Course information

Department

Computing

Length

1 year full-time or 2 years part-time

Course overview

Study a degree which develops your arts practice through the expressive world of creative computation. It provides you with the historical foundations, frameworks and critical skills to produce a series of projects for public exhibition. It is delivered by Computing.

Applications still open

What is computational art?

Computation consists of all the changes brought about by digital technology. Art is an open set of ways of acting inventively in culture. Mixing the two together in a systematic way gives us computational art. This is a very open field, and one that is set to expand enormously in the coming years. It is where the most exciting developments in technology and in culture can already be found. This degree will place you in the middle of this fast-evolving context.

What will I learn?

This degree develops your arts practice through the expressive world of creative computation. Over a year (full-time) or two years (part-time) you will develop your artistic work and thinking through the challenge of developing a series of projects for public exhibition which will explore the technological and cultural ramifications of computation. 

You will learn the fundamentals of programming and how to apply this knowledge expressively. You will work with popular open source programming environments such as Processing, OpenFrameworks, P5.js and Arduino, and will learn how to program in languages such as Java, Javascript and C++. 

Since computational artworks don’t necessarily involve computers and screens, we also encourage students to produce works across a diverse range of media. Supported by studio technicians in state-of-the-art facilities, our students are producing works using tools such as 3D printers, laser cutters, robotics, wearable technologies, paint, sculpture and textiles. 

You will also study contextual modules on computational art and the socio-political effects of technology. These modules provide students with the historical foundations, frameworks, critical skills and confidence to express their ideas effectively. You will have the opportunity to learn the cultural histories of technology, to reflect on computation in terms of its wider cultural effects, and to understand the way in which art provides rigorous ways of thinking. 

Through our masterclass series, we regularly invite world-class artists and curators to explain their work and engage in critical dialogue with the students. This allows you to develop a wider understanding of the contemporary art scene and how your work sits within the professional art world.

Keep up to date with the department

Take a look at the MA/MFA Computational Arts blog for the latest course news and student projects.

For news straight to your inbox, why not subscribe to the course’s newsletter? 

We are also happy to show people around our facilities, discuss the course in more detail and even give a taster of a class. Contact the course leader, Dr. Theo Papatheodorou (t.papatheodorou@gold.ac.uk) to arrange a visit.

MA or MFA Computational Arts?

As well as the MA, we also offer an MFA Computational Arts. The MA is 1 year (full-time), the MFA 2 years (full-time).

The first year of the MFA is identical to the MA. You take the same classes and you learn the same things. The differences between the two courses is that in the MFA you get a 2nd year in which you take additional courses which help you develop your arts practice further. These courses mean that you get a space to work under a tutor's supervision. 

Contact the department

If you have specific questions about the degree, contact Theo Papatheodorou

What you'll study

The following are core modules:

Module title Credits
  Computational Arts-based Research and Theory 30 credits
  Workshops in Creative Coding 1 15 credits
  Workshops in Creative Coding 2 15 credits
  Physical Computing 15 credits
  Final Project in Computational Arts 60 credits

You may then pick modules of your own choice from the indicative list of optional modules below:

Module title Credits
  Programming for Artists and Designers 15 credits
  Computational Form and Process 15 credits
  Advanced Audio-visual Processing 15 credits
  Physical Computing: Using Microcontrollers with Fabrication Techniques 30 credits
  Data and Machine Learning for Artistic Practice 15 credits
  Approaches to Play: Mechanics Dynamic, Aesthetics 30 credits
  3D Virtual Environments and Animation 15 credits
  Special Topics in Programming for Performance and Installation 15 credits

Please note that the availability of optional modules depends on student demand and staff availability.

Download the programme specification for the 2018-19 intake. If you would like an earlier version of the programme specification, please contact the Quality Office.

Please note that due to staff research commitments not all of these modules may be available every year.

Entry requirements

You should have (or expect to be awarded) an undergraduate degree of at least upper second class standard in a relevant/related subject and a portfolio of work (supplied either as a DVD or a URL directing to a relevant web page).

You might also be considered for some programmes if you aren’t a graduate or your degree is in an unrelated field, but have relevant experience and can show that you have the ability to work at postgraduate level.

Do I need to know how to program in order to join this course?

Having a creative/art background is what we require and not necessarily a technical one. We want to work with people that have some arts practice and want to introduce computation in their work. In the past, we have had performers, film-makers, architects, musicians, painters and some computer scientists join the course. The majority of people on the course don't know how to program when they join us.

