Course information




1 year full-time or 2 years part-time

Scholarship information

Funding available

Course overview

This MA is tailored for people who want to start a career in the game industry. One of the only programmes in the UK taught by actual game developers, it will teach you game design, art & animation, and game programming, and has a strong focus on entrepreneurship and business.

As a fast-growing 150-billion-dollar business, the game industry offers countless professional opportunities. The MA Computer Games: Art & Design is right for you if you want to make game development a sustainable career and to work in this creative and rewarding industry. 

This is also one of the only programmes taught by actual game developers, designers, and artists with years of experience in the game industry.

Why Study MA Computer Games: Art & Design at Goldsmiths

  • Learn to design and develop games using state-of-the-art tools and game engines from actual game developers and industry veterans.
  • Focus on which skills you want to learn, through a selection of option modules you can choose from.
  • Build your portfolio through practical coursework.
  • Access state of the art game labs and facilities.
  • Get your first internship in the game industry (or work on a research project instead).
  • Take part in the many events and game jams we organise every year, and be part of the creative and diverse environment that surrounds Goldsmiths.
  • Access the strong UK community of publishers and creators with innovative voices creating ground-breaking titles.

Who should apply

The MA Computer Games is the perfect fit for anyone who is – or wants to be – in one of the following positions: 

  • People who want to find a job in the game and entertainment industries.
  • Game designers who want to learn how to code to bring their ideas to life.
  • 3D Artists, riggers, and animators who want to master state-of-the-art modelling software.
  • Character artists and concept artists and who want to create assets for games.
  • Game developers who want to improve their programming skills.
  • Creative folks who want to use interactive technologies for their projects.

There are no technical prerequisites for the MA, as the course will cover the basics of modelling, animation, and programming in the first week. However, a creative background is strongly recommended, and any experience with 3D modelling software or game engines is very welcome.

Internship & Research Pathways

There are two pathways available to all students in the MA Computer Games: Internship and Research. Students on the Internship pathway are required to take part in an industry placement during the Summer Term. This is the perfect option if you want to use this opportunity to kickstart your career in the Game Industry.

Students on the Research pathway will work on a final project instead. This is recommended if you want to pursue an academic career, or if you want to deepen your knowledge in a specific area.

The pathway must be chosen at the moment of your enrolment, but might be changed on a case-by-case basis.

MSc Computer Games Programming

If you are more interested in developing game-related technical skills such as advanced programming, mathematics, Artificial Intelligence (AI), and shader coding, you may want to read about our MSc Computer Games Programming.

You will be working alongside the MSc students, and if you are unsure which programme is for you, you may be able to switch between them in the first two weeks of the course.

Contact the department

If you have specific questions about the degree, contact the programme leader, Alan Zucconi.

What you'll study

Compulsory modules

You'll complete the following compulsory modules:

Module title Credits
Modelling and Animation 1 15 credits
Modelling and Animation 2 15 credits
Game Design and Analytics 15 credits


You'll also choose between the two following modules. Students with no previous experience of programming are advised to choose Visual Games Development. Students who already have experience with programming are advised to take Games Programming 1:

Module title Credits
Games Programming 1 15 credits
Visual Game Development 15 credits

Internship and Research pathways

Students on the Internship pathway are required to take part in an industry placement during the Summer Term.

Students on the Research pathway will work on a final project instead.

Optional modules

You'll then take 60 credits of optional modules from a list provided annually by the department. As part of these options, you'll have the opportunity to take a work placement by choosing the module Games Business and Practice in your first term.

Download the programme specification.

Please note that due to staff research commitments not all of these modules may be available every year.

Entry requirements

You should have (or expect to be awarded) an undergraduate degree of at least second class standard in a relevant/related subject, such as Game Design/Development, Art, Design, 3D Modelling, Animation or Computer Science.

You might also be considered for some programmes if you aren’t a graduate or your degree is in an unrelated field, but have relevant experience and can show that you have the ability to work at postgraduate level.

In some instances, we may ask to see more of your work or to conduct a short interview.

International qualifications

We accept a wide range of international qualifications. Find out more about the qualifications we accept from around the world.

If English isn’t your first language, you will need an IELTS score (or equivalent English language qualification) of 6.5 overall and no element lower than 6.0 to study this programme. If you need assistance with your English language, we offer a range of courses that can help prepare you for postgraduate-level study.

Fees, funding & scholarships

Annual tuition fees

These are the fees for students starting their programme in the 2024/2025 academic year.

  • Home - full-time: £12520
  • Home - part-time: £6260
  • International - full-time: £18560

If your fees are not listed here, please check our postgraduate fees guidance or contact the Fees Office, who can also advise you about how to pay your fees.

It’s not currently possible for international students to study part-time under a student visa. If you think you might be eligible to study part-time while being on another visa type, please contact our Admissions Team for more information.

If you are looking to pay your fees please see our guide to making a payment.

Additional costs

In addition to your tuition fees, you'll be responsible for any additional costs associated with your course, such as buying stationery and paying for photocopying. You can find out more about what you need to budget for on our study costs page.

There may also be specific additional costs associated with your programme. This can include things like paying for field trips or specialist materials for your assignments. Please check the programme specification for more information.

Funding opportunities

Find out more about postgraduate fees and explore funding opportunities. If you're applying for funding, you may be subject to an application deadline.


BAFTA scholarship

UK students offered a place on this MA are eligible to apply for the BAFTA Scholarship Programme.

How to apply

You apply directly to Goldsmiths using our online application system. 

Before submitting your application you’ll need to have:

  • Details of your academic qualifications
  • The email address of your referee who we can request a reference from, or alternatively a copy of your academic reference
  • Copies of your educational transcripts or certificates
  • personal statement – this can either be uploaded as a Word Document or PDF, or completed online. Please see our guidance on writing a postgraduate statement
  • A portfolio of relevant work (see below)

You'll be able to save your progress at any point and return to your application by logging in using your username/email and password.

