IB: 33 points overall with Three HL subjects at 655
3 years full-time; 4 years full-time with the third year spent on industrial placement in a Computing, Digital Design or Information Technology field; 6 years part-time
This degree will prepare you to take an active role in the creation of computational systems in arts, music, film, digital media, and other areas of the software industry that require creative individuals.
Why study BSc Creative Computing at Goldsmiths?
- Can a computing degree be creative? We think it can. This course will help you develop key technical skills and allow you the creative freedom to let your imagination run wild, whether you want to make games, apps or interactive works of art. By the end of the degree you’ll be a technical expert and a creative free thinker.
- Throughout the course you’ll be working on assessed creative projects, building a portfolio of work that you can show to prospective employers.
- An optional placement year between your second and final year of study gives you the chance to gain valuable work experience. You’ll be responsible for securing a placement, but we can help you through the process.
- We regularly invite industry experts to deliver lectures and talks, including speakers from the worlds of TV, gaming, filmmaking and art.
- Our graduates are taking an active role in developing computational systems for use in the arts, music, film and digital media.
Contact the department
If you have specific questions about the degree, contact Robert Zimmer
What you'll study
This degree is designed to prepare you for a career as a technology-led creative in the media industries. It will nurture your development not just as a technical expert, but also as a creative thinker, allowing you to learn and explore through a combination of technology and imagination. It will prepare you for a career in computation for media, games and related areas by giving you both the technical understanding and the creative freedom to develop your ideas.
You'll study core elements of computing, including programming for audio and visual media, using a variety of programming languages. Modules will offer you the opportunity for in-depth studies of audiovisual computation techniques and include elements of cognition and perception, history, and appreciation of contemporary media. You'll also complete practical projects with a view to developing a portfolio.
Year 1 (credit level 4)
|Introduction to Programming part 1||15 credits|
|Numerical Maths||15 credits|
|Year One Creative Projects||15 credits|
|Designing Digital Interactions||15 credits|
|Web Development||15 credits|
|Generative Drawing||15 credits|
|Sound and Signal||15 credits|
Year 2 (credit level 5)
|Principles and Applications of Programming||30 credits|
|Data, Networks and the Web||30 credits|
|Creative Projects||30 credits|
|Perception and Multimedia Computing||30 credits|
Optional placement year
Our degrees include an optional industrial placement year between the second and final year of study. You will be responsible for securing a placement, but we can support you through this process.
Although we encourage you to take the opportunity of a placement year, you can also complete your degree in a straight three years.
Final year (credit level 6)
Study at Level 6 consists of option modules to the value of 60 credits. In addition to a final year project worth 60 credits, you can choose options from an annually approved list including:
|Game AI Programming||15 credits|
|Pervasive Gaming and Immersive Theatre||15 credits|
|Interaction Design||15 credits|
|Advanced Audio-visual Processing||15 credits|
|Machine Learning||15 credits|
|Physical Computing||15 credits|
This programme is taught through a mixture of lectures, tutorials, workshops and laboratory sessions. You’ll also be expected to undertake a significant amount of independent study. This includes carrying out required and additional reading, preparing topics for discussion, and producing essays or project work.
The following information gives an indication of the typical proportions of learning and teaching for each year of this programme*:
- Year 1 - 23% scheduled learning, 77% independent learning
- Year 2 - 24% scheduled learning, 76% independent learning
- Year 3 - 13% scheduled learning, 87% independent learning
How you’ll be assessed
You’ll be assessed by a variety of methods, depending on your module choices. These include coursework, examinations, group work and projects. If you opt for an industrial placement year, your placement tutor will assess your work. If you complete the placement year successfully, you earn the endorsement 'with work experience' on your degree certificate.
The following information gives an indication of how you can typically expect to be assessed on each year of this programme*:
- Year 1 - 90% coursework, 10% written exam
- Year 2 - 50% coursework, 50% written exam
- Year 3 - 85% coursework, 6% written exam, 9% practical
*Please note that these are averages are based on enrolments for the traditional pathway in 2017/18. Each student’s time in teaching, learning and assessment activities will differ based on individual module choices. Find out more about how this information is calculated.