When people join us we try to assess their level of skill in order to offer them a challenging learning environment. People that have previous coding experience are encouraged to take more advanced modules and are given assignments in lab and to take home that push their technical and creative skills further.

We feel that this diversity of skills and backgrounds contributes to the course’s great success over the years.

Do I need a strong maths background?

We do not require a maths background nor do we expect people to be strong in maths to do well. Basic arithmetic (addition/subtraction/division etc.) is all you need. We'll remind you in class of any new concepts you'll need. We currently have in the class dancers, writers, film-makers, photographers as well as architects, computer scientists, etc. We take pride in the diversity of backgrounds the students have and this contributes to the course's success.

International qualifications

We accept a wide range of international qualifications. Find out more about the qualifications we accept from around the world.

If English isn’t your first language, you will need an IELTS score (or equivalent English language qualification) of 6.5 with a 6.5 in writing and no element lower than 6.0 to study this programme. If you need assistance with your English language, we offer a range of courses that can help prepare you for postgraduate-level study.

Fees, funding & scholarships

Find out more about tuition fees.

Find out more about funding opportunities for home/EU applicants, or funding for international applicants. If you're applying for funding, you may be subject to an application deadline.

How to apply

You apply directly to Goldsmiths using our online application system. 

Before submitting your application you’ll need to have:

  • Details of your education history, including the dates of all exams/assessments
  • The email address of your referee who we can request a reference from, or alternatively an electronic copy of your academic reference
  • personal statement – this can either be uploaded as a Word Document or PDF, or completed online

          Please see our guidance on writing a postgraduate statement

  • If available, an electronic copy of your educational transcript (this is particularly important if you have studied outside of the UK, but isn’t mandatory)
  • A portfolio of work (supplied as a pdf or a URL linking directly to a relevant web page). The portfolio can be in whatever form you feel is most appropriate (dance, painting, photography, digital art, music, film etc.

You'll be able to save your progress at any point and return to your application by logging in using your username/email and password.

When to apply

We accept applications from October for students wanting to start the following September. 

We encourage you to complete your application as early as possible, even if you haven't finished your current programme of study. It's very common to be offered a place that is conditional on you achieving a particular qualification. 

Late applications will only be considered if there are spaces available.

If you're applying for funding, you may be subject to an earlier application deadline.

Selection process

Admission to many programmes is by interview, unless you live outside the UK. Occasionally, we'll make candidates an offer of a place on the basis of their application and qualifications alone.

Find out more about applying.

Staff

Student work

MA Computational Arts show
MA Computational Arts degree show
MA Computational Arts student project - Glove
MA Computational Arts installation
Generative art
Metasis - MA Computational Arts degree show
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Facilities

Goldsmiths Computing department has a wealth of specialist facilities and equipment for students to use. From digital studios to motion capture, and games labs to sonic media.

3D printer
Computing Mac lab
Student working on project
Computing lab facilities
Student wearing motion capture suit
Motion capture lab and software
Virtual reality in games lab
Students working in computing lab
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What our students say

Amy Cartwright

"I had no previous skills in programming, and I am now able to confidently work with code and integrate it into my artistic practice."

"Studying at Goldsmiths opened up doors to new opportunities that were made accessible through new skills. I had no previous skills in programming, and I am now able to confidently work with code and integrate it into my artistic practice. 

I attended many Hackathons, all of which helped me to gain confidence using my new skills. The people who I met at Goldsmiths, both lecturers and peers have been instrumental to my success. Very encouraging, supportive and questioning. Allowing me to be the best artist I could be.

I work creating my own computational art pieces which incorporate my dance practice, researching the different ways computation can be used in dance performance and choreography. I'm now working at Goldsmiths as a teaching assistant, assisting on various different modules within the Department of Computing. I've also been awarded a residency with Goldsmiths  and the V&A. I hope to use this to continue my research and practice in making non-human dance performers."

Alex Brigden

"The course provided an excellent platform for experimentation."

Coming back from a break as a practitioner the programme proved to be a useful refresher to the creative process, as well as, a suitable primer for my PhD that would follow. The course covered a wide range of useful computational methods and techniques, and provided an excellent platform for experimentation.

Ulla Nolden

Digital artist

Ulla is a digital artist born in Germany and based in London. She works at the intersection of art and technology. Her practice explores the process of perception through photography, animation and coding.

See more profiles for this programme

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