Course information

Entry requirements

UCAS code

G452

Entry requirements

A-level: BBB
BTEC: DDM
IB: 33 points overall with Three HL subjects at 655

Length

3 years full-time; 4 years full-time with the third year spent on industrial placement in a Computing, Digital Design or Information Technology field; 6 years part-time

Department

Computing

Course overview

Whether you’re interested in creative coding, digital art, electronic music, or app and games development, this programme will prepare you for a technology-focused career in the creative industries.

Why study BSc Creative Computing

  • BSc Creative Computing helps you develop the creative, technical and critical thinking skills essential for a career in the creative industries
  • You’ll develop coding skills, preparing you as a coder and creative technologist for a range of careers including app and games development, audio-visual effects, social media, digital art and advertising
  • This degree will nurture your development not just as a technical expert, but also as a creative thinker, allowing you to learn and explore through a combination of technology and imagination
  • You’ll learn creative technology skills from the ground up. There’s no need to know how to code before you join the course, we begin with the basics and build you up to a professional industry standard
  • We’ll teach you multiple coding languages, covering areas such as graphics and sound programming, computational art and web development
  • You’ll gain skills and knowledge to prepare you for a career in creative technology and related areas by giving you both the technical understanding and the creative freedom to develop your own ideas
  • This degree is hands-on and practical from the start. You’ll create your own games, apps, digital artwork and interactive music systems. By working on practical projects throughout your degree you’ll build a relevant skillset for your future career

Placements

You’ll have the option to take a summer internship or a full-year industry placement after the second year (making this programme four years full-time, or seven years part-time).

This gives you valuable experience to build confidence, further develop skills and industry insight, and enhance your career prospects. By the end of your degree, you’ll have built a portfolio of work to kickstart your career in the creative industry.

MSci study route

During the degree, you’ll also have the opportunity to continue your studies to MSci level. This will give you an undergraduate master’s level qualification, and let you delve deeper into the subject and specialise in areas such as Virtual and Augmented Reality. You can find out more about the MSci study route in the programme specification.

 

You may also be interested in:

Contact the department

If you have specific questions about the degree, contact Dr Jamie Forth.

What you'll study

Overview

From the start of your degree, you’ll be developing your own creative projects, which will increase in scale and ambition. As your degree progresses, you will personalise your studies by choosing from our range of option modules, including physical computing, artificial intelligence, virtual and augmented reality, machine learning, and digital performance.

You will learn creative thinking and design techniques by studying topics such as generative drawing and user-centred design, and will also develop key professional skills such as teamwork, project pitching, and project management.

Year 1

In your first year, you'll take the following compulsory modules:

Module title Credits
Introduction to Programming 15 credits
Front End Web 15 credits
Designing Digital Interactions 15 credits
Graphics 1 15 credits
Sound and Signal 1 15 credits
Creative Computing Project 1 15 credits
Identity, Agency & Environment 1 15 credits
Identity, Agency & Environment 2 15 credits

Year 2

In your second year, you will take two compulsory modules of 15 credits. These are:

Module title Credits
Creative Embedded Systems 15 credits
Dynamic Web Applications 15 credits

You'll then have the opportunity to choose from the following optional modules, or an option from across the Department of Computing.

Module title Credits
Data Programming for Artificial Intelligence 15 credits
Generative Drawing 15 credits
Creative Game Engine Development 15 credits
Graphics 2 15 credits
Sound and Signal 2 15 credits
Audio for Games and Immersive Experience 15 credits
Creative Computing Project 2 30 credits
The Goldsmiths Elective 15 credits

Optional placement year

Our degrees include an optional industrial placement year in your third year of study. You'll be responsible for securing a placement, but we can support you through this process.

Although we encourage you to take the opportunity of a placement year, you can opt not to do a placement and move straight into your final year of study.

Year 3 (or Year 4 with work placement)

You will take two compulsory modules, and choose 45 credits worth of option modules from a list approved annually by the department.

 

Module title Credits
Final Project in Creative Computing Prototype 15 credits
Final Project in Creative Computing 30 credits

Teaching style

This programme is taught through a mixture of lectures, tutorials, workshops and laboratory sessions. You’ll also be expected to undertake a significant amount of independent study. This includes carrying out required and additional reading, preparing topics for discussion, and producing essays or project work.

The following information gives an indication of the typical proportions of learning and teaching for each year of this programme*:

  • Year 1 - 20% scheduled learning, 80% independent learning
  • Year 2 - 25% scheduled learning, 75% independent learning
  • Year 3 - 22% scheduled learning, 78% independent learning

How you’ll be assessed

You’ll be assessed by a variety of methods, depending on your module choices. These include coursework, examinations, group work and projects. If you opt for an industrial placement year, your placement tutor will assess your work. If you complete the placement year successfully, you earn the endorsement 'with work experience' on your degree certificate.

