Federico Fasce has a background in game design and media studies. He has been working in the games industry and other related fields for more than 20 years. His interests lie in the meaning of games and play as languages, and in how and why people play games and get meaning from them, particularly from an anthropological point of view.
When designing games, Federico focuses on emotions and on how game mechanics can be used in order to facilitate a given feeling or deliver a certain message. He is currently self-producing small games that explore relationships and love.
He has a wide experience in applying games to other fields and has been working as a consultant and game designer with several international clients like Heineken and Ferrari. He has designed and developed three research games for King's College and he designed several game-like museum experiences.
He has also worked as a creative technologist for The Guardian, taking part on an experimental project about journalism in Virtual Reality. At the Guardian, he helped to design and produce several award-winning VR experiences.
Federico has been a mentor for several game design students, both informally and inside the LCC mentoring program. He strongly believes in shared knowledge and in the importance of building a community, and always tries to empower mentees and students. He has also taught game design in several institutions in Italy, has organised game design and fast prototyping workshops.
He has co-founded Game Happens, a cultural association in Italy exploring the borders of the game industry. The association organizes an annual event in Genova where people talk about game design and development.