We will be making some changes to the way our programmes will be delivered in 2021-22 to ensure we continue to respond to the ongoing Covid-19 pandemic. All programmes will be delivered in-person on campus with some specific sessions within each programme being delivered online in a pre-recorded format. Where necessary, changes will also be made to assessment formats.
All changes will be considered through the College's established processes to assure the quality of each programme. Approved changes to programmes will be published to the programme changes page.
If government guidelines change, it may mean we need to make further adjustments to teaching arrangements. If this is the case, you will be notified of any further changes.
This innovative programme will explore how people experience the world around them, particularly when using technology. You'll learn how each layer of technology, from core hardware through to the way that media is handled, can affect user experience and gain the skills for transforming user requirements into appropriate technical solutions.
A user’s experience of technology depends on the design and engineering choices that influence their interactions. Emerging and future technologies will exceed the capabilities available today, so our experts will give you the research needed to exploit and market new possibilities for the benefit of users.
The importance of human-computer interaction and good interface design is increasingly recognised as the key to the future of successful tech development. User-centric software and hardware continue to evolve and are becoming more important in product design as technological breakthroughs drive innovation. The ability to select and implement the appropriate technologies to deliver usable and satisfying solutions will address a current skill shortage and will equip students with in-demand vocational skills.
Why study the MSc User Experience Engineering?
- This specialist masters degree provides more focused employment possibilities than a more general computing programme.
- You'll learn to design and produce computing-based systems and solutions that have been validated to meet the functional requirements of users, be accessible and inclusive, and provide users with a satisfying user experience.
- A variety of optional modules in advanced technologies and psychology means you can choose a path that emphasises the technology of your choice.
- The vocational nature of the programme gives you the option to complete a field study thesis project as an alternative to the conventional academic thesis.
- Through presentation and demonstration of your work, we'll prepare you to enter a field of work characterised by the agile approach and team working within multi-disciplinary cohorts.
- You'll benefit from the expertise of the Department of Computing, as well as drawing on the knowledge of staff in the Department of Psychology and the Institute of Management Studies (IMS).
- The Guest Lectures and Field Project modules will introduce you to the professional aspects of working as a User Experience designer, developer or engineer and hearing from industry professionals will give you an insight into what it's like to work in the field.
Contact the department
If you have specific questions about the degree, contact Nicolas Hine.
What you'll study
All students will take the following modules:
|Compulsory modules||Module title||Credits|
|Computing the User Experience||15 credits|
|Introduction to Research Methods||15 credits|
|Interaction Science||15 credits|
|Applied Topics/Guest Lectures||15 credits|
As well as one of the following thesis projects:
|Academic Project||60 credits|
|Field Project||60 credits|
You will choose three or four optional modules to the value of 60 credits from a list that currently includes:
|Option modules||Module title||Credits|
|Marketing Strategy||15 credits|
|Physical Computing 1||15 credits|
|Workshops in Creative Coding 1||15 credits|
|Digital Sandbox||30 credits|
|Machine Learning and Statistical Data Mining||30 credits|
|Interactive Data Visualisation||15 credits|
|Workshops in Creative Coding 2||15 credits|
|Critical Social Media Practices||15 credits|
|Cognitive Neuroscience||15 credits|
|Statistical Methods||15 credits|
Please note that due to staff research commitments not all of these modules may be available every year.
For 2021-22 and 2020–21, we have made some changes to how the teaching and assessment of certain programmes are delivered. To check what changes affect this programme, please visit the programme changes page.
An undergraduate degree of at least upper second class standard in computing, psychology, design or related disciplines, and an interest in and capability for working in interdisciplinary contexts.
In exceptional circumstances, outstanding practitioners or individuals with strong commercial experience may be considered.
We accept a wide range of international qualifications. Find out more about the qualifications we accept from around the world.
If English isn’t your first language, you will need an IELTS score (or equivalent English language qualification) of 6.5 with a 6.0 in writing to study this programme. If you need assistance with your English language, we offer a range of courses that can help prepare you for postgraduate-level study.
Fees, funding & scholarships
Annual tuition fees
These are the fees for students starting their programme in the 2021/2022 academic year.
- Home - full-time: £10870
- Home - part-time: £5435
- International - full-time: £16120
It’s not currently possible for international students to study part-time if you require a Student Visa, however this is currently being reviewed and will be confirmed in the new year. Please read our visa guidance in the interim for more information. If you think you might be eligible to study part-time while being on another visa type, please contact our Admissions Team for more information.
If you are looking to pay your fees please see our guide to making a payment.
In addition to your tuition fees, you'll be responsible for any additional costs associated with your course, such as buying stationery and paying for photocopying. You can find out more about what you need to budget for on our study costs page.
There may also be specific additional costs associated with your programme. This can include things like paying for field trips or specialist materials for your assignments. Please check the programme specification for more information.
Find out more about postgraduate fees and explore funding opportunities. If you're applying for funding, you may be subject to an application deadline.