Dr Evan Raskob
Staff details
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Evan joined Goldsmiths in 2018 from the RCA, where he taught product and interaction design with a focus on electronics, 3D printing, games, and VR. At Goldsmiths, he has taught across most of the Computing Department's programmes, graduate and undergraduate, leading modules in physical computing, creative practice, programming, critical thinking, and supervising undergraduate student projects.
His research is mainly practice-based and looks at themes of interaction, especially with the unlikely combination of 3D printing and live performance.
Another main interest is how narrative games, speculative design, and design fiction can be used in education and to inform policy.
Academic qualifications
- PhD in Arts and Computational Technology (ACT), Goldsmiths 2022
- PgCE in HE, UCA 2011
- M.P.S. in ITP, NYU 2004
- BSc in Operations Research and Industrial Engineering, Cornell University 1999
Teaching and Supervision
Evan has supervised numerous undergraduate projects and informally supervised MA and MFA projects. He is currently accepting PhD students to supervise.
Research interests
His recent published research (and PhD thesis) looks at making 3D printing a more interactive process using programming techniques, leading to publications in computational sculpture and generative art, livecoding, and HCI. This work pushes the boundaries of practice-based research in Computing and ha led to the production of 3D printed sculptural works, live audio-visual-sculptural performances, and a functional interactive programming environment for Interactive 3D Printing (I3DP).
Another main interest is how narrative games, speculative design, and design fiction can work in education and inform policy. Evan's narrative design fiction game, Peek, has been featured in articles on speculative design and education and games design, and has been the subject of talks and workshops at conferences around the work and at the V&A Museum in London.
Publications and research outputs
Show/Exhibition
Raskob, Evan. 2019. LivePrinter: Live 3D printing. In: "Design Research for Change [DR4C] Showcase at the London Design Fair", London Design Fair, Old Truman Brewery, London, United Kingdom, 19-22 September 2019.
Raskob, Evan and Salinas, Paris. 2018. Spoke: A game for creating interesting and rigorous stories about the future of computerised manufacturing. In: "Spoke: A game for creating interesting and rigorous stories about the future of computerised manufacturing", Paris, 2018.
Raskob, Evan. 2018. Science Fiction and Design as World-Making. In: "Science Fiction and Design as World-Making", London, United Kingdom, September 2018.
Conference or Workshop Item
Raskob, Evan. 2022. 'Filling Time, Filling Space'. In: CHIART22: The State of the (CHI)Art 2022. New Orleans, United States 27 April 2022.
Raskob, Evan. 2020. 'Peek: A speculative fiction game for exploring the future'. In: ACM DIS 2020 workshop: Speculative and Critical Design in Education: Practice and Perspectives. online 8 – 9 July 2020.
Raskob, Evan. 2019. 'The CyberAnthill: A Computational Sculpture'. In: ACM/EG Expressive Symposium - Posters, Demos, and Artworks. Genoa, Italy 6-7 May 2019.
Raskob, Evan. 2018. 'Livecoding meets 3D printing: experiments in live computational sculpting'. In: Livecoding meets 3D printing: experiments in live computational sculpting. Boston, United States 27th September 2018.
Raskob, Evan. 2017. 'Fiction meets livecoding in a future of “smart” products'. In: Raskob, Evan, 2017, Conference or Workshop, Fiction meets livecoding in a future of “smart” products at International Conference on Live Coding 2017 Morelia, Mexico, Morelia, Mexico, 2-8 December 2017.. Morelia, Mexico 2nd to 8th December 2017.
Raskob, Evan. 2015. 'Wound Sounds ? turning recorded sound into plastic sculpture using computational design and 3D printing'. In: Provocative Plastics: Design in plastics from the practical to the philosophical. Bournemouth, United Kingdom 17th to 18th September 2015.
Raskob, Evan. 2015. 'Sound Spirals'. In: Electronic Visualisation and the Arts (EVA 2015). London, United Kingdom 7-9 July 2015.
Digital
Raskob, Evan. 2018. Science Fiction and Design as World-Making.
Thesis
Raskob, Evan Saul. 2022. Working Performatively with Interactive 3D Printing: An artistic practice utilising interactive programming for computational manufacturing and livecoding. Doctoral thesis, Goldsmiths, University of London
Further profile content
Featured publications
2022:
Working Performatively with Interactive 3D Printing: An artistic practice utilising interactive programming for computational manufacturing and liveco
PhD Thesis
Goldsmiths Research Centres/Groups
PSST Practice Research Network
Research projects
2011-2012:
The Life Project
Funded in part by SPACE Studios and Openlab Workshops, an investigation into making ecosystems of emergent 'digital life' using electronics and prototyping.