William Latham is well known for his pioneering Organic Computer Art created in the 80s and 90s, whilst a Research Fellow at IBM in Winchester. His book on interactive evolutionary design, “Evolutionary Art and Computers” is cited a leading publication in this domain. In 1993 he moved into Rave Music, creating album covers and videos for bands such as The Shamen for three years.
He then spent ten years as creative director in computer games development, founded a games development company with studios in London and Brighton, and created games published by Universal Studios, Microsoft, SONY and Warner Bros. Among the games he has produced is "The Thing", a game based on the famous John Carpenter horror movie of the same name, released on Xbox, PlayStation, PC.
In 2007, he became a Professor in Computing at Goldsmiths, where he worked on research projects with Imperial College, York University, and the Oxford Weatherall Institute. His "Mutator VR" Sci-Fi art experience for the HTC Vive has been exhibited to much acclaim at Ars Electronica in Austria, as well as in Venice, Kyoto, and St. Petersburg.
He is co-director of SoftV Ltd, a company which develops Neuroscience Patient Games Apps for the NHS, and co-founder of London Geometry Ltd. William was an undergraduate student at Christchurch College, Oxford University, and a postgraduate student at The Royal College of Art.
Pat has had an extensive career in the games industry. He has worked as a senior artist, 3D modeller, and animator for a number of companies, including three years at 4J Studios , seven years at Visual Sciences, 11 years at Codemasters, and four years at DMA Design. He has worked for a range of development studios around the UK including Sony, Juiced, and Relentless. He has also worked on many famous games, including the original Lemmings game. He is currently a director of Stormcloud Games in Abertay, where he is responsible for art direction, and the management of small art teams. He has also been a part-time lecturer at Abertay University on the Computer Games Courses.
Richard started in the games business in 1980, and has programmed and produced many top ten games. Prior to becoming a lecturer in 2014, he held executive management positions at Palace Software, Mindscape, Electronic Arts, and Babel Media. View Richard's games portfolio.
Alan Zucconi is a passionate lecturer and developer currently working in the intersection between Creativity and Education. Recognised as one of Develop’s 30 Under 30 (leading UK Games Development Magazine), he is deeply interested in using new media to drive innovation in Higher Education. Alan is the author of one of the most popular online educational blogs, which has helped thousands of developers all over the world to ship their games. Following its success, he published one of the leading textbooks on Shader Coding for Unity. Recently, he has worked on Pikuniku (Nintendo Switch, published by Devolver Digital), Still Time (PS4 & PS Vita, in collaboration with SONY) and 0RBITALIS. He has professional and academic experience with Artificial Intelligence, Machine Learning and Data Analysis.
Alan is also a Video Game STEM Ambassador, with a strong focus on intersectional feminism and supporting underrepresented groups in the game industry.