This degree allows you to identify and develop your strengths and interests by choosing various specialist options in the Departments of Music and Computing.
In your second year, you'll select from two possible pathways through the programme, which will determine the award of either BMus (Hons) or BSc (Hons).
In your first year, you'll study the fundamentals of computer programming, contemporary music, and music technology. You will study the following compulsory modules.
Module title |
Credits |
Introduction to Programming
Introduction to Programming
15 credits
This module will introduce you to the fundamentals of programming and object orientation, including the following basic ideas of programming:
- variables
- memory and assignment statements
- control through conditional statements, loops
- functions and procedures
- objects and classes
- instance variables and methods
- arrays
- user interaction
- interaction between objects.
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15 credits |
Sound and Signal 1
Sound and Signal 1
15 credits
This module covers the perceptual and technical fundamentals of sound and music computing.
Topics include:
- fundamentals of auditory perception: frequency/pitch, amplitude/loudness, and timbre
- applying and manipulating digital audio media for interactive contexts
- sound synthesis theory and fundamentals
- basic signal analysis and visualisation techniques
- rudimentary digital signal processing.
You'll apply this knowledge through a series of practical and creative exercises undertaken throughout the module using an appropriate programming environment with supporting audio libraries.
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15 credits |
Critical Approaches to Contemporary Music
Critical Approaches to Contemporary Music
15 credits
This module will introduce you to critical questions in contemporary musicology and the study of contemporary musics. You'll be equipped with the critical, theoretical, and practical tools with which to advance your study of music throughout the degree programme.
You'll explore examples drawn from Western popular and classical musics from the 20th and 21st centuries, and electronic music and sound art. You'll examine how global traditions of musics may trouble the kinds of questions that musicologists may ask of contemporary musics and consider the alternative music ‘histories’ of the 20th and 21st Centuries that could be explored. Rather than take a historical overview of its themes and topics, the module is structured around key questions in order to:
- Consider the ways that recent and contemporary music has been thought and written about.
- Explore historical cultural contexts.
- Develop your skills in critical reasoning, conducting research and presenting spoken and written arguments.
You'll be encouraged to think about relationships between musics, as well as between musicians, their works and their contexts. You'll engage with appropriate ideas from such disciplines as historical studies, sociology, cultural studies, ethnomusicology and musical analysis.
Your learning in this module will be supported by regular meetings with your personal tutor group. Through this group, you'll reflect on your learning journey in the module and relate your experiences in your programme as a whole. These sessions will allow you to make and explore connections between this module and your personal musical experiences, and to relate the study skills gained through their learning to their programme more broadly, and future plans.
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15 credits |
Music Computing 1
Music Computing 1
30 credits
This module will develop your knowledge and understanding of core music computing concepts, including the fundamentals of digital audio, sound synthesis, sampling, filters, wave shaping, spectral analysis, and instrument design.
The basic theory of digital signal processing is introduced with examples of time and spectral domain processing as well as physical modelling. You'll use a programming language for music computing purposes and explore algorithms to generate musical structure and content.
You'll be introduced to decision-making strategies appropriate to both user-interface design and organising temporal structure, leading to the production of musical compositions as well as digital audio tools. Finally, you'll be asked to reflect critically on the value systems such an approach can connote and position your work in a larger historical and aesthetic context.
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30 credits |
Live Performance Systems
Live Performance Systems
15 credits
In this module, you'll explore s a variety of approaches to live musical performance with new technology.
Three specific approaches are examined:
- performing with semi-automated material e.g. with Ableton Live
- performing with gestural digital instruments e.g. using iPhone accelerometers
- integrating electronics sound and processes with acoustic instruments.
You'll engage with all three approaches through lectures, case studies, workshops and master classes and will draw on these experiences to develop an engaging final performance.
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15 credits |
Electronic Music Composition
Electronic Music Composition
30 credits
In this module, you'll develop your composition and production skills in electronic music and critically engage with electronic music history from various perspectives and contexts.
This module includes workshops in studio environments, such as the Electronic Music Studios and the Goldsmiths Music Studios, to enable you to develop fundamental electronic studio techniques and explore a range of composition and production techniques. Through listening and analysis, you'll develop your understanding of the cultural and technological context of key genres of electronic music, and produce original works of electronic music composition in response to briefs. You'll be assessed both on your production and composition skills and on your critical engagement with electronic music history.
