We welcome applicants for higher degrees by research in any of our areas of expertise and interest. Please contact our postgraduate tutor at pgtutor (@doc.gold.ac.uk).
- MPhil & PhD in Computer Science
- MPhil & PhD in Arts & Computing Technology
- MPhil & PhD in Intelligent Games & Game Intelligence
Our current PhD and MPhil students
MPhil/PhD in Computer Science
Corruption detection and prevention in the public sector e-procurement.
My research is on clustering, classification and forecasting of large scale hierarchical time series. The application areas are numerous and range from product price and quality modelling to corporate risk analysis.
Email: map01wa (@gold.ac.uk)
Email: h.alhakbani (@gold.ac.uk)
Data mining for the telecommunication industry: an optimized approach to customer profiling with a focus on entertainment parameters.
Email: map01ma (@gold.ac.uk)
Factors affecting the adoption of cloud computing.
Email: map01pa (@gold.ac.uk)
Computer vision, information retrieval, visual perception, image processing, video processing, pattern recognition and shape-based movement analysis.
Email: ma901ta (@gold.ac.uk)
An ecological approach to colour perception to further evidence its enaction.
De Jesus, Paulo
Email: map01pd (@gold.ac.uk)
Working at the intersection between the philosophy and cognitive science of organisms and cognition, I defend a biogenic approach to cognition which seeks to bring biosemiotics and enactivism closer together.
Fernando, W Sandra A
Email: map01wf (@gold.ac.uk)
An interactive drawing environment for blind learners to build objects, associations, layout information by zooming, navigating and grouping.
Email: map01jg (@gold.ac.uk)
Computational musicology and musicology of social media.
Email: map01pg (@gold.ac.uk)
Spatial cognition, memory and virtual reality.
Email: map01jj (@gold.ac.uk)
A pedagogical approach for conservatoire training that combines classical and jazz learning methods using an online feedback program developed at Goldsmiths Music Circle. Jonathan James' website
Javaheri Javid, Mohammad
Email: map01mjj (@gold.ac.uk)
Computational aesthetics of cellular automata behaviour.
Email: map01dj (@gold.ac.uk)
Agent-based models of evolution and social learning within heterogeneous spatial environments.
Email: map01dl (@gold.ac.uk)
Email: ma901am (@gold.ac.uk)
Design and analysis of variants of stochastic diffusion search. Andrew Martin's website
Email: r.olaniyan (@gold.ac.uk)
Mining social data for stock market predictions
Mining the web using predictive models and machine learning algorithms to analyse big data.
Email: erask001 (@gold.ac.uk)
Email: ma101nr (@gold.ac.uk)
Email: (not yet set up)
Email: map01ks (@gold.ac.uk)
Interaction design and techniques for one-handed smartphone operation. Karsen Seipp's website
I am investigating the effects of 3D games on students' learning experiences, and attitudes towards mathematics.
Information retrieval, mainly automatic wrapper generation methods. Tungsten Center for Intelligent Data Analytics
Email: mas01vz (@gold.ac.uk)
Formal representation and computational support for interactive video narratives. Vilmos Zsombori's website
Email: map01aa (@gold.ac.uk)
Participatory approaches in Sonic Interaction Design. Alessandro Altavilla's website
Email: map01mac (@gold.ac.uk)
Email: kash010 (@gold.ac.uk)
Email: map02ra (@gold.ac.uk)
Responsive wearable technology and non-verbal communication. Rain Ashford's website
Ben Gai, Lior
Exploring cellular automata in the context of artificial life and texture synthesis. Lior Ben Gai's website
Email: a.brigden (@gold.ac.uk)
Combining sensorial data with real-time analysis: an exploration of consciousness through the manipulation of expectation in composition. Alexander Bridgden's website
Email: map01mc (@gold.ac.uk)
Religious tools for a secular world. Melissa Coleman's website
De Almeida Portela Viana De Sa, Adriana
Email: map01apv (@gold.ac.uk)
De Fazio, Daniel
Email: map01ddf (@gold.ac.uk)
Email: adenh001 (@gold.ac.uk)
Email: n.donald (@gold.ac.uk)
Ludic and magic interfaces for real and virtual performance spaces. Nicky invents ways to have adventures in real spaces and online at the same time.
Email: map01md (@gold.ac.uk)
Combining body-focused cultural studies and computational technologies for the design of biotechnological instruments for the performing arts. Marco Donnarumma's website
Email: bdumph001 (@gold.ac.uk)
Email: rfrie001 (@gold.ac.uk)
Email: lgion002 (@gold.ac.uk)
Auditory bio-feedback of brain waves for treatment of brain disorders and for interactive performances.
Goodin IV, William
Email: ma101wgi (@gold.ac.uk)
Macedo De Fagundes, Diego
Email: map02dm (@gold.ac.uk)
Creative applications of aesthetic audiovisual composition in the field of interactive art. Diego Macedo De Fagundes' website
Email: map03am (@gold.ac.uk)
Email: cu601nm (@gold.ac.uk)
Archive of protest in Belgrade in 1996/97- a digital map of images, badges, flags - an online record available to participants, scholars and public.
Email: co901rm (@gold.ac.uk)
Mohd Mokhtar, Ezwan
Email: map01emm (@gold.ac.uk)
Hand gesture-based movement-timing for animating character animation.
Niehaus, Kiona Hagen
Creating interfaces and modeling toward the goal of making diverse, amateur-friendly 3D human avatar building software. kh-niehaus.com
Email: knieh001 (@gold.ac.uk)
Email: mpoli002 (@gold.ac.uk)
Email: rshep014 (@gold.ac.uk)
Email: m.akten (@gold.ac.uk)
Cognitive computing, machine learning and computational creativity for expressive interfaces and data dramatization. Memo Akten's website
Email: d.berio (@gold.ac.uk)
Autograff: the study of graffiti genesis and drawing gestures towards in-game procedural art asset rendering methods, as well as artistic robotics applications. Daniel Berio
Email: t.cole (@gold.ac.uk)
Examining emotional engagement in videogames, and how we can broaden and deepen their emotional repertoire through examination of systems, mechanics and other qualities unique to interactive cybernetic systems. Thomas Cole's website
Email: ma101tc (@gold.ac.uk)
Using the body as a controller in virtual reality gaming environments. creativevreality.wordpress.com
Email: jgibb016 (@gold.ac.uk)
Email: c.guckelsberger (@gold.ac.uk)
Imagination and motivation models in procedural content generation and player simulation. Christian Guckelsberger's website
Adaptive procedural content generation. Robert Homewood's website
The development of "self-theory" in digital games in order to create adaptive game-play experiences that respond to the player and their current psychological state.
I want to create artificial agents based on human behavioural data, potentially resulting in AI that combine reinforcement learning with bayesian generative models.