The scope of this module includes a range of skills to be acquired, which will empower the students to create their own assets for their own game designs, and to work in a team on group projects during the course, giving them the necessary basic art, modelling and animation skills to work in industry.
The aim is to train students in the basic use of software packages (for example, 2D paint packages such as Photoshop and 3D Modelling Packages such as 3D Studio Max, Blender and Maya) for the production of game and special effects assets and animation data sets ready for importing into computer games. Skills developed include 2D texturing and associated mapping for 3D worlds.
Initially, the students’ work will involve “re-skinning” in-game art assets from existing games such as PacMan, Tetris, Space Invaders and Lemmings using paint packages to produce animating 2D Sprite texture maps, to enable students to get visually pleasing results quickly.
Students will then learn how to use modelling software to create a range of 3D assets varying from buildings to cars to household objects to vegetation to roads and terrain etc. keeping within set polygon budgets, thereby creating the building blocks of a small 3D world with moveable elements ready for importing into a game engine (such as Unity or Unreal).
Students will learn how to hand draw in a “game concept art style” suitable for production design and how to pitch to clients. They will learn how to storyboard and draw in cartoon / popular art style.
Working from their concept art of simple moving human characters, students will learn how to model and “rig” them, to create animated walk and run cycles with blended set key moves. Advanced export pathways including intermediate formats will be also be covered.
At the end of the module the students will take the assets they have created and integrate them into an actual simple prototype game for PC or tablet.
Throughout the module you’ll be taught project planning, resource management, risk analysis in the context of computer games art development and design.