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30 credits |
You'll take an additional minimum 45 credits in Music modules. The remaining 45 credits can be taken in Music or Computing. The lists of modules are provided manually by the Departments of Music and Computing, and may include the following:
You will take an additional minimum 30 credits in Computing modules. The remaining 45 credits can be taken in Computing or Music. The lists of modules are provided annually by the Departments of Music and Computing. Options may include the following:
You will take an additional minimum 45 credits in Music modules. The remaining 30 credits can be taken in Music or Computing. The lists of modules are provided by the Departments of Music and Computing.
You'll take an additional minimum 45 credits in Computing modules. The remaining 30 credits can be taken in Computing or Music. The lists of modules are provided by the Departments of Music and Computing.
Examples of optional modules from the Departments of Music and Computing are listed below.
Module title |
Credits |
Advanced Audio-visual Processing
Advanced Audio-visual Processing
15 credits
Advanced Audiovisual Processing aims to enhance your skills and experience in the development of software for the creation and manipulation of sounds and images, both in real and non-real-time.
The module extends the principles of creative engineering for use in arts, games, and more general interaction scenarios so that you can develop your own projects through the use of computational approaches to audiovisual processing.
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15 credits |
Computer Security
Computer Security
15 credits
Provides a broad overview of topics in securing computer-based resources, especially the information stored on hardware and controlled by software. We explore core concepts of computer security, including attacks and control, and various techniques for the protection of computer-related assets. Covers topics including computer security, attacks and control, elementary cryptography, cryptosystems, security control models, security problems and protection in operating systems, in databases and data mining, and in networks, security management and administration, legal and ethical issues: patents, copyrights and trademarks, and prosecution.
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15 credits |
Artificial Intelligence
Artificial Intelligence
15 credits
Artificial Intelligence is a broad discipline and includes many ideas and techniques. This module will focus on the latest developments in this rapidly expanding field. The emphasis is on solving real-world problems and building creative applications with state-of-the-art technology.
Topics will vary, and may include deep learning, generative deep learning, fully and partially observable environments, environments containing other artificial intelligences, deterministic, stochastic and dynamic environments, problem solving as search, inductive, deductive and probabilistic reasoning, knowledge representation and learning, philosophical and moral dimensions, challenges for society, possibilities and AI history.
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15 credits |
Neural Networks
Neural Networks
15 credits
Neural Networks are widely used techniques for modelling and classifying data. They are used in industry for data analysis applications such as image classification, speech analysis and regression tasks.
This module will provide you with specialised theoretical and practical knowledge of a range of Neural Network architectures that are appropriate for data-oriented tasks. This module is complementary to the Machine Learning and Artificial Intelligence modules in the programme, focusing on the area of neural computation.
You'll be introduced to the theory and practice of neural computation. You'll learn the principles of neuro-computing with Neural Networks widely used for addressing real-world problems such as regression, pattern recognition and time-series prediction.
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15 credits |
Physical Computing
Physical Computing
15 credits
Physical Computing is of increasing interest to artists, musicians, choreographers, and other creative practitioners for the creation of novel artworks and for forms of computational interaction between these objects and people.
There are many other applications of Physical Computing, for example in museums, ubiquitous and embedded computing, robotics, engineering control systems and Human Computer Interaction. A physical environment may be sonic, tangible, tactile, visually dynamic, olfactory or any combination of these.
The module will provide a starting point for you to build an understanding of microcontrollers, and how they fit into a wider computing and artistic context. It will cover basic physics, electronics, programming, and software engineering; alongside practical knowledge of tools such as laser cutting and 3D printing which are very commonly used in physical computing. This module will culminate in an extended project which will also give you an opportunity to plan a project over time, and make decisions as your project develops.
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15 credits |
Interaction Design
Interaction Design
15 credits
This module will provide you with an understanding of the theoretical and methodological issues that can be applied to the design and evaluation of interactive computer-based systems and other interactive technology.
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15 credits |
Data Mining
Data Mining
15 credits
The module introduces you to data mining techniques and methods utilised in the process of discovering patterns in data generated in various fields such as business, financial, social, medical etc., that are abundantly available nowadays.
You'll learn practical skills through data mining algorithm implementation, and through conducting knowledge discovery in data with specialised software and libraries. You'll explore the applicability of data mining techniques in areas such as text mining and sentiment analysis, financial applications and credit scoring, prediction modelling in health.
