Xueni Pan is a Lecturer in Virtual Reality. Working in VR for more than 10 years she developed a unique interdisciplinary research profile with journal and conference publications in both VR technology and social neuroscience. Her work in training and education in VR has been featured multiple times in the media, including BBC Horizon and the New Scientist magazine. More info can be found on Xueni Pan's website.
- 2009 PhD in Virtual Reality, Computer Science Department, UCL
- 2005 MSc in Vision, Imaging, and Virtual Environments, Computer Science Department, UCL
- 2004 BEng in Computer Science, Beihang University, Beijing, China
Before joining Goldsmiths in 2015, she worked as a research associate in Computer Science, UCL from 2009-2013, and in the Institute of Cognitive Neuroscience (ICN), UCL from 2013-2015, where she remains an honorary research fellow.
Modules she taught/is current teaching at Goldsmiths include:
- 3D Virtual Environments and Animation (previously Advanced Graphics and Animation)
- Data Visualisation
- Audio-Visual Computing
- Perception and Multimedia Computing
Areas of supervision
The use of Immersive Virtual Reality in: Cognitive Neuroscience, Social Interaction, Training, Education, and Psychotherapy.
VR technology: Character Animation (facial expression, motion capture), Photogrammetry built Virtual Environment.
Xueni Pan has participated in the following projects
Picking up ethical challenges within the humdrum of professional practice: can 3D avatars help? Funded by the Leverhulme Trust, HENCEL (Health Education North and Central London), and the Wellcome Trust. In Collaboration with UCL Laws and UCL Computer Science. More info can be found on the Virtual Realities and Professions page.
INTERACT: ERC funded project looking at how we subconsciously copy each other, using Virtual Reality. The project was based at the Institute of Cognitive Neuroscience (ICN), UCL. More info can be found on INTERACT's webpage.
Moral Judgement and Virtual Reality: funded by the Leverhulme Trust to investigate how we make moral judgements - and more importantly whether our moral judgements are aligned with our moral action, in Virtual Reality. The project was based at the Department of Computer Science, UCL. More info can be found on UCL's project page.
- Xueni Pan, Mel Slater, Alejandro Beacco, Xavi Navarro, Anna I. Bellido Rivas, David Swapp, Joanna Hale, Paul A. Forbes, Catrina Denvir, Antonia Hamilton, Sylvie Delacroix. The Responses of Medical General Practitioners to Unreasonable Patient Demand for Antibiotics-A Study of Medical Ethics Using Immersive Virtual Reality. PloS one 11, no. 2 (2016): e0146837. Responses of Medical General Practitioners YouTube.
- Xueni Pan, & Antonia Hamilton (2015): Automatic imitation in a rich social context with virtual characters. Frontiers in Psychology. 6, 790 Automatic imitation YouTube.
- Xueni Pan, Marco Gillies, & Mel Slater (2015). Virtual Character Personality Influences Participant Attitudes and Behavior - An Interview with a Virtual Human Character about Her Social Anxiety. Frontiers in Robotics and AI 2. Virtual Character Personality Influences YouTube.
- Pan, X., Gillies, M., Barker, C., Clark, D. M., & Slater, M. (2012). Socially anxious and confident men interact with a forward virtual woman: an experimental study. PloS one, 7(4), e32931.
- Pan, X., & Slater, M. (2011, July). Confronting a moral dilemma in virtual reality: a pilot study. In Proceedings of the 25th BCS Conference on Human-Computer Interaction (pp. 46-51). British Computer Society.
- Virtual Reality
- Social Neuroscience
Gillies, Marco; Ballin, Daniel; Pan, Xueni and Dodgson, Neil. 2008. Semi-Autonomous Avatars: A New Direction for Expressive User Embodiment. In: Lola Cañamero and Ruth Aylett, eds. Animating Expressive Characters for Social Interaction. John Benjamins Publishing Company, pp. 235-255. ISBN 9789027252104
Pan, Xueni; Collingwoode-Williams, Tara; Antley, Angus; Brenton, Harry; Congdon, Benjamin; Drewett, Olivia; Gillies, Marco Fyfe Pietro; Swapp, David; Pleasence, Pascoe; Fertleman, Caroline and Delacroix, Sylvie. 2018. A study of professional awareness using immersive virtual reality: the responses of general practitioners to child safeguarding concerns. Frontiers in Robotics and AI, 5, p. 80.
