and post-production
- Visual interface designer
- Computer graphics designer
- Video game developer
- Music production
- Multimedia systems analyst
- Media and entertainment industries
- Mobile App developer
- Web developer
- Computer music/sound engineer
- Interface designer
- Database manager
- IT consultancies
- New media and advertising companies
- Computer games developers
- Software development firms
- Financial institutions
- Engineering companies
- Retail and service industries
- Tourism and leisure industries
- Entertainment industries
Our students work on a wide range of creative and innovative projects. Take a look at some of our recent student work:
- Un-Reactable - an interactive installation using gesture and expression to explore sound scapes
- ADDA - a musical performance that uses embodied technologies and muscle stimulation hardware
- Wobble – By Johan & Cormac - an environmental synthesizer which scans its location and interprets light and topographical information to produce sound