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15 credits |
Data Visualisation and the Web
Data Visualisation and the Web
15 credits
A large amount of data is available in electronic resources, both offline and online. This module will give a broad introduction to techniques for gathering data from electronic sources, such as databases and the internet. It will cover both fundamental ideas and the use of some of the most important currently available tools. The module will also present tools and ideas for more effectively using the internet to communicate, visualise and generate news stories.
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15 credits |
Data and Machine Learning for Creative Practice
Data and Machine Learning for Creative Practice
15 credits
The module will expose you to state-of-the-art techniques, tools, and open questions related to creative uses of data, signal processing, and machine learning. The emphasis will be on developing hands-on skills using these techniques in creative projects, and on exploring the creative potential of these techniques.
In addition, you'll identify and address ethical, social, legal and professional issues in machine learning, including how they manifest in the industry.
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15 credits |
Creative Game Engine Development
Creative Game Engine Development
15 credits
This module gives you the opportunity to learn the basics of creating multi-platform interactive experiences with a modern game engine.
You'll be grounded in the fundamentals of game engine development with an emphasis towards exploring the potential of game engines for creating interactive or narrative-driven visual experiences.
At the end of the module, you'll be able to create simple games and interactive experiences and publish them across platforms.
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15 credits |
Ethical Computing for the Social Economy
Ethical Computing for the Social Economy
15 Credits
The impact of computing in the world has become a matter of urgent social and professional concern. This module will empower computing you to engage fully in the legal, social, and ethical issues that arise, and to have agency regarding their participation in the wider changes enabled by computational technologies.
You'll take both a critical and constructive perspective; not shying away from the problems, but focusing on what can be done about them. You'll learn through a combination of class discussions and practical exercises. This module will act as an interface between computing and other disciplines at Goldsmiths which have a relevant perspective on computing, and will make as much use of guest lecturers from on and off campus as possible.
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15 Credits |
Extended C++
Extended C++
15 credits
This module builds on the knowledge developed in C++ for Creative Practice by introducing you to a variety of specialist topics relevant to creative practice. This will be done through a project developed in weekly stages covering topics such as Networking with OSC, Event-driven programming with lamdas, memory management and smart pointers, developing GUIs, error handling, and test-driven development.
Through this grounded and practical work, students build greater knowledge of C++ syntax and techniques.
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15 credits |
Data Visualisation
Data Visualisation
15 Credits
Visualisation is essential for understanding and communicating information, and for making informed decisions based on data. This module takes the view that data visualisation is a core interdisciplinary component of data science. Effective visualisation requires a combination of computational skills, statistical knowledge, an understanding of human visual perception, and a rigorous and creative approach to working with data.
In this module, you'll explore both the practical skills necessary for manipulating and visualising data, as well as the theoretical knowledge essential for making judgements about how to most effectively discover and communicate insights from data.
You'll become familiar with core visualisation tools and techniques within the Python data science ecosystem. You'll establish a critical approach to data visualisation, starting with interrogating how data is collected, continuing throughout each stage of the visualisation process culminating in the communication of information and possible real-world implications. You'll gain practice answering questions with data and build confidence in presenting your findings, ensuring they are trustworthy and valid. You will gain knowledge of the human visual system, which is essential for designing effective visual communication.
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15 Credits |
Expressive Game Design
Expressive Game Design
15 Credits
Games exist within an ecosystem of interactive and expressive technology. It is important that anyone aiming to work within this industry understands the context within which games exist and the opportunities for using knowledge from other related disciplines.
This module aims to teach you the foundations of game design practice with a particular view of how game design can be influenced by and take advantage of other forms of expression. You'll focus on how literature, comic writing, cinema, architecture, photography and other arts can influence and change the game design process. In this module, game design will be framed as a language and you'll be encouraged to use a broader vocabulary in order to create more interesting game mechanics. You'll also explore emotions and the ways that games are able to empower/evoke a particular kind of emotion.
Throughout the module, you'll be taught how to take a critical approach to playing games and will be encouraged to analyse how mechanics can improve certain feelings. This critical mindset will be paired with practical game design exercises to aid your understanding of the critical approach.
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15 Credits |
Mobile Development
Mobile Development
15 credits
Mobile technology, including smartphones and tablets, has been a significant technology platform in recent times and the mobile app ecosystem is a significant driver of both innovation and employment. Mobile development is, therefore, a critical applied area of computer science. This module will support you in getting started in mobile development, and it builds on material such as databases, networking and web development taught elsewhere in the programme.