The following information gives an indication of how you can typically expect to be assessed on each year of this programme*:

  • Year 1 - 90% coursework, 10% written exam
  • Year 2 - 75% coursework, 25% written exam
  • Year 3 - 88% coursework, 13% written exam

*Please note that these are averages are based on enrolments for the traditional pathway in 2020/21. Each student’s time in teaching, learning and assessment activities will differ based on individual module choices. Find out more about how this information is calculated.

Credits and levels of learning

An undergraduate honours degree is made up of 360 credits – 120 at Level 4, 120 at Level 5 and 120 at Level 6. If you are a full-time student, you will usually take Level 4 modules in the first year, Level 5 in the second, and Level 6 modules in your final year. A standard module is worth 30 credits. Some programmes also contain 15-credit half modules or can be made up of higher-value parts, such as a dissertation or a Major Project.

Download the programme specification. If you would like an earlier version of the programme specification, please contact the Quality Office.

Please note that due to staff research commitments not all of these modules may be available every year.

For 2021-22 and 2020–21, we have made some changes to how the teaching and assessment of certain programmes are delivered. To check what changes affect this programme, please visit the programme changes page.

Entry requirements

We accept the following qualifications:

A-level: BBB
BTEC: DDM
International Baccalaureate: 33 points overall with Three HL subjects at 655
Access: Pass with 45 Level 3 credits including 30 Distinctions and a number of merits/passes in subject-specific modules
Scottish qualifications: BBBBC (Higher) or BBC (Advanced Higher)
European Baccalaureate: 75%
Irish Leaving Certificate: H2 H2 H2 H2

Additional requirements

If you do not have a Science or Mathematics-based A-level, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.

You can also study for this degree as a University of London student. If you are already studying for the BSc in Creative Computing on the University of London programme, you may transfer into the second or third year of this degree.

International qualifications

We also accept a wide range of international qualifications. Find out more about the qualifications we accept from around the world.

If English isn’t your first language, you will need an IELTS score (or equivalent English language qualification) of 6.0 no element lower than 5.5 to study this programme. If you need assistance with your English language, we offer a range of courses that can help prepare you for degree-level study.

Fees & funding

Annual tuition fees

These are the fees for students starting their programme in the 2022/2023 academic year.

From August 2021 EU/EEA/Swiss nationals will no longer be eligible for 'Home' fee status. EU/EEA/Swiss nationals will be classified as 'International' for fee purposes, more information can be found on our fees page.

  • Home - full-time: £9250
  • Home - part-time: £4625
  • International - full-time: £17890

If you choose to do a placement year, the fee for this year will be different to that listed above. Please contact the Fees Office for details.

If your fees are not listed here, please check our undergraduate fees guidance or contact the Fees Office, who can also advise you about how to pay your fees.

It’s not currently possible for international students to study part-time if you require a Student Visa, however this is currently being reviewed and will be confirmed in the new year. Please read our visa guidance in the interim for more information. If you think you might be eligible to study part-time while being on another visa type, please contact our Admissions Team for more information.

If you are looking to pay your fees please see our guide to making a payment.

Additional costs

In addition to your tuition fees, you'll be responsible for any additional costs associated with your course, such as buying stationery and paying for photocopying. You can find out more about what you need to budget for on our study costs page.

There may also be specific additional costs associated with your programme. This can include things like paying for field trips or specialist materials for your assignments. Please check the programme specification for more information.

Funding opportunities

We offer a wide range of scholarships and bursaries, and our careers service can also offer advice on finding work during your studies. Find out more about funding your studies with us.

Careers

This highly versatile degree prepares you for a range of careers in technology. Our graduates have gone on to work in areas such as machine learning, digital public art, digital advertising, user interface and experience design, music technology, film/tv special effects and post-production, and software engineering. This course is also a pathway into Masters-level study in a variety of computing disciplines.

Industrial placement year

Our degree programmes include an optional Industrial Placement Year between the second and third year of study. This offers you an invaluable opportunity to develop real world experience and form valuable relationships with employers.

Some of the companies Creative Computing students have worked at during their work placement year has recently included:

Where do Creative Computing graduates work?

Our graduates have gone on to develop careers in the following areas:

  • Games industry
  • Music technology
  • Film/TV special effects and post-production
  • Machine Learning
  • VR
  • User interface/ user experience design
  • Mobile development
  • Full stack web development
  • Software Engineering
  • Digital theatre
  • E-learning

You can find out more about the career options open to you after graduating on our Computing careers page. Find out more about employability at Goldsmiths

Student work

Student projects

Our students work on a wide range of creative and innovative projects. Take a look at some of our recent student work:

  • Un-Reactable - an interactive installation using gesture and expression to explore sound scapes
  • ADDA - a musical performance that uses embodied technologies and muscle stimulation hardware
  • Wobble – By Johan & Cormac - an environmental synthesizer which scans its location and interprets light and topographical information to produce sound
Student project - The Watsons
Creative Computing show - The Watsons
Student project
Student project - Glove
Page

 

Facilities

Goldsmiths Computing department has a wealth of specialist facilities and equipment for students to use. From digital studios to motion capture, and games labs to sonic media.

Staff

You'll learn from experts across the Department of Computing at Goldsmiths. Staff include: