MPhil/PhD Computing students


We welcome applicants for higher degrees by research in any of our areas of expertise and interest. Please contact our postgraduate tutor at pgtutor (

Our degrees:

Our current PhD and MPhil students

MPhil/PhD in Computer Science

Alfalah, Abdelkrim

Email: aalfa001 (
Clustering, classification and forecasting of large scale hierarchical time series. The application areas are numerous and range from product price and quality modelling to corporate risk analysis.

Arslan, Tolga 
Email: ma901ta (
An ecological approach to colour perception to further evidence its enaction.

Bouzianis, George
Email: gbouz001(
Lévy-Ito models for the pricing and risk management of financial assets with jump risk

Fernando, W Sandra A
Email: map01wf (
An interactive drawing environment for blind learners to build objects, associations, layout information by zooming, navigating and grouping.

Gagen, Justin
Email: map01jg (
Computational musicology and musicology of social media.

Gerard, Pierre-François
Email: map01pg (
Spatial cognition, memory and virtual reality.

Martin, Andrew
Email: ma901am (
Design and analysis of variants of stochastic diffusion search.
Andrew Martin's website.

Olaniyan, Raphael
Email: r.olaniyan (
Mining social data for stock market predictions.

Panicker, Parvathy
Email: ppani001 (
Mining the web using predictive models and machine learning algorithms to analyse big data.

Pantelidakis, Stilianos
Email: map01sp (

Raskob, Evan
Email: erask001 (

Sami, Ishrat
Email: (not yet set up)

Slyman, Souad
Email: sslym001 (
Investigating the effects of 3D games on students' learning experiences, and attitudes towards mathematics.

MPhil/PhD in Arts & Computing Technology

Ash, Kingsley
Email: kash010 (

Ayoub, Hadeel
Email: hayou001 (
How to make computation innovation affordable and accessible to people in their homes.
Hadell Ayoub's website
Hadell Ayoub's blog

Ben Gai, Lior
Exploring cellular automata in the context of artificial life and texture synthesis.
Lior Ben Gai's website

Brigden, Alexander
Email: a.brigden (
Combining sensorial data with real-time analysis: an exploration of consciousness through the manipulation of expectation in composition.
Alexander Bridgden's website

Donald, Nicholas 
Email: n.donald (
Ludic and magic interfaces for real and virtual performance spaces. Nicky invents ways to have adventures in real spaces and online at the same time.

Dunphy, Bryan
Email: bdumph001 (

Maragiannis, Anastasios
Email: map03am (

Miller, Rebecca
Email: co901rm (

Mohd Mokhtar, Ezwan
Email: map01emm (
Hand gesture-based movement-timing for animating character animation.

Niehaus, Kiona Hagen
Creating interfaces and modelling toward the goal of making diverse, amateur-friendly 3D human avatar building software.
Email: knieh001 (
Kiona Hagen Niehaus' website

Shepperd, Rosie
Email: rshep014 (

MPhil/PhD in Intelligent Games & Games Intelligence

Akten, Memo
Email: m.akten (
Cognitive computing, machine learning and computational creativity for expressive interfaces and data dramatization.
Memo Akten's website

Berio, Daniel
Email: d.berio (
Autograff: the study of graffiti genesis and drawing gestures towards in-game procedural art asset rendering methods, as well as artistic robotics applications.
Daniel Berio's website

Cole, Thomas
Email: t.cole (
Examining emotional engagement in videogames, and how we can broaden and deepen their emotional repertoire through examination of systems, mechanics and other qualities unique to interactive cybernetic systems.
Thomas Cole's website

Collingwoode-Williams, Tara
Email: ma101tc (
Using the body as a controller in virtual reality gaming environments. 
Tara Collingwoode-Williams' website

Gibbs, Janet
Email: jgibb016 (

Homewood, Robert
Email: rhome001(
Adaptive procedural content generation.
Robert Homewood's website

O'Shea, Zoe
Email: zoshe001(
The development of "self-theory" in digital games in order to create adaptive game-play experiences that respond to the player and their current psychological state.

Siljebrat, Henrik 
Email: hsilj001 (
I want to create artificial agents based on human behavioural data, potentially resulting in AI that combines reinforcement learning with bayesian generative models.
Henrik Siljebrat's website