This module aims to give you the fundamental understanding and skills needed to develop mobile applications. By studying this module, you'll learn the principles of effective mobile user interface design and how to design and build user interfaces. You'll learn about data-driven mobile applications, and how you can integrate a mobile application into a data source. You'll explore the mobile development ecosystem and how you can develop, run and test your applications. You'll learn how to work with various sensors available on mobile devices using built-in APIs. The style of the module will be practical, with a focus on developing functioning applications. A range of topics will be covered including mobile app ecosystems, user interface design for mobile, mobile APIs, working with sensors, integrating cloud and web services, and mobile deployment.
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15 credits |
Pervasive Gaming and Immersive Theatre
Pervasive Gaming and Immersive Theatre
15 credits
Pervasive gaming and immersive theatre are two related fields that have enjoyed significant interest and growth over recent years.
This module will provide you with an opportunity to create embodied experiences, ranging from pervasive games, to escape rooms and theatrical installations. As well as consolidating skills learnt in other modules, you'll be taught a range of technical and soft skills necessary for producing large interdisciplinary projects.
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15 credits |
Physical Computing
Physical Computing
15 credits
Physical Computing is of increasing interest to artists, musicians, choreographers, and other creative practitioners for the creation of novel artworks and for forms of computational interaction between these objects and people.
There are many other applications of Physical Computing, for example in museums, ubiquitous and embedded computing, robotics, engineering control systems and Human Computer Interaction. A physical environment may be sonic, tangible, tactile, visually dynamic, olfactory or any combination of these.
The module will provide a starting point for you to build an understanding of microcontrollers, and how they fit into a wider computing and artistic context. It will cover basic physics, electronics, programming, and software engineering; alongside practical knowledge of tools such as laser cutting and 3D printing which are very commonly used in physical computing. This module will culminate in an extended project which will also give you an opportunity to plan a project over time, and make decisions as your project develops.
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15 credits |
Data and Machine Learning for Creative Practice
Data and Machine Learning for Creative Practice
15 credits
The module will expose you to state-of-the-art techniques, tools, and open questions related to creative uses of data, signal processing, and machine learning. The emphasis will be on developing hands-on skills using these techniques in creative projects, and on exploring the creative potential of these techniques.
In addition, you'll identify and address ethical, social, legal and professional issues in machine learning, including how they manifest in the industry.
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15 credits |
Module title |
Credits |
Soviet Music and Politics
Soviet Music and Politics
15 credits
In this module, you'll explore the impact of Soviet politics on music c.1917-75. You'll investigate the often erratic, invariably vague and ever-shifting nature of state interference, from the loose controls of the 1920s to the introduction of Socialist Realism in the 30s, from the demands for patriotic music in the war years to the reassessment of Stalinism during the Thaw.
The composers at the centre of this module will be Prokofiev, Shostakovich, Mosolov, Gubaidulina and Schnittke. Focusing on symphonies, operas, ballets, film scores, mass songs and cantatas, you'll examine the ways in which these and other composers negotiated the pursuit of their artistic ideals with pressures to create music suitable for the proletariat. In so doing, you'll consider how it was that the Soviet regime produced some of the most powerful, and some of the most banal, music of the twentieth century.
You'll be encouraged to engage in broader musicological and historiographical debates about the position of Soviet propaganda music today, and the problems of lingering Cold War biases and mythologies in writings on Soviet music.
This module will be delivered at both Levels 5 and 6, offering the chance for collaboration with students across year groups.
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15 credits |
Music Practice and the Black Atlantic: Britain’s Celebrity Culture
Music Practice and the Black Atlantic: Britain’s Celebrity Culture
15 credits
Why was a celebrity music industry first generated in 18th-century London? The answer, in part, is that Britain led the global trade in enslaved Africans. In this module you'll explore how profits and attitudes derived from the ‘Black Atlantic’ (Paul Gilroy’s term) fuelled commerce in entertainment that eventually embraced artists of African descent. You'll examine historic materials in class through lectures and creative practice workshops.
Our core text is Polly, a ballad opera of 1728 set in Jamaica which skewered Britain’s profits from the slave trade so effectively that the government banned it. In Polly, author John Gay showed how a large flow of money into Britain worsened inequality – a distortion Gay highlighted by pillorying music’s consumption – put a premium on celebrity, and fuelled the politics of identities sexual, racial, and social.
