Alan Zucconi
Staff details

Alan Zucconi is a Senior Lecturer in Artificial Intelligence and Science Communicator, currently leading the MA Computer Games: Art & Design and the MSc Computer Games Programming courses at Goldsmiths.
Recognised as one of Develop’s 30 Under 30, he is deeply interested in using new media to bring innovation in Higher Education.
Alan Zucconi is the author of one of the most popular online educational blogs, which helped thousands of developers all over the world to ship their games. Following its success, he published one of the leading textbooks in the field of Shader Coding for Unity.
The most recent commercial title he has worked on is Pikuniku (Nintendo Switch, published by Devolver Digital).
Alan Zucconi is also a Video Game STEM Ambassador, with a strong focus on intersectional feminism and the support of underrepresented groups in the game industry.
Academic qualifications
- MRes, Advanced Computing, Imperial College London 2012
- BSc, Computer Science, University of Pisa 2011
Teaching and Supervision
- Course Leader: MA Computer Games: Art & Design
- Course Leader: MSc Computer Games Programming
- Introduction to Programming for Games
- Advanced Programming for Games
- Game AI Programming: 3rd Year Course, BSc Games Programming
Publications and research outputs
Book
Doran, John P. and Zucconi, Alan. 2018. Unity 2018 Shaders and Effects Cookbook. Birmingham: Packt Publishing. ISBN 9781788396233
Zucconi, Alan and Lammers, Kenneth. 2016. Unity 5.x Shaders and Effects Cookbook. Birmingham: Packt Publishing. ISBN 9781785285240
Book Section
Zucconi, Alan. 2019. Complete Unity 2018 Game Development. In: Alan Thorn, ed. Complete Unity 2018 Game Development. Birmingham: Packt Publishing. ISBN 9781789952865
Article
Zucconi, Alan. 2023. Understanding the Fourth Dimension. AlanZucconi.com,
Zucconi, Alan. 2023. The Rise of AI Art. AlanZucconi.com,
Zucconi, Alan. 2022. Kalman Filters: From Theory to Implementation. AlanZucconi.com,
Zucconi, Alan. 2021. Sunrise Sort: The Forgotten Sorting Algorithm. AlanZucconi.com,
Zucconi, Alan. 2021. Accessibility in Videogames. AlanZucconi.com,
Zucconi, Alan. 2021. An Introduction to Minecraft Modding. AlanZucconi.com,
Zucconi, Alan. 2021. Delegates, Lambda Expressions & Closures in C#. AlanZucconi.com,
Zucconi, Alan. 2020. Inverse Kinematics in 3D. AlanZucconi.com,
Digital
Zucconi, Alan. 2021. Exoplanet Catalogue.
Film/Video
Zucconi, Alan. 2022. The World Generation of Minecraft.
Zucconi, Alan. 2020. Conway's Game of Life.
Further profile content
Media engagements
2019:
This Giant Beast That is the Global Economy
An Amazon Prime documentary about deepfakes, and the impact they might have on the world.
2021:
BBC Real Story: How dangerous are deepfakes?
An interview about the risks of deepfakes.
2020:
Conway's Game of Life
A short documentary which celebrates the 50th anniversary since the first publication of Conway's "Game of Life" on Scientific American.
2020:
The "AI" of Creatures
A short documentary about the 1996 game that pioneered Artificial Intelligence and Artificial Life.
2022:
World Generation in Minecraft
A documentary exploring how the popular videogame Minecraft generates its procedural worlds.