Pan, Xueni and Hamilton, Antonia F de C. 2018. Why and how to use virtual reality to study human social interaction: The challenges of exploring a new research landscape. British Journal of Psychology, 109(3), pp. 395-417. ISSN 0007-1269
Fertleman, Caroline; Aubugeau-Williams, Phoebe; Sher, Carmel; Lim, Ai-Nee; Lumley, Sophie; Delacroix, Sylvie and Pan, Xueni. 2018. A Discussion of Virtual Reality As a New Tool for Training Healthcare Professionals. Frontiers in Public Health, 6,
Forbes, Paul Alexander George; Pan, Xueni and Hamilton, Antonia F de C. 2016. Reduced Mimicry to Virtual Reality Avatars in Autism Spectrum Disorder. Journal of Autism and Developmental Disorders, 46(12), pp. 3788-3797. ISSN 0162-3257
Kyriakou, Marios; Pan, Xueni and Chrysanthou, Yiorgos. 2016. Interaction with virtual crowd in Immersive and semi‐Immersive Virtual Reality systems. Computer Animation and Virtual Worlds, 28(5), e1729. ISSN 1546-4261
Pan, Xueni; Slater, Mel; Beacco, Alejandro; Navarro, Xavi; Rivas, Anna I Bellido; Swapp, David; Hale, Joanna; Forbes, Paul Alexander George; Denvir, Catrina; Hamilton, Antonia F de C and Delacroix, Sylvie. 2016. The Responses of Medical General Practitioners to Unreasonable Patient Demand for Antibiotics-A Study of Medical Ethics Using Immersive Virtual Reality. PloS one, 11(2), pp. 1-15. ISSN 1932-6203
Pan, Xueni and Hamilton, Antonia F de C. 2015. Automatic imitation in a rich social context with virtual characters. Frontiers in Psychology, 6(790), pp. 1-10.
Pan, Xueni; Gillies, Marco and Slater, Mel. 2015. Virtual character personality influences participant attitudes and behavior – an interview with a virtual human character about her social anxiety. Frontiers in Robotics and AI, 2(1),
Friedman, Doron; Pizarro, Rodrigo; Or-Berkers, Keren; Neyret, Solène; Pan, Xueni and Slater, Mel. 2014. A method for generating an illusion of backwards time travel using immersive virtual reality—an exploratory study. Frontiers in Psychology, 5(943), pp. 1-15.
Cook, Jennifer; Swapp, David; Pan, Xueni; Bianchi-Berthouze, Nadia and Blakemore, Sarah-Jayne. 2014. Atypical interference effect of action observation in autism spectrum conditions. Psychological Medicine, 44(04), pp. 731-740. ISSN 0033-2917
Pan, Xueni; Gillies, Marco; Barker, Chris; Clark, David M. and Slater, Mel. 2012. Socially Anxious and Confident Men Interact with a Forward Virtual Woman: An Experimental Study. PLoS ONE, 7(4), e32931.
Gillies, Marco; Pan, Xueni and Slater, Mel. 2010. Piavca: a framework for heterogeneous interactions with virtual characters. Virtual Reality, 14(4), pp. 221-228. ISSN 1359-4338
Conference or Workshop Item
Hale, Joanna; Pan, Xueni and Hamilton, Antonia F. de C.. 2015. 'Using interactive virtual characters in social neuroscience'. In: IEEE VR. Arles, France.
Kyriakou, Marios; Pan, Xueni and Chrysanthou, Yiorgos. 2015. 'Interaction with virtual agents Comparison of the participants' experience between an IVR and a semi-IVR system'. In: IEEE VR. Arles, France.
Khantong, Ranchida; Pan, Xueni and Slater, Mel. 2015. 'An experimental study on the virtual representation of children'. In: IEEE VR. Arles, France.
Pan, Xueni; Gillies, Marco and Slater, Mel. 2008. 'Male Bodily Responses during an Interaction with a Virtual Woman'. In: Intelligent Virtual Agents. Tokyo, Japan 2008.
Pan, Xueni; Gillies, Marco; Sezgin, T M and Loscos, C. 2007. 'Expressing Complex Mental States Through Facial Expressions'. In: Second International Conference on Affective Computing and Intelligent Interaction. Lisbon, Portugal.
Vinayagamoorthy, Vinoba; Gillies, Marco; Steed, A.; Tanguy, E.; Pan, Xueni; Loscos, C. and Slater, M.. 2006. 'Building Expression into Virtual Characters'. In: Eurographics Conference State of the Art Reports. Vienna, Austria 4-8 September, 2006.