Our lectures will start with a clear understanding of what present-day scholars mean by the ‘Black Atlantic’ and ’celebrity’, after which we'll delve into the issues Gay raised, and the music he linked to those issues. The commercialisation of popular music, the association of Italian opera with connoisseurship, immoral wealth, and trans*/deviant sexuality, and audience fascination with ‘exotic’ virtuosi like the Haitian-born violinist-composer Joseph Bologne, Chevallier de Saint-Georges, will be topics of lectures and workshops.
We'll celebrate 18th-century artists’ innovations and unique creative practices, especially in improvisation, which we will explore in workshops. Lectures in the second half of the module will each focus on two contrasting musicians (black/white, straight/queer, child/adult), whom you'll examine within their historical context but also relate to current-day artists. The module may include a field trip to this module’s partner institution the Foundling Museum; if the field trip is not possible, a virtual tour will be provided.
This same module will be delivered at Levels 5 and 6; you'll have the opportunity to discuss and perform with the third-year cohort as well as your level 5 peer group. '
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15 credits |
Acoustic Ecology and Field Recording
Acoustic Ecology and Field Recording
15 credits
Acoustic ecology explores the inter-relationship between individuals and communities and all the sounds in the surrounding environment. It can be human-centered or potentially include all sound-emitting and sound-receiving entities in the environment.
In this practice module, you'll critically and artistically explore the main themes of acoustic ecology from different perspectives, with an emphasis on the role of field recording in creatively responding to, documenting and/or commenting on those issues through composition. You'll refer to related fields such as acoustics, bioacoustics, environmental studies and environmental health. A wide range of field recording techniques will be presented, and best fieldcraft will be discussed. Soundwalking will be presented as one of the key methods.
The place of voice in the soundscape and the use of interviewing and voiceovers will be discussed. With guidance from the tutor, students will devise an individual project related to the themes explored in class, making field recordings and working with them, resulting in a composition, together with a commentary that contextualises the work with reference to theoretical considerations and practice.
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15 credits |
Live Electronics
Live Electronics
15 credits
In this module, you'll explore the creative use of real-time software for improvisation and composition. The principal environment employed will be Max/MSP/Jitter, although other environments are supported and you'll be encouraged to use them in addition to or in place of Max. You'll learn some fundamentals of Max/MSP programming, including real-time audio signal processing and audio analysis.
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15 credits |
Research Project
Research Project
30 credits
In this module, you'll be required to design and execute a research project on a musical topic of your choice, and to present your research as either an essay or a practice research portfolio of equivalent length, in a format prescribed within the module.
Research topics must be related in some way to modules you've taken earlier in your degree, and must be approved by the Department. Once approved, you'll be allocated a specialist member of staff to supervise your work.
You'll also be supported by a series of introductory and plenary sessions covering research skills, methodologies and ethics that will be relevant to them no matter their topic or research medium. In addition, two group sessions bring together a small number of students working on similar topics in order to discuss work in progress. Here, guided by their supervisor, you'll have the opportunity to discuss and share questions, problems, solutions and source materials.
You'll apply your existing practical and creative skills to questions of the development of tacit knowledge and epistemic practices in music, deploying composition, performance or technology-based skills to investigate their research questions. You'll be expected to develop both an individual perspective on your chosen topic and a convincing argument for your point of view, informed and supported by relevant primary materials, secondary literature, empirical approaches and/or their own practice. You may submit analytical or graphic examples, audio or video material (in any standard format), scores, or other material in support of your work.
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30 credits |
DIY Practice and Alternative Sites for Music
DIY Practice and Alternative Sites for Music
15 credits
Historically, music has formed an integral part of many interdisciplinary artistic endeavors, including opera, dance, theatre and film. This module acknowledges these historical relationships and broadens its focus to include post-digital culture in which many creative skills have become comparable and transferable.
You'll explore the rise across the twentieth century of autonomous artists working with a number of media (digital or otherwise), rather than specialising in or being limited to a single field. The module aims to equip you with conceptual and practical approaches to work across disciplines of your choosing in this contemporary creative landscape, reflecting their existing skills and creative interests.
It will further offer conceptual frameworks for approaching, analysing, and critiquing such ways of working, and offer you opportunities for collaboration and explorative ways of co-operative, creative working.
