Course information

Entry requirements

UCAS code

IN11

Entry requirements

A-level: BBB
BTEC: DDM
IB: 33 points overall with Three HL subjects at 655

Length

3 years full-time; 4 years full-time with the third year spent on placement in businesses in a Computing, Digital Media or Information Technology field; 6 years part-time

Department

Computing

Course overview

Learn how to design, develop, and deploy software systems for business, whilst also developing skills in enterprise computing, business modelling, and digital entrepreneurship.

This degree provides you with a deep understanding of the concepts and techniques involved in developing and managing businesses in digital domains. You will learn key computing skills such as programming, full-stack web development, and network administration, alongside entrepreneurial skills like statistics, business modelling, project management, marketing, and venture creation.

Design your own digital ventures

The  degree is hands on and practical from the start. You will create your own web applications, mobile apps, games, and more. By working on practical projects throughout your degree, you will learn to develop viable business ideas, and build a relevant skillset for your future career. You will also have the option to take an industrial placement year after your second year – an invaluable experience which enhances your career prospects. By the end of your degree, you will have built a portfolio of work to kickstart your career in technology.

Learn business computing skills

We will teach you the skills you need to become a business professional in computing, but you don’t need to know how to code before you start. We begin from the basics and bring you up to a professional level over the course of your degree. You’ll program in multiple languages, use industry-standard tools, learn about web development, databases, and business modelling. You will also develop professional working practices such as design documentation, testing cycles, issue tracking, and version control. 

After your degree

This degree prepares you for a wide range of careers in business and technology. Our graduates have gone on to work in areas such as software engineering, advertising, digital advocacy, and e-learning . This course is also a pathway into Masters-level study in a variety of computing disciplines.

Contact the department

If you have specific questions about the degree, contact Dr James Ohene-Djan.

What you'll study

Overview

From the start of your degree, you will be developing your own projects and digital ventures, which will increase in scale and ambition. As your degree progresses, you will personalise your studies by choosing from our wide range of option modules, including mobile development, data mining, user experience design, and machine learning.

You will also learn creative thinking and business techniques by studying topics such as user-centred design and digital venture creation and develop key professional skills such as teamwork, project pitching, and project management.

Whilst studying with us you will also benefit from Goldsmiths Computing Department’s unique approach to teaching computing, informed by our wealth of expertise in the arts, humanities, and social sciences. You will notice this through the engaging and accessible way that we teach programming on core modules, but also through optional topics such as physical computing and virtual reality.

Year 1

First-year modules get you developing real-world software from the very beginning. You will learn technical programming and web development skills while at the same time working in teams to develop complete software products.

You will develop web and mobile apps that fulfil the needs of your target market, ranging from a website for a local business to an iPhone app advertising a fantasy virtual band. You will be encouraged to work independently and think creatively about your target market and how to design software for them.

In the second term, you will undertake the Computing in Business module that focuses both on business and technical aspects of Business Computing by analysing the technologies used, and business theories applied, by successful businesses across the world.

 

Year 1 modules Module title Credits
  Introduction to Programming 15 credits
  Front End Web 15 credits
  Designing Digital Interactions 15 credits
  How Computers Work 15 credits
  Introduction to Statistics for Business 15 credits
  Perspectives on Capital: Cultural, Social, Financial, Critical 15 credits
  Business Enterprise in the Digital Era 15 credits
  Computing Project 1 15 credits

Year 2

Year 2 compulsory modules Module title Credits
  Java for Industry 15 credits
  Dynamic Web Applications 15 credits
  Computing Projects 2 30 credits
  Creative and Social Enterprises: Business Models, Value and Planning 30 credits

You will also take 30 credits of option modules from the following list.

Year 2 option modules Module title Credits
  Networks and Protocols 15 credits
  Interaction Design 15 credits
  Extended Java 15 credits
  Spreadsheet Modelling for Business 15 credits

Optional placement year

Our degrees include an optional industrial placement year between the second and final year of study. You will be responsible for securing a placement, but we can support you through this process.

Although we encourage you to take the opportunity of a placement year, you can also complete your degree in a straight three years.

Year 3 (or Year 4 with work placement)

You will complete a project in an area of Business Computing which will be worth 50% of your final mark for the year.

Year 3 compulsory modules Module title Credits
  Final Project in Business Computing 60 credits
  Digital Venture Creation 15 credits

You will also take 45 credits of third-year option credits from a list provided by the department.