Credits and levels of learning
An undergraduate honours degree is made up of 360 credits – 120 at Level 4, 120 at Level 5 and 120 at Level 6. If you are a full-time student, you will usually take Level 4 modules in the first year, Level 5 in the second, and Level 6 modules in your final year. A standard module is worth 30 credits. Some programmes also contain 15-credit half modules or can be made up of higher-value parts, such as a dissertation or a Major Project.
Please note that due to staff research commitments not all of these modules may be available every year.
We accept the following qualifications:
International Baccalaureate: 33 points overall with Three HL subjects at 655
Access: Pass with 45 Level 3 credits including 30 Distinctions and a number of merits/passes in subject-specific modules
Scottish qualifications: BBBBC (Higher) or BBC (Advanced Higher)
European Baccalaureate: 75%
Irish Leaving Certificate: H2 H2 H2 H2
If you do not have a Science or Mathematics-based A-level, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.
You can also study for this degree as a University of London student. If you are already studying for the BSc in Creative Computing on the University of London programme, you may transfer into the second or third year of this degree.
We also accept a wide range of international qualifications. Find out more about the qualifications we accept from around the world.
If English isn’t your first language, you will need an IELTS score (or equivalent English language qualification) of 6.0 no element lower than 5.5 to study this programme. If you need assistance with your English language, we offer a range of courses that can help prepare you for degree-level study.
Fees & funding
Industrial placement year
Our degree programmes include an optional Industrial Placement Year between the second and third year of study. This offers you the invaluable opportunity to develop the practical skills and real world experience that is sought after by employers. You're supported throughout your placement year by a placement tutor, who provides you with guidance and liaises between you and your employer.
Some of the companies Creative Computing students have worked at during their work placement year recently include:
- All Of Us
- Disturb Media
- Smile Machine
- Sound and Music
This degree is designed to prepare you for a career as a technology-led creative in the media industries. The programme will develop you not just as a technical expert, but also as a creative thinker, allowing you to learn and explore through a combination of technology and imagination. Technical skills include:
- a strong understanding of how to design, develop and apply software in all areas of commerce and industry
- an awarenesss of the fundamentals of computing (hardware, software, architecture and operating systems)
- an understanding of programming languages
- a clear sense of the issues involved in building and maintaining reliable software for the sophisticated demands of today's market and for the software industry as it develops throughout the 21st century
- an understanding of the social context and visual design aspects of software development together with the technical skills of programming
Our degrees have a large proportion of practical work in which you must deliver software projects, both individually and in groups. This mirrors as closely as possible a real world work environment. These projects develop your technical skills but also require you to tackle the broader aspects of the software development process, such as understanding users' needs and requirements and the design of interfaces on a number of platforms – from web pages to touch screen phones.
You'll also gain skills in teamwork, creative thinking, report writing, time management and organisation, presenting reasoned arguments to a range of audiences, and retrieval of information – all of which are sought by graduate employers.
The explosive and ever-growing use of technology in business and commerce means that there's a whole range of different career possibilities for computing graduates. In terms of job opportunities and salaries, the IT sector is well ahead of most other industrial and commercial sectors.
Where do Goldsmiths computing graduates work?
Some of the recent graduate level careers for computing graduates have included:
- Film/TV special effects and post-production
- Visual interface designer
- Computer graphics designer
- Video game developer
- Music production
- Multimedia systems analyst
- Media and entertainment industries
- Mobile App developer
- Web developer
- Computer music/sound engineer
- Interface designer
- Database manager
- IT consultancies
- New media and advertising companies
- Computer games developers
- Software development firms
- Financial institutions
- Engineering companies
- Retail and service industries
- Tourism and leisure industries
- Entertainment industries
Our students work on a wide range of creative and innovative projects. Take a look at some of our recent student work:
- Un-Reactable - an interactive installation using gesture and expression to explore sound scapes
- ADDA - a musical performance that uses embodied technologies and muscle stimulation hardware
- Wobble – By Johan & Cormac - an environmental synthesizer which scans its location and interprets light and topographical information to produce sound