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15 credits |
Improvisation
Improvisation
15 credits
In this module, you'll explore creativity in performance. By engaging with some of the key ideas on improvisation, which range from the highly technical to the purely spiritual, you'll be introduced to the concepts of spontaneous creativity.
Through a series of lectures and workshops, you'll study in many forms from completely free improvisation to creativity housed within more restricted musical parameters.
You can choose to focus on one style of improvisation on which to be assessed.
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15 credits |
Performing South-East Asian Music
Performing South-East Asian Music
15 credits
This module will enable you to develop skills in music performance through practical workshops on a gamelan ensemble from the Sunda region of Indonesia called gamelan degung.
As well as learning traditional gamelan styles and frameworks for variation and improvisation, you'll be encouraged to develop your own musical creativity through devising innovative approaches to ensemble performance, interaction and improvisation. You'll take part in practical workshops through lectures and seminars, which will examine theoretical issues concerning music learning, performance practice and improvisation in various types of Southeast Asian music. These will focus on issues of musical competence and improvisation in order to provide a theoretical and contextual framework for critical reflection on the oral methods of music learning and performance skills developed during the module.
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15 credits |
Music Teaching Skills
Music Teaching Skills
15 credits
Drawing from developmental psychology, sociology and educational theory, Music Teaching Skills gives you the opportunity to explore theoretical and practical approaches to instrumental/vocal teaching, with a particular focus on how pedagogy can promote inclusivity and social justice in formal and non-formal group and 1-1 contexts.
The module is delivered through a range of methods (lectures, seminars, workshops, students' presentations and tutorials). A core component of the module is the partnership with external local and/or national institutions/organizations, which gives students the opportunity to develop key employability skills through placements alongside experienced practitioners.
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15 credits |
Creative Orchestration and Arrangement
Creative Orchestration and Arrangement
15 credits
In this module, you'll study the standard principles of orchestration and arrangement as found in various forms of late twentieth and early twenty-first-century music. This includes concert composition and orchestral transcription, film scoring, and jazz/popular music studio arranging – drawing from a diversity of source material.
You'll explore the idiomatic use of orchestral instruments and instrumental groups, standard orchestration and orchestral transcription techniques, and offer creative resources for arrangement.
You'll develop the conceptual and analytical tools to ‘reverse engineer’ techniques of orchestration and arrangement in scores and recordings. You'll learn through lectures, online podcasts and slideshows, seminars, and group and individual tutorials.
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15 credits |
Introduction to Audiovisual Composition
Introduction to Audiovisual Composition
15 credits
This production-centred module will provide you with an introduction to audiovisual composition. You'll explore several theoretical and practical approaches as well as video production software and techniques. You'll learn about the history of visual music and other cultural and historical contexts for audiovisual composition. You'll analyse and discuss pieces of historical significance along with modern examples.
By the end of the module, you'll produce two audiovisual works using the theory and examples discussed in class to inform their compositional strategies. Production techniques taught in the module will centre on video editing and processing, including other aspects of production such as filming and compression for various distribution formats.
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15 credits |
Fringe and Underground Musics
Fringe and Underground Musics
15 credits
In this module, you'll investigate theoretical, practical and social aspects of music practices that push against or move away from a perceived mainstream. You'll study aesthetic and conceptual extremes and experiments; sounds and ideas that complicate notions of genre and may even call into question the boundaries of music as a form; and musical and extra-musical worlds that invite new categorisations.
Through the lectures, you'll explore the possibilities of musical practices that question established economic, political and artistic/aesthetic structures as factors affecting creative decision-making. These practices may be interrogated as conceptually, artistically or politically driven, or can be discussed as being idiomatically contemporary, socially connected and/or relevant. You'll interrogate terms like 'underground', 'avant-garde', 'alternative', 'DIY', 'independent', which define discourse around these musics. You'll also respond to the themes of the module through creative practice.
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15 credits |
Music/Modernities
Music/Modernities
15 credits
How have people made sense of, and articulated in music, the change and disruption that characterises modern life everywhere? In order to answer that question, you'll concepts of modernism, Afromodernism, postmodernism and post-postmodernism in music of all kinds, and in culture more broadly, as they have been developed and employed across the 20th and 21st centuries.
