Coursera launches Virtual Reality courses developed by Goldsmiths experts

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Online education firm Coursera has launched its first series of courses on Virtual Reality developed by the University of London.

The Virtual Reality Specialisation, comprising five course modules, has been developed by Dr Sylvia Xueni Pan and Dr Marco Gillies from Goldsmiths, University of London, based on a combined 25 years’ experience in Virtual Reality research labs around the world.

Their expertise in Virtual Reality (VR) centres on the generation of interactive and engaging virtual characters, one of the focus areas in the new Specialisation they teach on Coursera. The Specialisations also cover creating 3D VR models, interaction design for VR, and making your first VR game.

Enrol today in the Virtual Reality Specialisation delivered by the University of London International Programmes through Coursera

Dr Marco Gillies, Reader in Computing at Goldsmiths, said: “Many of the mistakes made by Virtual Reality content creators come from not understanding the psychology of how VR works and what it means for how we create content, which is an important feature of this Specialisation.

“In Virtual Reality users need to physically interact so they feel present in the surrounding environment. This means other characters must respond in the same way they would in the real world. These courses combine theory - the basic psychology of how VR works - with practical production skills. All the time learners are doing the practical work, they are also having to think about the psychology behind it.

“Another important part of this Specialisation is Social VR. Social interactions in Virtual Reality are such a powerful experience; Users are sharing the space with someone who is life size, so the body language works in a way it doesn't on a regular screen.”

Learners in this Specialisation will get hands-on experience using many of the leading technology tools for Virtual Reality content development, and in particular the world leading game development project Unity.

Jessica Lindl, Unity's Global Head of Education, said: "The potential for Virtual Reality to change the way we work, learn, and play is significant, but we need more people educated in VR technologies and design to get there. This series of courses from the University of London is a great example of a credential that can really help anyone interested in applying Virtual Reality in the work that they do."

Dr Sylvia Xueni Pan, Lecturer in Graphics at Goldsmiths, University of London, said: “The launch of the Virtual Reality Specialisation presents a real opportunity to use online learning to grow the number of people equipped with the skills required to become VR content creators. Learners will take the skills developed in each of the preceding courses and put these into practice to develop their own Virtual Reality game.

“The development of Virtual Reality courses is pivotal to cementing the role the technology will play in everyday life and across enterprises. The creative industry has naturally become the first sector to integrate Virtual Reality. However, the potential applications range across many industries, including healthcare, engineering, online collaboration, and more. The medium of Virtual Reality is developing rapidly and those making content now are creating the fundamentals of the technology. We are really excited that our learners will be able to contribute to the future of Virtual Reality.”

The Specialisation comes in five courses that will be released starting on 25 September 2017; Introduction to Virtual Reality, 3D Models for Virtual Reality, 3D Interaction Design in Virtual Reality, Building Interactive 3D Characters and Social VR, and Creating Your First Virtual Reality Game.

Original story: Coursera.