Submitting your portfolio

A portfolio of relevant work (such as digital games, programming samples, art-based/sketchbook, games assets, design documents, ...) is required for your application. This could take whichever form works best to showcase your work, although a PDF or a video is strongly encouraged.

If you have worked on a game, the best way to showcase it is to include a link to a gameplay video. Please be advised that due to safety reasons, we cannot play executable or install files sent by applicants; so a video and a WebGL build would be ideal to showcase your games.

If you have worked on other, non-games related creative projects, you are welcome to show that in your portfolio, as everything that can demonstrate your creativity and commitment is welcome. Please note that our system has a maximum file size of 20mb so you may need to host your work elsewhere and upload a link.

When to apply

We accept applications from October for students wanting to start the following September. 

We encourage you to complete your application as early as possible, even if you haven't finished your current programme of study. It's very common to be offered a place that is conditional on you achieving a particular qualification. 

Late applications will only be considered if there are spaces available.

If you're applying for funding, you may be subject to an earlier application deadline. 

Selection process

Admission to many programmes is by interview, unless you live outside the UK. Occasionally, we'll make candidates an offer of a place on the basis of their application and qualifications alone.

Find out more about applying.


Talks, Events, and Conferences

We encourage all MA Computer Games: Art & Design students to work closely with their fellow MSc Computer Games Programming colleagues. We strive to provide an ideal environment for teamwork on games development projects and assignments, better preparing students to face a job in the game industry.

Students also have access to the Computing Department VR Studio containing HTC Vives, Oculus VR headsets, and a multi-camera motion capture studio for development work.

On top of that, each year we bring guest speakers to Goldsmiths from the game industry. This is one of the ways we create more links with the industry and can offer our students help in getting internships in various games studios during the summer term.

Seminar Series: Games & Entertainment Industries

A series of talks organised by Prof William Latham and Richard Leinfellner, bringing key figures from the creative industries all around the world. The list of previous speakers includes:

Games Library Night

A biannual event taking place during Reading Week and organised by course leaders Alan Zucconi and Federico Fasce, which celebrates the more independent side of the game industry. We use these opportunities to showcase students' games to the public and give space to underrepresented voices in the industry. The list of previous speakers have included:

Global Game Jam

The Global Game Jam is a yearly event in which people from all over the world work on making a small game over the course of a weekend. For three years in a row, Goldsmiths has been proudly hosting the largest GGJ site in London. Thanks to the support of the Hacksmiths, we offered space, food and even beds to all students and developers who took part in the jam.

We also run a series of workshops and talks, which have included:

Other events

Here at Goldsmiths we also organise other inter-departmental events. This includes several "Tea & Testing" sessions during the year, which give students a safe space to playtest their games. We also run occasional career fairs opened to all postgraduate students at Goldsmiths.

Student work

Pivot by Michael Kirby

A screenshot of student work

For his first project at Goldsmiths, Michael and his cohort were tasked with creating a vertical slice of a 2D game: "I had some experience with working on 2D games, so I wanted to take the opportunity to push myself further. In the end, I was able to create Pivot my 2D game inspired by the game Fez. I was able to recreate that game's mechanics and apply them to my own. I was able to achieve something I had never done before and was able to learn from it. This thought process would be applied to my way of working throughout the course."

Play and find out more about Pivot.

You can see some of the games and projects our students worked on as part of their studies on the GamesAtGold page on

Zipeng Cheng

Zipeng Cheng created this Unreal Engine 4 project from scratch, producing a finished game demo.

Read more


Industry Placements & Career Paths

As part of the MA, students may choose to do an internship with a games-related company. Over the years we worked closely with industry leaders and game studios to offer industry placements.

Many internships result in permanent positions, and almost 100% of our graduates find work four to five months after finishing the programme. Some have gone on to work in major studios like EA, Ubisoft, Sony, Creative Assembly, Microsoft, Cinesite, Framestore, Splash Damage, Rebellion Studios, Mediatonic, Frontier, Supermassive and Roll7, as well as getting funded for start-ups such as Terrardhard.

Company Testimonials

The following are some quotes from companies who have liaised with us to offer industry placements to MA and MSc Computer Games students.

Supermassive Games

"Following two years of successful placements at Supermassive Games, which resulted in full time jobs, we are looking forward to inviting Goldsmiths students to take part in our internship assessment day again this year."

Jonathan Amor, Director of Technology, Supermassive Games

Ubisoft Reflections

"We are delighted to announce that Reflections, a Ubisoft studio, will be taking on two Goldsmiths MSc Computer Games Programming students for Internship."

Dr Chris Jenner, Expert Programmer


"Having now placed four interns from Goldsmiths here at Rebellion, two of which have gone on to become permanent members of staff, we are very much looking forward to future applications from talented and creative Goldsmiths MSc Computer Games students.”

Jason Kingsley OBE, CEO and Creative Director of Rebellion

The Creative Assembly (SEGA)

“Following two continuous years of The Creative Assembly (SEGA) successfully taking Goldsmiths MSc Games Programming Students on placements we are pleased to announce that we have reserved a minimum of three placements for Goldsmiths MSc students starting the course in September 2013, on site during the period May to September 2014. Subject to interview/portfolio process”.

Martin Servantes Director of Operations & Finance

Jagex Games Studio

"Jagex Games Studio in Cambridge is looking forward to receiving applications from Goldsmiths’ talented MSc Computer Games students for their summer internships in 2014”.

Sue Stather, Graduate Recruitment Specialist, Jagex Games Studio

Find out more about employability at Goldsmiths.


Staff teaching on this programme include:

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