IB: 33 points overall with Three HL subjects at 655
3 years full-time; 4 years full-time with the third year spent on industrial placement in a Computing, Digital Design or Information Technology field; 6 years part-time
Whether you’re interested in games, electronic music, digital art or creative technology, this programme will prepare you for technology-focussed work, and coding in the creative industries.
This degree helps you develop the fullest range of technical skills for the creative industries, preparing you as a programmer for jobs in games, web, mobile visual effects, social media, and digital advertising.
Create your own projects
The degree is hands on and practical from the start. You’ll be creating your own games, mobile apps, digital artworks, and web applications. By working on practical projects throughout your degree, you will build a relevant skillset for your future career.
Industrial placement year
You will also have the option to take an industrial placement year after the second year– an invaluable experience which enhances your career prospects. By the end of your degree you will have built a portfolio of work to kickstart your career in the creative industries.
Learn skills for the creative industries
We will teach you the skills you need to become a technology-led creative, but you don’t need to know how to code before you start. We begin from the basics and bring you up to a professional level over the course of your degree. You will program in multiple languages, use industry-standard tools, learn about graphics and sound programming, computational art, and web development. You will also develop professional working practices such as design documentation, testing cycles, issue tracking, and version control.
After your degree
This highly versatile degree prepares you for a range of careers in technology. Our graduates have gone on to work in areas such as machine learning, digital public art, digital advertising, user interface design, music technology, film/tv special effects and post production, and software engineering. This course is also a pathway into Masters-level study in a variety of computing disciplines.
Contact the department
If you have specific questions about the degree, contact Dr Jamie Forth.
What you'll study
For 2020–21, we have made some changes to how the teaching and assessment of certain programmes are delivered. To check what changes affect this programme, please visit the Programme Changes page
From the start of your degree, you’ll be developing your own creative projects, which will increase in scale and ambition. As your degree progresses, you will personalise your studies by choosing from our range of option modules, including physical computing, artificial intelligence, virtual and augmented reality, machine learning, and digital performance.
You will learn creative thinking and design techniques by studying topics such as generative drawing and user-centred design, and will also develop key professional skills such as teamwork, project pitching, and project management.
|Year 1 compulsory modules||Module title||Credits|
|Introduction to Programming||15 credits|
|Front End Web||15 credits|
|Creative Computing Project 1||15 credits|
|Designing Digital Interactions||15 credits|
|Numerical Mathematics||15 credits|
|Graphics 1||15 credits|
|Sound and Signal 1||15 credits|
|Generative Drawing||15 credits|
In your second year, you will take four compulsory modules, one of which is a second Creative Computing Project (30 credits), and take 45 credits of option modules.
|Year 2 compulsory modules||Module title||Credits|
|C++ for Creative Practice||15 credits|
|Perception and Multimedia Computing||15 credits|
|Dynamic Web Applications||15 credits|
|Creative Computing Project 2||30 credits|
|Year 2 option modules||Module title||Credits|
|Physical Computing||15 credits|
|Graphics 2||15 credits|
|Extended C++||15 credits|
|Sound and Signal 2||15 credits|
Optional placement year
Our degrees include an optional industrial placement year between the second and final year of study. You will be responsible for securing a placement, but we can support you through this process.
Although we encourage you to take the opportunity of a placement year, you can also complete your degree in a straight three years.
Year 3 (or Year 4 with work placement)
You will take two compulsory modules, and choose 45 credits worth of option modules from a list approved annually by the department.
|Year 3/4 compulsory modules||Module title||Credits|
|Advanced Audio-visual Processing||15 credits|
|Final Project in Creative Computing||60 credits|
This programme is taught through a mixture of lectures, tutorials, workshops and laboratory sessions. You’ll also be expected to undertake a significant amount of independent study. This includes carrying out required and additional reading, preparing topics for discussion, and producing essays or project work.