Teaching style

This programme is taught through a mixture of lectures, tutorials, workshops and laboratory sessions. You’ll also be expected to undertake a significant amount of independent study. This includes carrying out required and additional reading, preparing topics for discussion, and producing essays or project work.

The following information gives an indication of the typical proportions of learning and teaching for each year of this programme*:

  • Year 1 - 25% scheduled learning, 76% independent learning
  • Year 2 - 21% scheduled learning, 79% independent learning
  • Optional placement year - 100% placement
  • Final year - 12% scheduled learning, 88% independent learning

How you’ll be assessed

You’ll be assessed by a variety of methods, depending on your module choices. These include coursework, examinations, group work and projects. If you opt for an industrial placement year, your placement tutor will assess your work. If you complete the placement year successfully, you earn the endorsement 'with work experience' on your degree certificate.

The following information gives an indication of how you can typically expect to be assessed on each year of this programme*:

  • Year 1 - 90% coursework, 10% written exam
  • Year 2 - 75% coursework, 25% written exam
  • Optional placement year 
  • Final - 94% coursework, 6% written exam

*Please note that these are averages are based on enrolments for the traditional pathway in 2018/19. Each student’s time in teaching, learning and assessment activities will differ based on individual module choices. Find out more about how this information is calculated.

Credits and levels of learning

An undergraduate honours degree is made up of 360 credits – 120 at Level 4, 120 at Level 5 and 120 at Level 6. If you are a full-time student, you will usually take Level 4 modules in the first year, Level 5 in the second, and Level 6 modules in your final year. A standard module is worth 30 credits. Some programmes also contain 15-credit half modules or can be made up of higher-value parts, such as a dissertation or a Major Project.

Download the programme specification. If you would like an earlier version of the programme specification, please contact the Quality Office.

Please note that due to staff research commitments not all of these modules may be available every year.

Entry requirements

We accept the following qualifications:

A-level: BBB
BTEC: DDM
International Baccalaureate: 33 points overall with Three HL subjects at 655
Access: Pass with 45 Level 3 credits including 30 Distinctions and a number of merits/passes in subject-specific modules
Scottish qualifications: BBBBC (Higher) or BBC (Advanced Higher)
European Baccalaureate: 75%
Irish Leaving Certificate: A1 A1 A2 B1

Additional requirements

If you don't have a Science- or Mathematics-based A-level, you should normally have at least Grade B/Grade 6 at GCSE Mathematics/Economics/Statistics. If you're already studying for the BSc in Computing and Information Systems on the University of London International Programme, you may transfer into the second or third year of this degree.

International qualifications

We also accept a wide range of international qualifications. Find out more about the qualifications we accept from around the world.

If English isn’t your first language, you will need an IELTS score (or equivalent English language qualification) of 6.0 no element lower than 5.5 to study this programme. If you need assistance with your English language, we offer a range of courses that can help prepare you for degree-level study.

Fees & funding

Annual tuition fees

These are the fees for students starting their programme in the 2020/21 academic year.

  • Home - full-time: £9250
  • EU - full-time: £9250
  • International - full-time: £16700

If you choose to do a placement year, the fee for this year will be different to that listed above. Please contact the Fees Office for details.

If your fees are not listed here, please check our undergraduate fees guidance or contact the Fees Office, who can also advise you about how to pay your fees.

It’s not currently possible for international students to study part-time if you require a Tier 4 student visa, however this is currently being reviewed and will be confirmed in the new year. Please read our visa guidance in the interim for more information. If you think you might be eligible to study part-time while being on another visa type, please contact our Admissions Team for more information.

If you are looking to pay your fees please see our guide to making a payment.

Additional costs

In addition to your tuition fees, you'll be responsible for any additional costs associated with your course, such as buying stationery and paying for photocopying. You can find out more about what you need to budget for on our study costs page.

There may also be specific additional costs associated with your programme. This can include things like paying for field trips or specialist materials for your assignments. Please check the programme specification for more information.

Funding opportunities

We offer a wide range of scholarships and bursaries, and our careers service can also offer advice on finding work during your studies. Find out more about funding your studies with us.

Careers

Industrial placement year

Our degree programmes include an optional Industrial Placement Year between the second and third year of study. This offers you an invaluable opportunity to gain real world experience and form valuable relationships with employers.

Some of the companies students have worked at during their work placement year recently include:

Where do Business Computing graduates work?

Our graduates have gone on to develop careers in the following areas:

  • User interface/user experience design
  • Mobile development
  • Full-stack web development
  • Software Engineering
  • E-learning