Evan Raskob

Staff details

Position Lecturer in Physical and Creative Computing
Department Computing
Email e.raskob (@gold.ac.uk)
Twitter @evanraskob
Evan Raskob

Evan Raskob is an experienced interactive artist, consultant, and educator. His teaching experience covers 12+ years of teaching and course development in universities and independently organised workshops, and for private industry (72AndSunny, BBH, Barclays, Ogilvy, Samsung).

As a practising artist and interactive hardware and software consultant, Evan has worked for the past 10+ years on installation, concerts, live performances, and fine art. Evan was recently a full-time tutor on the MA Design Products programme at the Royal College of Art where he ran the “Mixed Reality Design” theme exploring VR/AR and sensory design.

Concurrently, Evan has been pursuing a part-time PhD in Arts and Computational Technology at Goldsmiths, titled “liveness in physical computational art & design”. In particular, he is looking at live computational and procedural sculpting with CNC and 3D printing, augmented by VR/AR and machine learning.

Previously, Evan helped write and run the BA Computer Games Arts programme at UCA, taught MA Experience Design at Kingston, designed and led the BA Design Products and BA Design & Coding courses at Ravensbourne, worked with the artist Robert Whitman on a series of multimedia sculptures, and for over a decade internationally performed live sound and visuals as the artist pixelpusher and now BITLIP.

Research Interests

  • 3D printing and digital fabrication
  • Computational art and design
  • Virtual and Augmented Reality (VR / AR)
  • Art & design pedagogy
  • Livecoding
  • Inter- and Post-disciplinary studies
  • Design Science Fiction
  • Games and gaming



Raskob, Evan. 2019. LivePrinter: Live 3D printing. In: "Design Research for Change [DR4C] Showcase at the London Design Fair", London Design Fair, Old Truman Brewery, London, United Kingdom, 19-22 September 2019.

Raskob, Evan and Salinas, Paris. 2018. Spoke: A game for creating interesting and rigorous stories about the future of computerised manufacturing. In: "Spoke: A game for creating interesting and rigorous stories about the future of computerised manufacturing", Paris, 2018.

Raskob, Evan. 2018. Science Fiction and Design as World-Making. In: "Science Fiction and Design as World-Making", London, United Kingdom, September 2018.

Conference or Workshop Item

Raskob, Evan. 2022. 'Filling Time, Filling Space'. In: CHIART22: The State of the (CHI)Art 2022. New Orleans, United States 27 April 2022.

Raskob, Evan. 2020. 'Peek: A speculative fiction game for exploring the future'. In: ACM DIS 2020 workshop: Speculative and Critical Design in Education: Practice and Perspectives. online 8 – 9 July 2020.

Raskob, Evan. 2019. 'The CyberAnthill: A Computational Sculpture'. In: ACM/EG Expressive Symposium - Posters, Demos, and Artworks. Genoa, Italy 6-7 May 2019.

Raskob, Evan. 2018. 'Livecoding meets 3D printing: experiments in live computational sculpting'. In: Livecoding meets 3D printing: experiments in live computational sculpting. Boston, United States 27th September 2018.

Raskob, Evan. 2017. 'Fiction meets livecoding in a future of “smart” products'. In: Raskob, Evan, 2017, Conference or Workshop, Fiction meets livecoding in a future of “smart” products at International Conference on Live Coding 2017 Morelia, Mexico, Morelia, Mexico, 2-8 December 2017.. Morelia, Mexico 2nd to 8th December 2017.

Raskob, Evan. 2015. 'Wound Sounds ? turning recorded sound into plastic sculpture using computational design and 3D printing'. In: Provocative Plastics: Design in plastics from the practical to the philosophical. Bournemouth, United Kingdom 17th to 18th September 2015.

Raskob, Evan. 2015. 'Sound Spirals'. In: Electronic Visualisation and the Arts (EVA 2015). London, United Kingdom 7-9 July 2015.


Raskob, Evan. 2018. Science Fiction and Design as World-Making.