You'll be encouraged to explore the creative and theoretical uses that, in attempting to express the hope and confusion of the tumultuous present, musical modernisms have made of the future and the past, the human and the machine, the present and the virtual.
A series of lectures explores modernisms as they shaped and reflected theory and practice in art, popular and experimental musics since 1900. You'll be supported to think critically and creatively about the claims inherent to those modernisms’ thought and action. In preparing written assignments, you'll beable to focus on historical topics, or discuss the themes studied in contemporary contexts.
This module will be delivered at both Levels 5 and 6, offering the chance for collaboration with students across year groups.
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15 credits |
Advanced Popular Music Studies
Advanced Popular Music Studies
15 credits
This research-led module gives you the opportunity to work on a specialised area of popular music studies with a specialist in that field. Subject area grounding will be provided throughout, but you will also be asked to engage with the latest research and thinking, and to produce written work that attempts to function at the (sub)discipline’s cutting edge. Module topics may be contemporary or historical, and may centre on musical and/or broader cultural practices. While you will require extensive knowledge of popular music repertoires and discourses developed over the programme’s first two levels, you may also be asked to draw upon work and methodologies from a number of humanities and social sciences disciplines.
You'll explore the ways in which popular music’s proliferation across the globe is both tied to technological advances, yet intricately bound up in specific musical and social histories. You'll learn how practice can be mapped onto migratory patterns, understood in relation to the cultural hegemony of the United States and read through the legacy of colonialism and enduring colonial structures. You'll question how the emergence of new media (such as YouTube, online radio, social media) has affected the international propagation of performance practice, how global capital interacts with subaltern innovations, and appraise whether locality can remain relevant in an increasingly digital age.
You'll learn to trace transnational performance networks, assess the democratising potential of the internet and engage in complex debates around race, place and belonging. This is achieved through focusing on case studies across a variety of new styles and international interpretations of existing forms. We will ask how drill makes sense in the suburbs of Western Sydney, question why Tanzania has become a beacon for East African rap, and unpack how geographically disparate genres—such as footwork, shangaan electro and gqom—are united through online-offline communities of dancers, MCs and DJs.
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15 credits |
Composition portfolio
Composition portfolio
30 credits
This module will engage you in discussions of compositional approaches and matters of professionalisation that are relevant to composition. This module is split into four pathways to help you build on compositional techniques and skills that you developed at level 5. These pathways are:
- Contemporary Classical and Experimental Music (CCE)
- Jazz
- Songwriting
- Electronic Music.
In the second half of this module, you'll put your technical and creative skills into practice. Supported by staff in the Department of Music, you'll be encouraged to develop a portfolio of work with recourse to the department’s ensembles, studio facilities, extracurricular opportunities or using appropriate software depending on the genre and approach.
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30 credits |
Music Workshop Skills
Music Workshop Skills
15 credits
The module aims to introduce you to a range of musical materials that you can adapt to use in a variety of community contexts. It will also help you to develop your leadership and transmission skills including devising, developing, planning and delivering music workshops to assist participant individuals and groups to effect personal and social growth and change.
You'll take part and have opportunities to lead practical musical workshop activities derived from a wide range of sources as well as share your own ideas for workshops. You'll gain an increased understanding of the particular contexts of participatory music making including a range of current thinking and issues, such as the decolonisation of music and music education. You'll have the opportunity to reflect on your own skills and develop new ones including teaching, facilitation, delivery, planning and evaluation and encourage a reflective and inclusive mindset.
You'll cover such topics as:
- Improvisation for musical & clinical outcomes
- Using graphic scores and minimalism
- Soundscapes and soundtracks
- Genre-based musicking
- Facilitating songwriting
- Songs and other vocal work
- Planning
- Evaluation
- Inclusive leadership and group work.
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15 credits |
Music and Screen Media
Music and Screen Media
15 credits
In this module, you'll investigate the convergence of sonic and visual media in the twentieth and twenty-first centuries. Focusing on the relationship between artists, composers and filmmakers, consider a wide range of moving image media, from film, television and music video, to the interactive forms of computer games and VJing.
You'll explore the ways in which music and the moving image interact with one another and how these interactions can influence our reception of, and engagement with, and audiovisual work. Of particular interest will be artists who work across genres and transgress disciplinary boundaries. Our explorations will be informed by the most recent critical work on audiovisual media, and we will use the notions of realism, narrative, screen space, immersion and transmedia to inform our thinking about each genre.