The following information gives an indication of the typical proportions of learning and teaching for each year of this programme*:
- Year 1 - 23% scheduled learning, 77% independent learning
- Year 2 - 24% scheduled learning, 76% independent learning
- Year 3 - 14% scheduled learning, 87% independent learning
How you’ll be assessed
You’ll be assessed by a variety of methods, depending on your module choices. These include coursework, examinations, group work and projects. If you opt for an industrial placement year, your placement tutor will assess your work. If you complete the placement year successfully, you earn the endorsement 'with work experience' on your degree certificate.
The following information gives an indication of how you can typically expect to be assessed on each year of this programme*:
- Year 1 - 90% coursework, 10% written exam
- Year 2 - 75% coursework, 25% written exam
- Year 3 - 88% coursework, 13% written exam
*Please note that these are averages are based on enrolments for the traditional pathway in 2019/20. Each student’s time in teaching, learning and assessment activities will differ based on individual module choices. Find out more about how this information is calculated.
Credits and levels of learning
An undergraduate honours degree is made up of 360 credits – 120 at Level 4, 120 at Level 5 and 120 at Level 6. If you are a full-time student, you will usually take Level 4 modules in the first year, Level 5 in the second, and Level 6 modules in your final year. A standard module is worth 30 credits. Some programmes also contain 15-credit half modules or can be made up of higher-value parts, such as a dissertation or a Major Project.
Please note that due to staff research commitments not all of these modules may be available every year.
We accept the following qualifications:
International Baccalaureate: 33 points overall with Three HL subjects at 655
Access: Pass with 45 Level 3 credits including 30 Distinctions and a number of merits/passes in subject-specific modules
Scottish qualifications: BBBBC (Higher) or BBC (Advanced Higher)
European Baccalaureate: 75%
Irish Leaving Certificate: H2 H2 H2 H2
If you do not have a Science or Mathematics-based A-level, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.
You can also study for this degree as a University of London student. If you are already studying for the BSc in Creative Computing on the University of London programme, you may transfer into the second or third year of this degree.
We also accept a wide range of international qualifications. Find out more about the qualifications we accept from around the world.
If English isn’t your first language, you will need an IELTS score (or equivalent English language qualification) of 6.0 no element lower than 5.5 to study this programme. If you need assistance with your English language, we offer a range of courses that can help prepare you for degree-level study.
Fees & funding
Annual tuition fees
These are the fees for students starting their programme in the 2021/2022 academic year.
From August 2021 EU/EEA/Swiss nationals will no longer be eligible for 'Home' fee status. EU/EEA/Swiss nationals will be classified as 'International' for fee purposes, more information can be found on our fees page.
- Home - full-time: £9250
- Home - part-time: £4625
- International - full-time: £17370
If you choose to do a placement year, the fee for this year will be different to that listed above. Please contact the Fees Office for details.
It’s not currently possible for international students to study part-time if you require a Student Visa, however this is currently being reviewed and will be confirmed in the new year. Please read our visa guidance in the interim for more information. If you think you might be eligible to study part-time while being on another visa type, please contact our Admissions Team for more information.
If you are looking to pay your fees please see our guide to making a payment.
In addition to your tuition fees, you'll be responsible for any additional costs associated with your course, such as buying stationery and paying for photocopying. You can find out more about what you need to budget for on our study costs page.
There may also be specific additional costs associated with your programme. This can include things like paying for field trips or specialist materials for your assignments. Please check the programme specification for more information.
Industrial placement year
Our degree programmes include an optional Industrial Placement Year between the second and third year of study. This offers you an invaluable opportunity to develop real world experience and form valuable relationships with employers.
Some of the companies Creative Computing students have worked at during their work placement year has recently included:
Where do Creative Computing graduates work?
Our graduates have gone on to develop careers in the following areas:
- Games industry
- Music technology
- Film/TV special effects and post-production
- Machine Learning
- User interface/ user experience design
- Mobile development
- Full stack web development
- Software Engineering
- Digital theatre
Our students work on a wide range of creative and innovative projects. Take a look at some of our recent student work:
- Un-Reactable - an interactive installation using gesture and expression to explore sound scapes
- ADDA - a musical performance that uses embodied technologies and muscle stimulation hardware
- Wobble – By Johan & Cormac - an environmental synthesizer which scans its location and interprets light and topographical information to produce sound