This module will be delivered in conjunction with the Level 7 module of the same title; you'll therefore experience a discussion of these issues with the MA cohort as well as their level 6 peer group.
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15 credits |
Music in Educational, Community and Therapeutic Contexts
Music in Educational, Community and Therapeutic Contexts
15 Credits
This module will introduce you to the principles, ethics and practice of participatory music. You'll gain an understanding of the range of ways music can be used for educational, community and therapeutic outcomes and provides them with a knowledge and understanding of workshop and other creative methodologies. You'll explore a range of career possibilities in participatory music, encouraging professional self-reflection and personal skills analysis. You'll gain a practical overview of how music projects can be structured and delivered for the benefit of varied client groups, and may feed into the module ‘Music Workshop Skills’, where you can put your knowledge into practice. The philosophies of creative engagement, musical inclusion, achieving therapeutic outcomes, formal, informal and non-formal learning and decolonisation will be explored.
Indicative topics for this module will include:
- The history, principles and ethics of participatory music making, music therapy and community music
- National plan for youth music
- The contexts and organisational structures of these musics
- Creative methodologies
- Safeguarding and professional development
- Singing for health and vocal leadership
- Youth music
- Music in healthcare
- Music and refugees
- Music and dementia
- Formal and informal pedagogy
- Disability and breaking down barriers
- Music as therapy.
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15 Credits |
Contemporary Jazz Performance the UK Scene
Contemporary Jazz Performance the UK Scene
15 credits
In this module, you'll explore jazz performance through the lens of contemporary UK practice from the 1980s to the present day. You'll need some experience performing in small Jazz ensembles where improvisation is deployed in shaping the musical material (for example in the department’s Creative Jazz Workshop ensemble).
Delivered jointly at level 5 and 6 as mixed activity, you'll approach the work of key creative jazz practitioners through analysis and evaluation, supported by your independent research. You'll apply knowledge from these activities practically (to given or related source material) in ensemble performance workshops. Here students at L5 and L6 will combine to form jazz performance ensembles which will vary over the course of the module
As well as considering stylistic musical parameters (groove, harmony, meter, melody, vocabulary, instrumentation etc.) you'll consider issues that have shaped and are currently shaping the UK jazz horizon such as heritage, race and gender. You'll investigate how these issues establish and consolidate the notion of “scene”, allowing you to locate your personal practice in relation to this.
Co-requisite: Techniques in Jazz
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15 credits |
Psychological Approaches to Music
Psychological Approaches to Music
15 credits
This module aims to provide you with an introduction to the study of music psychology. Lectures will focus on the perception, cognition and neural basis of musical understanding, perception of musical structure and emotions and theories about music’s evolutionary roots.
The scientific methods used in research will be explored in a research participation session and in lectures. The module will introduce you to music psychology. Lectures will focus on four main themes:
- Musical perception and cognition
- Musical cognition and learning
- Musical origins and emotions in music
- Musical creativity.
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15 credits |
This programme is taught through a mixture of lectures, tutorials, workshops and laboratory sessions. You’ll also be expected to undertake a significant amount of independent study. This includes carrying out required and additional reading, preparing topics for discussion, and producing essays or project work.
The following information gives an indication of the typical proportions of learning and teaching for each year of this programme*:
You’ll be assessed by a variety of methods, depending on your module choices. These include coursework, examinations, group work and projects. If you opt for an industrial placement year, your placement tutor will assess your work. If you complete the placement year successfully, you earn the endorsement 'with work experience' on your degree certificate.
The following information gives an indication of how you can typically expect to be assessed on each year of this programme*:
*Please note that these averages are based on enrolments for the traditional pathway in 2020/21. Each student’s time in teaching, learning and assessment activities will differ based on individual module choices.
An undergraduate honours degree is made up of 360 credits – 120 at Level 4, 120 at Level 5 and 120 at Level 6. If you are a full-time student, you will usually take Level 4 modules in the first year, Level 5 in the second, and Level 6 modules in your final year. A standard module is worth 30 credits. Some programmes also contain 15-credit half modules or can be made up of higher-value parts, such as a dissertation or a Major Project.
Please note that due to staff research commitments not all of these modules may be available every year.
For 2021-22 and 2020–21, we have made some changes to how the teaching and assessment of certain programmes are delivered. To check what changes affect this programme, please visit the programme changes page.